3d model director chair studio tutorial
Here I will tell you about 3dsmax 3dmodeldirectorchair studio tutorial.
I have used following techniques in this 3ds max tutorial.
Basic Standard primitives modeling.
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
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[2]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a cylinder in the top view and set like this in the front view
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[3]-Then click on the Mirror Button and use the following setting
Your box should like this
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[4]-Select the Box press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the top view
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[5]-Now create a box and use the following setting then set like this
Select the Box press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the top view
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[6]-Now create a box and use the following setting then set like this
Select the Box press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the top view
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[7]-Now create a plane and set like this in the in the front view
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[8]-Select the Plane and applying the (FFD modifier) then select the control point in the FFD modifier
Now set the control point like this
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[9]-Now create a cylinder and use the following setting then set like this
Select the cylinder press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the Front view
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[10]-Now click on the Shape > Spline > Line and create a line in the Top view
Then applying the Extrude modifier now your image should like this in the front view
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[11]-Select the Shape press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set Shape like this in the front view
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[12]-Again create a cylinder and use the following setting then set like this
Select the cylinder press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the Top view
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[13]-Again create a cylinder and use the following setting then set like this
Select the cylinder press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the Top view
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[14]-Now create a Box and applying the (FFD modifier)
Then select the control point in the FFD modifier
Now set the control point like this
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[15]-Now click on the Shape > Spline > Line and create a text like this and
Applying the Extrude modifier and set the text like this
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[16]-Press (M) and you will see the material window is open
In the first material just pick the color and give some shining
In the second material I can import wood map and assign to the given object
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[17]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
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June 30th, 2008 at 5:36 am
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June 30th, 2008 at 12:10 pm
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