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3d model max tutorial omni light technique

Here I will teach you about 3d model max tutorial omni light technique

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Teapot in the top view
3d-model-3dsmax-tutorial-omni-light-technique.gif1

[2]-Now your object should be like this in the front view
3d-model-3dsmax-tutorial-omni-light-technique.gif2

[3]-Select the teapot click on modifier window and applying Shell modifier and use the following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif3

[4]-Now again Select the teapot click on modifier window and applying Turbo Smooth modifier and use the following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif4

[5]-Now your object should be like this in the front view
3d-model-3dsmax-tutorial-omni-light-technique.gif5

[6]-Now press the button (M) you will see the material window is open
And click on the Standard Button as shown image below
3d-model-3dsmax-tutorial-omni-light-technique.gif6

[7]-You will see the Material/Map Browser Window is open and select the (Architectural) as shown image below
3d-model-3dsmax-tutorial-omni-light-technique.gif7

[8]-Now open the Templates Palate in the material window and select the Metal as shown image below
3d-model-3dsmax-tutorial-omni-light-technique.gif8

[9]-Now change color like this in the diffuse color
3d-model-3dsmax-tutorial-omni-light-technique.gif9

[10]-Open (Special effect) and Import a map like this and you can import the other maps and use a following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif10

[11]-Press (F9) Now your image should be like this
3d-model-3dsmax-tutorial-omni-light-technique.gif11

[12]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Plane in the top view
3d-model-3dsmax-tutorial-omni-light-technique.gif12

[13]-Now your object should be like this in the Perspective view
3d-model-3dsmax-tutorial-omni-light-technique.gif13
[14]-Now click on the Light > Omni and Use the following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif14

[15]-And Set the omni like this in the front view
3d-model-3dsmax-tutorial-omni-light-technique.gif15

[16]-Select the omni hold the (shift) key and drag it and use a following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif16

[17]-Now your object should be like this in the left view
3d-model-3dsmax-tutorial-omni-light-technique.gif17
[18]-Press (M) & U will see the material window is open and use the following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif18

[19]-Open the Map palette in the material window Put the map in Reflection window (Ray trace)
3d-model-3dsmax-tutorial-omni-light-technique.gif19

[20]-Press (8) & U will see the Environment & Effect window is open then use the following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif20

[21]-After using the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-3dsmax-tutorial-omni-light-technique.gif21

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3d model cube blur effect max studio tutorial

Here I will teach you about 3d model cube blur effect max studio tutorial

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Extended primitives and Using the following Setting
Create a Chamfer box like this in the top view
3dmodel-cube-blur-effect-max-studio-tutorial1
[2]-select the Chamfer box hold the (shift) key and drag it and use a following setting
3dmodel-cube-blur-effect-max-studio-tutorial 2

[3]-After use the following setting you object should be like this
3dmodel-cube-blur-effect-max-studio-tutorial 3

[4]-Now adjust the boxes like this in the top view
3dmodel-cube-blur-effect-max-studio-tutorial 4

[5]-Click on the Shape > Spline > text and click in the top view port
3dmodel-cube-blur-effect-max-studio-tutorial 5

[6]-Select the text and click on the modifier button > select Extrude Modifier
And use the following setting
3dmodel-cube-blur-effect-max-studio-tutorial 6

[7]-Now your image should be like this
3dmodel-cube-blur-effect-max-studio-tutorial 7

[8]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a plane like this in the top view
3dmodel-cube-blur-effect-max-studio-tutorial 8

[9]-Now your image should be like this
3dmodel-cube-blur-effect-max-studio-tutorial 9

[10]-Now press the button (M) you will see the material window is open
Use a following setting and make a three material like this as shown below then this materiel assign to
This material assigns to the only chamfer boxes
3dmodel-cube-blur-effect-max-studio-tutorial 10

3dmodel-cube-blur-effect-max-studio-tutorial 11

3dmodel-cube-blur-effect-max-studio-tutorial 12

[11]-Use the following setting makes a material like this as shown below
This material assign to the only plane
3dmodel-cube-blur-effect-max-studio-tutorial 13

[12]-click on the environment > Effect > Add and select the blur in the add effect palette
3dmodel-cube-blur-effect-max-studio-tutorial 14

[13]-After select the blur effect and use the following Setting
3dmodel-cube-blur-effect-max-studio-tutorial 15

