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3d laserbeam effect studio tutorial

Here I will tell you about 3dsmax 3d laserbeam effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create laser beam effect with the help of Target Direct light.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now press (F12) you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dlaserbeameffect-studio-tutorial1

3dsmax-3dlaserbeameffect-studio-tutorial2

3dsmax-3dlaserbeameffect-studio-tutorial3

[2]-Click on the Geometry > Standard Primitives > Plane and use the following setting
Set the plane like this in the Perspective view
3dsmax-3dlaserbeameffect-studio-tutorial4

3dsmax-3dlaserbeameffect-studio-tutorial5

3dsmax-3dlaserbeameffect-studio-tutorial6

[3]-Again Click on the Geometry > Standard Primitives > Sphere and use the following setting
Set sphere like this in the front view
3dsmax-3dlaserbeameffect-studio-tutorial7

3dsmax-3dlaserbeameffect-studio-tutorial8

3dsmax-3dlaserbeameffect-studio-tutorial9

[4]-Now click on the Light > Standard > Target Direct light and set the light in the front view
3dsmax-3dlaserbeameffect-studio-tutorial10

3dsmax-3dlaserbeameffect-studio-tutorial11

[5]-Select the light click on the modify palette open light parameter and use the following setting
3dsmax-3dlaserbeameffect-studio-tutorial12

3dsmax-3dlaserbeameffect-studio-tutorial13

3dsmax-3dlaserbeameffect-studio-tutorial14

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[6]-open the Atmosphere & Effect Palette click on the (add) button select the volume light
Then click on the setup button
3dsmax-3dlaserbeameffect-studio-tutorial16

3dsmax-3dlaserbeameffect-studio-tutorial17

3dsmax-3dlaserbeameffect-studio-tutorial18

[7]-You will see the volume light parameter is open and use the following setting
3dsmax-3dlaserbeameffect-studio-tutorial19

3dsmax-3dlaserbeameffect-studio-tutorial20

[8]-Now press (M) you will see the material window is open create a two material
first for plane and second for sphere now first material just click on diffuse map button select Tiles map in the Material
/Map browser window and for the second material click on the empty material ball
Click on the Standard button > Architectural select Metal in the template and use the following setting
After create material now assign to the given object
3dsmax-3dlaserbeameffect-studio-tutorial21

3dsmax-3dlaserbeameffect-studio-tutorial22

3dsmax-3dlaserbeameffect-studio-tutorial23

3dsmax-3dlaserbeameffect-studio-tutorial24

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[9]-After assign material press (F9) and you will see the final image is ready save the file in your folder
3dsmax-3dlaserbeameffect-studio-tutorial26

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3ds max 3d streak comet effect studio tutorial

Here I will Show you about 3ds max 3d streak comet effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a streak comet effect with the help Streak effect.

[1]-First of all click on the Geometry > Standard Primitives > Geo sphere and use the following setting
Create a Geo sphere like this in the top view
3dsmax-3dstreakcometeffect-studio-tutorial1

3dsmax-3dstreakcometeffect-studio-tutorial2

3dsmax-3dstreakcometeffect-studio-tutorial3

[2]-Then click on the Light > Standard > Direct Target Light
Now set the light like this in the front view
3dsmax-3dstreakcometeffect-studio-tutorial4

3dsmax-3dstreakcometeffect-studio-tutorial5

[3]-Open the Direct Target Light parameter and use the following setting
3dsmax-3dstreakcometeffect-studio-tutorial6

3dsmax-3dstreakcometeffect-studio-tutorial6

3dsmax-3dstreakcometeffect-studio-tutorial8

[4]-Now open the Atmosphere & Effect Palette then click on the (Add) button
And select the Volume light
3dsmax-3dstreakcometeffect-studio-tutorial9

3dsmax-3dstreakcometeffect-studio-tutorial10

[5]-Open the Volume light parameter and use the following setting
3dsmax-3dstreakcometeffect-studio-tutorial11

[6]-Again click on the (Add) button and select the lens Effect
3dsmax-3dstreakcometeffect-studio-tutorial12

