3d model wall scone light reflection max tutorial
Here I will teach you 3dmodel wall scone light reflection max tutorial
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a plane in the top view
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[2]-Now your image should be like this
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[3]-Create shape like this with the help of Basic & complex tool in the 3d max
And you can create another Shapes As you like create in the 3d max
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[4]-Press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to the object
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[5]-Now your object should be like this
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[6]-Click on the Light > Omni in the Main tool Bar
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[7]-Select the omni and click on the modifier button in the Main toolbar you will see
The omni properties are open then use the following setting
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[8]-Now select the omni hold the (shift) key and drag it and use a following setting
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[9]-After use the following setting your image should be like this
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[10]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
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June 30th, 2008 at 5:57 am
[…] 3d model wall scone light reflection max tutorial […]