[14]-after apply the effect now you will see the final image is ready
Press (f9) to see the preview of the image
3dmodel-cube-blur-effect-max-studio-tutorial 16

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3d model max tutorial omni light rays effect

Here I will teach you about 3d model max tutorial omni light rays effect

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > AEC Extended
3d-model-max-tutorial-omni-light-rays-effect1

[2]-Now click on the Foliage and use the following create foliage like this
3d-model-max-tutorial-omni-light-rays-effect2

[3]-Click on the Light in the command panel
3d-model-max-tutorial-omni-light-rays-effect3

[4]-Set the property like this in the omni parameters
3d-model-max-tutorial-omni-light-rays-effect4

[5]-And then set the omni like this front view
3d-model-max-tutorial-omni-light-rays-effect5

[6]-Now select the omni hold the (shift) key and drag it and use a following setting
3d-model-max-tutorial-omni-light-rays-effect6

[7]-Now your image should be like this
3d-model-max-tutorial-omni-light-rays-effect7

[8]-Now use the following setting
3d-model-max-tutorial-omni-light-rays-effect8

[9]-And Set the omni like this
3d-model-max-tutorial-omni-light-rays-effect9

[10]-Now select the omni hold the (shift) key and drag it and use a following setting
3d-model-max-tutorial-omni-light-rays-effect10

[11]-Now your image should be like this
3d-model-max-tutorial-omni-light-rays-effect11

[12]-Use the following setting and create a plane like this
3d-model-max-tutorial-omni-light-rays-effect12

[13]-Now your image should be like this
3d-model-max-tutorial-omni-light-rays-effect13

[14]-Press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to the plane
3d-model-max-tutorial-omni-light-rays-effect14

[15]-Now your image should be like this
3d-model-max-tutorial-omni-light-rays-effect15

[16]-Now press (8) you will see the environment & Effect is open and the following setting
3d-model-max-tutorial-omni-light-rays-effect16

3d-model-max-tutorial-omni-light-rays-effect17

3d-model-max-tutorial-omni-light-rays-effect18

3d-model-max-tutorial-omni-light-rays-effect19

[17]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-max-tutorial-omni-light-rays-effect20

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3d model sand dune max tutorial

Here I will teach you about 3d model sand dune max tutorial

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Box in the Top view
3d-model-sand-dune-max-tutorial1

[2]-Now your image should be like this in the front view
3d-model-sand-dune-max-tutorial2

[3]-Now click on the modify > u will see the modify window is and again click on the modify list
And select the noise modifier & use the following setting
3d-model-sand-dune-max-tutorial3

[4]-Now your image should be like this
3d-model-sand-dune-max-tutorial4

[5]-Now set the image like this in the perspective view
3d-model-sand-dune-max-tutorial5

[6]-Now press the button (M) you will see the material window is open
Import a map like this and you can import the other maps as like and use a following setting
This material assign to the box
3d-model-sand-dune-max-tutorial6

[7]-After assign material now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-sand-dune-max-tutorial7

3d model teapot max studio tutorial

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3d model teapot max studio tutorial

Here I will teach you about 3d model teapot max studio tutorial
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Box in the top view
3d-model-teapot-maxstudio-tutorial1

[2]-Now select the box hold the (shift) key and drag and use a following setting
3d-model-teapot-maxstudio-tutorial2

[3]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Box in the front view
3d-model-teapot-maxstudio-tutorial3

[4]-Now select the box hold the (shift) key and drag and use a following setting
3d-model-teapot-maxstudio-tutorial4

[5]-In the front view now your object should be like this
3d-model-teapot-maxstudio-tutorial5

[6]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Teapot in the top view
3d-model-teapot-maxstudio-tutorial6

[7]-Now your object should be like this
3d-model-teapot-maxstudio-tutorial7

[8]-Now click on the light > Omni and put the two Omni in the view port like shown below & Use the following Setting
3d-model-teapot-maxstudio-tutorial8

3d-model-teapot-maxstudio-tutorial9

[9]-Now your object should be like this
3d-model-teapot-maxstudio-tutorial10

[10]-Now click on the Camera > Free Camera and put the Camera in the view port like shown below & Use the following Setting
3d-model-teapot-maxstudio-tutorial11