3dsmax-3dstreakcometeffect-studio-tutorial13

[7]-Open the lens Effect parameter and use the following Setting
3dsmax-3dstreakcometeffect-studio-tutorial14

3dsmax-3dstreakcometeffect-studio-tutorial15

3dsmax-3dstreakcometeffect-studio-tutorial16

[8]-Now select the Streak and use the following Setting
3dsmax-3dstreakcometeffect-studio-tutorial17

3dsmax-3dstreakcometeffect-studio-tutorial18

3dsmax-3dstreakcometeffect-studio-tutorial19

[9]-Click on the Geometry > Particle system > P Array
3dsmax-3dstreakcometeffect-studio-tutorial20

[10]-Open the P Array parameter and use the following setting image as shown below
3dsmax-3dstreakcometeffect-studio-tutorial21

3dsmax-3dstreakcometeffect-studio-tutorial22

3dsmax-3dstreakcometeffect-studio-tutorial23

3dsmax-3dstreakcometeffect-studio-tutorial24

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[11]-After use the following setting Press (F9) you will see the final image is ready
Save the file in your folder
3dsmax-3dstreakcometeffect-studio-tutorial26

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3d smax 3d sunlight effect studio tutorial

Here I will tell you about 3ds max 3d sunlight effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create laser beam effect with the help of Target Direct light.

[1]-Click on the Geometry > Standard Primitives > Box and use the following setting
Create a box in the top view like this
3dsmax-3dsunlight effect-studio-tutorial1

3dsmax-3dsunlight effect-studio-tutorial2

3dsmax-3dsunlight effect-studio-tutorial3

[2]-Click on the Geometry > Standard Primitives > Plane and use the following setting
Set the plane like this in the Perspective view
3dsmax-3dsunlight effect-studio-tutorial4

3dsmax-3dsunlight effect-studio-tutorial5

3dsmax-3dsunlight effect-studio-tutorial6

[3]-Click on the Geometry > Standard Primitives > Teapot and use the following setting
Create a teapot in the top view like this
3dsmax-3dsunlight effect-studio-tutorial7

3dsmax-3dsunlight effect-studio-tutorial8

3dsmax-3dsunlight effect-studio-tutorial9

[4]-Now apply the Shell Modifier and use the following setting your object should be like this
3dsmax-3dsunlight effect-studio-tutorial10

3dsmax-3dsunlight effect-studio-tutorial11

[5]-Now click on the Light > Standard > Skylight and use the following setting ands set the Skylight like this
image as shown below
3dsmax-3dsunlight effect-studio-tutorial12

3dsmax-3dsunlight effect-studio-tutorial13

3dsmax-3dsunlight effect-studio-tutorial14

[6]-Now click on the Light > Standard > Target Spot and use the following setting ands set the Target Spot like this
Image as shown below
3dsmax-3dsunlight effect-studio-tutorial15

3dsmax-3dsunlight effect-studio-tutorial16

3dsmax-3dsunlight effect-studio-tutorial17

[7]-Now press (M) you will see the material window is open create a two material
I can import one map but different uses one for texture map and second for Environment map Image as shown below
3dsmax-3dsunlight effect-studio-tutorial18

3dsmax-3dsunlight effect-studio-tutorial19

3dsmax-3dsunlight effect-studio-tutorial20

3dsmax-3dsunlight effect-studio-tutorial21

[8]-Press the (F12) you will see the render window is open and open Final Gather use the following setting
3dsmax-3dsunlight effect-studio-tutorial22

3dsmax-3dsunlight effect-studio-tutorial23

[9]-press (F9) and you will see the final image is ready save the file in your folder
3dsmax-3dsunlight effect-studio-tutorial24

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3d masking effect studio tutorial

Here I will tell you about 3dsmax 3d masking effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to creates Masking Effect in the 3ds max.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now press (F12) you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmaskingeffect-studio-tutorial1

3dsmax-3dmaskingeffect-studio-tutorial2

3dsmax-3dmaskingeffect-studio-tutorial3

[2]-Click on the Geometry > Standard Primitives > Plane and use the following setting
Set the plane like this in the Perspective view
3dsmax-3dmaskingeffect-studio-tutorial4

