3d model spike ball max tutorial
Here I will teach you about 3d model spike ball max tutorial
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Sphere in the Top view
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[2]-Now you’re Sphere Look like This
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[3]-Now click on Geometry > Standard primitives and Using the following Setting
Create a Cone in the Top view
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[4]-Now you’re Sphere Look like This
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[5]-Select the cone and Click on the Geometry > Compound object > Scatter
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[6]-Now you will see the Scatter window is open and Click on the (Pick Distribution Object)
And again click on the sphere front view
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[7]-Now Your Image should be like this
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[8]-Select the object and use the following setting
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[9]-after use the following setting your image should be like this
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[10]-Use the following setting and create a plane
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[11]-After creating a plane and now put plane like this in the front view
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[12]-Now again create a plane with following size
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[13]-Now set the plane like this in the perspective view
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[14]-Now Make a material like this and assign to the ball
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[15]-Now again make a material like this and use the following setting this material assign to the background
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[16]-Make a material like this and use the following setting this material assign to the Bottom plane
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[17]-Now After assign the material press (F9) to see the preview of the image
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