3dsmax 3d model spoon studio tutorial
Here I will tell you about 3dsmax 3dmodel spoon studio tutorial.
I have used following techniques in this 3ds max tutorial.
FFD Box modifier technique.
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
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[2]-Click on the Geometry > Standard primitives > box use the following setting
Create a box in the top view and set like this
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[3]-Now apply the FFD Box modifier with 4×12x4 these number of point
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[4]-Now select the control point and select the point drag like this
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[5]-Again set the point like this in the top view
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[6]-Now select the point like this
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[7]-Drag like this in the left view
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[8]-Now your spoon should be like this
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[9]-Then apply the Mesh Smooth Modifier and use the following setting
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[10]-Now your spoon should be like this
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[11]-Click on the Light > Standard > Omni and use the following setting
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[12]-Now set the Omni like this
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[13]-Click on the Camera > Standard > Target and use the following setting
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[14]-Now set the Camera like this
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[15]-Press (M) and you will see the material window is open
An import a map Steel map and give some shining now assign to the spoon
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[16]-After assign material press (F9) you will see the final image is ready
Save the file in your folder
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3d model converter
3d model creator
3d model design



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