3dsmax-3dmaskingeffect-studio-tutorial5

3dsmax-3dmaskingeffect-studio-tutorial6

[3]-Again Click on the Geometry > Extended Primitives > C-Ext and use the following setting
Set C-Ext like this in the top view
3dsmax-3dmaskingeffect-studio-tutorial7

3dsmax-3dmaskingeffect-studio-tutorial8

3dsmax-3dmaskingeffect-studio-tutorial9

[4]-Click on the Geometry > Standard Primitives > Teapot and use the following setting
Use the following setting set the camera like this
3dsmax-3dmaskingeffect-studio-tutorial10

3dsmax-3dmaskingeffect-studio-tutorial11

3dsmax-3dmaskingeffect-studio-tutorial12

3dsmax-3dmaskingeffect-studio-tutorial13

[8]-Now press (M) you will see the material window is open create a two material
Now click on the standard button and select the DGS Material (physics_Phen)
you will see the DGS Material(physics_Phen) is open now click on the map button
Then put (mask) map and now open mask parameter put map like this
3dsmax-3dmaskingeffect-studio-tutorial14

3dsmax-3dmaskingeffect-studio-tutorial15

3dsmax-3dmaskingeffect-studio-tutorial16

3dsmax-3dmaskingeffect-studio-tutorial17

3dsmax-3dmaskingeffect-studio-tutorial18

[9]-open the DGS Material (physics_Phen) and use the following setting
Then open the Shader palette now your material like this
3dsmax-3dmaskingeffect-studio-tutorial19

3dsmax-3dmaskingeffect-studio-tutorial20

3dsmax-3dmaskingeffect-studio-tutorial21

[10]-Now import a map like this then in the first map select the environment and
In the second map select the texture
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[11]-After assign material press (F9) and you will see the final image is ready save the file in your folder
3dsmax-3dmaskingeffect-studio-tutorial26

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3d model max tutorial omni light technique

Here I will teach you about 3d model max tutorial omni light technique

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Teapot in the top view
3d-model-3dsmax-tutorial-omni-light-technique.gif1

[2]-Now your object should be like this in the front view
3d-model-3dsmax-tutorial-omni-light-technique.gif2

[3]-Select the teapot click on modifier window and applying Shell modifier and use the following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif3

[4]-Now again Select the teapot click on modifier window and applying Turbo Smooth modifier and use the following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif4

[5]-Now your object should be like this in the front view
3d-model-3dsmax-tutorial-omni-light-technique.gif5

[6]-Now press the button (M) you will see the material window is open
And click on the Standard Button as shown image below
3d-model-3dsmax-tutorial-omni-light-technique.gif6

[7]-You will see the Material/Map Browser Window is open and select the (Architectural) as shown image below
3d-model-3dsmax-tutorial-omni-light-technique.gif7

[8]-Now open the Templates Palate in the material window and select the Metal as shown image below
3d-model-3dsmax-tutorial-omni-light-technique.gif8

[9]-Now change color like this in the diffuse color
3d-model-3dsmax-tutorial-omni-light-technique.gif9

[10]-Open (Special effect) and Import a map like this and you can import the other maps and use a following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif10

[11]-Press (F9) Now your image should be like this
3d-model-3dsmax-tutorial-omni-light-technique.gif11

[12]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Plane in the top view
3d-model-3dsmax-tutorial-omni-light-technique.gif12

[13]-Now your object should be like this in the Perspective view
3d-model-3dsmax-tutorial-omni-light-technique.gif13
[14]-Now click on the Light > Omni and Use the following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif14

[15]-And Set the omni like this in the front view
3d-model-3dsmax-tutorial-omni-light-technique.gif15

[16]-Select the omni hold the (shift) key and drag it and use a following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif16

[17]-Now your object should be like this in the left view
3d-model-3dsmax-tutorial-omni-light-technique.gif17
[18]-Press (M) & U will see the material window is open and use the following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif18

