3dmodelwrench studio tutorial
Here I will teach you about 3dmax 3dmodelwrench studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
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[2]-Now click on the Shape > Spline > Line and create a line in the front view
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[3]-Apply the Bevel Modifier and use the following setting
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[4]-Now your object should be like this in the perspective view
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[5]-Select the shape hold Shift key and Drag it and release you will see the clone palette is open
Then use the following setting now your shapes should like this
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[6]-Now click on the light > Standard > Omni and use the following parameters
And the set the omni like this in the left view
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[7]-Press (M) you will see the material window is open
I can import a Map like this image as shown below
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[8]-Press (F9) you will see the final image is ready save the file in your folder
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3d model program
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