3d model nuts studio tutorial
Here I will tell you about 3dsmax 3d model nuts studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly and shell modifier techniques.
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
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[2]-Now click on the Shape > Spline > NGon and use the following setting
Create a NGon in the top view
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[3]-Applying the bevel modifier and use the following setting now your image should like this in the perspective view
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[4]-Now click on the Geometry > Standard primitives > cylinder and use the following setting create a
Cylinder like this in the top view
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[5]-Select the Cylinder press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now hide second Cylinder
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[6]-Select the first cylinder Click on the Geometry > Compound object > Boolean > Pick Operand B
Then use the following setting your object should be like this
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[7]-Now select the hide cylinder and apply the twist modifier your cylinder should be like this
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[8]-Select the cylinder Right selects Editable poly and selects the polygon mode in the Editable poly
And make a selection like this Press Delete your cylinder like this in the top view
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[9]-Now set like this in the Front and perspective view
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[10]-Now press (M) and you will see the material window is open
I can import a steel brush map and give some shining then assign to the nuts
In the second material I can import a black map and assign to the plane
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[11]-After assign the material press (F9) you will see the final image is ready save the file in your folder
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