[19]-Open the Map palette in the material window Put the map in Reflection window (Ray trace)
3d-model-3dsmax-tutorial-omni-light-technique.gif19

[20]-Press (8) & U will see the Environment & Effect window is open then use the following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif20

[21]-After using the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-3dsmax-tutorial-omni-light-technique.gif21

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3d model cube blur effect max studio tutorial

Here I will teach you about 3d model cube blur effect max studio tutorial

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Extended primitives and Using the following Setting
Create a Chamfer box like this in the top view
3dmodel-cube-blur-effect-max-studio-tutorial1
[2]-select the Chamfer box hold the (shift) key and drag it and use a following setting
3dmodel-cube-blur-effect-max-studio-tutorial 2

[3]-After use the following setting you object should be like this
3dmodel-cube-blur-effect-max-studio-tutorial 3

[4]-Now adjust the boxes like this in the top view
3dmodel-cube-blur-effect-max-studio-tutorial 4

[5]-Click on the Shape > Spline > text and click in the top view port
3dmodel-cube-blur-effect-max-studio-tutorial 5

[6]-Select the text and click on the modifier button > select Extrude Modifier
And use the following setting
3dmodel-cube-blur-effect-max-studio-tutorial 6

[7]-Now your image should be like this
3dmodel-cube-blur-effect-max-studio-tutorial 7

[8]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a plane like this in the top view
3dmodel-cube-blur-effect-max-studio-tutorial 8

[9]-Now your image should be like this
3dmodel-cube-blur-effect-max-studio-tutorial 9

[10]-Now press the button (M) you will see the material window is open
Use a following setting and make a three material like this as shown below then this materiel assign to
This material assigns to the only chamfer boxes
3dmodel-cube-blur-effect-max-studio-tutorial 10

3dmodel-cube-blur-effect-max-studio-tutorial 11

3dmodel-cube-blur-effect-max-studio-tutorial 12

[11]-Use the following setting makes a material like this as shown below
This material assign to the only plane
3dmodel-cube-blur-effect-max-studio-tutorial 13

[12]-click on the environment > Effect > Add and select the blur in the add effect palette
3dmodel-cube-blur-effect-max-studio-tutorial 14

[13]-After select the blur effect and use the following Setting
3dmodel-cube-blur-effect-max-studio-tutorial 15

[14]-after apply the effect now you will see the final image is ready
Press (f9) to see the preview of the image
3dmodel-cube-blur-effect-max-studio-tutorial 16

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3d model max tutorial omni light rays effect

Here I will teach you about 3d model max tutorial omni light rays effect

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > AEC Extended
3d-model-max-tutorial-omni-light-rays-effect1

[2]-Now click on the Foliage and use the following create foliage like this
3d-model-max-tutorial-omni-light-rays-effect2

[3]-Click on the Light in the command panel
3d-model-max-tutorial-omni-light-rays-effect3

[4]-Set the property like this in the omni parameters
3d-model-max-tutorial-omni-light-rays-effect4

[5]-And then set the omni like this front view
3d-model-max-tutorial-omni-light-rays-effect5

[6]-Now select the omni hold the (shift) key and drag it and use a following setting
3d-model-max-tutorial-omni-light-rays-effect6

[7]-Now your image should be like this
3d-model-max-tutorial-omni-light-rays-effect7

[8]-Now use the following setting
3d-model-max-tutorial-omni-light-rays-effect8

[9]-And Set the omni like this
3d-model-max-tutorial-omni-light-rays-effect9

[10]-Now select the omni hold the (shift) key and drag it and use a following setting
3d-model-max-tutorial-omni-light-rays-effect10

[11]-Now your image should be like this
3d-model-max-tutorial-omni-light-rays-effect11

[12]-Use the following setting and create a plane like this
3d-model-max-tutorial-omni-light-rays-effect12

[13]-Now your image should be like this
3d-model-max-tutorial-omni-light-rays-effect13

[14]-Press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to the plane
3d-model-max-tutorial-omni-light-rays-effect14

[15]-Now your image should be like this
3d-model-max-tutorial-omni-light-rays-effect15

