BUMP and LIGHT effect in 3d max.
Here, i m going to tell you about the BUMP and LIGHT effect in 3d max.
[1]Create a plane in the top view port.
[2]Then create a teapot in the top view port of this size.
[3]After that create a wall in the top view port like this.
[4]Select the plane, then go to the modifier panel or press M and adjust the parameters.
[5]Now, select the teapot and press M go to the basic shader option and adjust the parameters.
After that go to BUMP and add a map into it.
[6]Select the wall,open the modifier panel and its parameters like this.
[7]Now, put two OMNI in the top view port like this.
[8]And this is the final output.
3dsmax lighting
lightwave 3d models
light wave 3d



This is default description text on Padangan Themes, of course you can change this text via you profile administration.
June 30th, 2008 at 6:27 am
[…] BUMP and LIGHT effect in 3d max. […]