3d model music system studio tutorial
Here I will teach you about 3dsmax 3d model music system studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline and primitive Modeling techniques
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
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[2]-Now click on the Geometry > Standard primitives > Box creates a Box like this
In the Top view
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[3]-Now click on the Shape > Spline > Rectangle and Use the following Setting create a Rectangle in the front view
Apply the bevel Modifier then use the following setting set like this in the top view
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[4]-click on the Geometry > Extended primitives > Chamfer Box creates a Chamfer Box like this
In the front view and set like this
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[5]-Again create a Rectangle and applying the Bevel Modifier
Now rectangle should be like this
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[6]-Select the Rectangle press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your object should be like this
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[7]-Again create a Rectangle and applying the Bevel Modifier
Now rectangle should be like this
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[8]-Click on the Geometry > Extended primitives > Chamfer cylinder Use the following Setting
Create a Chamfer cylinder like this In the Front view and set like this
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[9]-Select the Rectangle press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and again apply this effort now your object should be like this
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[10]-Create a Chamfer cylinder use the following setting and applying the Mesh Smooth Modifier
Then set like this in the front view
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[11]-Select the front Rectangle and click on the Geometry > Compound object > Boolean >Pick Operand B
Use the following setting your image should like this
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[12]-Create a another Chamfer cylinder and set like this
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[13]-Create a cylinder and apply the Boolean your figure should like this
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[14]-Now press (M) and you will see the material window is open
I can make six materials in the first to fourth material I can import a map
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[15]-In the fifth material put the noise map and use the following setting
Sixth Material Pick the color and give some sinning
After use the following setting then material assign to the given object
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[16]-Now add lights as you like press (F9) and you will see the final image is ready
Save the file in your folder
stock 3d models
vrml model
working model 3d



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