3d model max tutorial omni light rays effect
Here I will teach you about 3d model max tutorial omni light rays effect
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > AEC Extended
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[2]-Now click on the Foliage and use the following create foliage like this
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[3]-Click on the Light in the command panel
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[4]-Set the property like this in the omni parameters
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[5]-And then set the omni like this front view
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[6]-Now select the omni hold the (shift) key and drag it and use a following setting
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[7]-Now your image should be like this
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[8]-Now use the following setting
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[9]-And Set the omni like this
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[10]-Now select the omni hold the (shift) key and drag it and use a following setting
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[11]-Now your image should be like this
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[12]-Use the following setting and create a plane like this
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[13]-Now your image should be like this
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[14]-Press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to the plane
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[15]-Now your image should be like this
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[16]-Now press (8) you will see the environment & Effect is open and the following setting
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[17]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
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June 30th, 2008 at 5:53 am
[…] 3d model max tutorial omni light rays effect […]