[16]-Now press (8) you will see the environment & Effect is open and the following setting
3d-model-max-tutorial-omni-light-rays-effect16

3d-model-max-tutorial-omni-light-rays-effect17

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3d-model-max-tutorial-omni-light-rays-effect19

[17]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-max-tutorial-omni-light-rays-effect20

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3d model sand dune max tutorial

Here I will teach you about 3d model sand dune max tutorial

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Box in the Top view
3d-model-sand-dune-max-tutorial1

[2]-Now your image should be like this in the front view
3d-model-sand-dune-max-tutorial2

[3]-Now click on the modify > u will see the modify window is and again click on the modify list
And select the noise modifier & use the following setting
3d-model-sand-dune-max-tutorial3

[4]-Now your image should be like this
3d-model-sand-dune-max-tutorial4

[5]-Now set the image like this in the perspective view
3d-model-sand-dune-max-tutorial5

[6]-Now press the button (M) you will see the material window is open
Import a map like this and you can import the other maps as like and use a following setting
This material assign to the box
3d-model-sand-dune-max-tutorial6

[7]-After assign material now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-sand-dune-max-tutorial7

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3d model teapot max studio tutorial

Here I will teach you about 3d model teapot max studio tutorial
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Box in the top view
3d-model-teapot-maxstudio-tutorial1

[2]-Now select the box hold the (shift) key and drag and use a following setting
3d-model-teapot-maxstudio-tutorial2

[3]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Box in the front view
3d-model-teapot-maxstudio-tutorial3

[4]-Now select the box hold the (shift) key and drag and use a following setting
3d-model-teapot-maxstudio-tutorial4

[5]-In the front view now your object should be like this
3d-model-teapot-maxstudio-tutorial5

[6]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Teapot in the top view
3d-model-teapot-maxstudio-tutorial6

[7]-Now your object should be like this
3d-model-teapot-maxstudio-tutorial7

[8]-Now click on the light > Omni and put the two Omni in the view port like shown below & Use the following Setting
3d-model-teapot-maxstudio-tutorial8

3d-model-teapot-maxstudio-tutorial9

[9]-Now your object should be like this
3d-model-teapot-maxstudio-tutorial10

[10]-Now click on the Camera > Free Camera and put the Camera in the view port like shown below & Use the following Setting
3d-model-teapot-maxstudio-tutorial11

[11]-Now your object should be like this
3d-model-teapot-maxstudio-tutorial12

[12]-Now press the button (M) you will see the material window is open
Click on the Standard > architectural > select the (metal) in the material window
Use the following setting your material should like this and this material assign to the teapot
3d-model-teapot-maxstudio-tutorial13

3d-model-teapot-maxstudio-tutorial14

[13]-After assign the material now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-teapot-maxstudio-tutorial15

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3d model wall scone light reflection max tutorial

Here I will teach you 3dmodel wall scone light reflection max tutorial

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a plane in the top view
3dmodel-wall-scone-light-reflection-max-tutorial1

[2]-Now your image should be like this
3dmodel-wall-scone-light-reflection-max-tutorial2

[3]-Create shape like this with the help of Basic & complex tool in the 3d max
And you can create another Shapes As you like create in the 3d max
3dmodel-wall-scone-light-reflection-max-tutorial3

[4]-Press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to the object
3dmodel-wall-scone-light-reflection-max-tutorial4

3dmodel-wall-scone-light-reflection-max-tutorial5

[5]-Now your object should be like this
3dmodel-wall-scone-light-reflection-max-tutorial06

[6]-Click on the Light > Omni in the Main tool Bar
3dmodel-wall-scone-light-reflection-max-tutorial07

[7]-Select the omni and click on the modifier button in the Main toolbar you will see
The omni properties are open then use the following setting
3dmodel-wall-scone-light-reflection-max-tutorial08

[8]-Now select the omni hold the (shift) key and drag it and use a following setting
3dmodel-wall-scone-light-reflection-max-tutorial09

[9]-After use the following setting your image should be like this
3dmodel-wall-scone-light-reflection-max-tutorial010

[10]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3dmodel-wall-scone-light-reflection-max-tutorial011

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