[11]-Now your object should be like this
3d-model-teapot-maxstudio-tutorial12

[12]-Now press the button (M) you will see the material window is open
Click on the Standard > architectural > select the (metal) in the material window
Use the following setting your material should like this and this material assign to the teapot
3d-model-teapot-maxstudio-tutorial13

3d-model-teapot-maxstudio-tutorial14

[13]-After assign the material now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-teapot-maxstudio-tutorial15

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3d model wall scone light reflection max tutorial

Here I will teach you 3dmodel wall scone light reflection max tutorial

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a plane in the top view
3dmodel-wall-scone-light-reflection-max-tutorial1

[2]-Now your image should be like this
3dmodel-wall-scone-light-reflection-max-tutorial2

[3]-Create shape like this with the help of Basic & complex tool in the 3d max
And you can create another Shapes As you like create in the 3d max
3dmodel-wall-scone-light-reflection-max-tutorial3

[4]-Press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to the object
3dmodel-wall-scone-light-reflection-max-tutorial4

3dmodel-wall-scone-light-reflection-max-tutorial5

[5]-Now your object should be like this
3dmodel-wall-scone-light-reflection-max-tutorial06

[6]-Click on the Light > Omni in the Main tool Bar
3dmodel-wall-scone-light-reflection-max-tutorial07

[7]-Select the omni and click on the modifier button in the Main toolbar you will see
The omni properties are open then use the following setting
3dmodel-wall-scone-light-reflection-max-tutorial08

[8]-Now select the omni hold the (shift) key and drag it and use a following setting
3dmodel-wall-scone-light-reflection-max-tutorial09

[9]-After use the following setting your image should be like this
3dmodel-wall-scone-light-reflection-max-tutorial010

[10]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3dmodel-wall-scone-light-reflection-max-tutorial011

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3d model teapot coffee mug

Here, I will show you how to make a 3d-model-teapot-coffee-mug in 3D max.

[1]Open 3D max go to geometry>teapot,drag it to on the top view pot of size
Radius:31, segments:18 and unable teapot part as shown in the figure.
3d-model-teapot-coffee-mug1

[2]Now we have make cups,click on the teapot,we have its parameters,for cups, Radius:22, segments:18 and in teapot parts disable {spout and lid},so we have a cup.Now copy it as many you want to create.
3d-model-teapot-coffee-mug2

[3]Assign the teapot and cups in the top view port as shown in the image.
3d-model-teapot-coffee-mug3

[4]Now,got to geometry>plane,and drag it to in top view port of size
length:340, width:430, length segment:4, width segment:4
3d-model-teapot-coffee-mug4

[5]Select the teapot and cups Open material editor or press M,select multi layer basic parameters
first Specular level:63, glossiness:36.
Second specular level:55, glossiness:17.Then click on map and open refractive index select raytrace and apply it.
3d-model-teapot-coffee-mug5

3d-model-teapot-coffee-mug6

[6]Select the plane Open material editor or press M,select multi layer basic parameters
first Specular level:63, glossiness:54.
Second specular level:55, glossiness:10.Then click on map and open refractive index select raytrace and apply it.
3d-model-teapot-coffee-mug7

3d-model-teapot-coffee-mug8

[7]Last and the final thing to do is Rendering press F10 select the size of your output save the file and click on render button.
3d-model-teapot-coffee-mug9

[8]This is final output.
3d-model-teapot-coffee-mug10

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3D model bump texture max studio tutorial in 3d max

Here I will show you how to make a 3d-model bump texture max studio tutorial in 3d max.

[1]First create a plane in the top view port.

3d-model bump texture maxstudio tutorial1

[2]Create a torus knot in the top view port of this size.

3d-model bump texture maxstudio tutorial2

3d-model bump texture maxstudio tutorial3

[3]Place it like this.

3d-model bump texture maxstudio tutorial4

[4]Select the plane and adjust the parameters.

3d-model bump texture maxstudio tutorial5

3d-model bump texture maxstudio tutorial6

[5]Open the modifier panel or press M,add a map in the diffuse panel,then copy it and paste it
into in the bump panel and apply as shown below.

3d-model bump texture maxstudio tutorial7

[6]This is the final output.

3d-model bump texture maxstudio tutorial8

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3D model ice donuts max studio tutorial in 3d max.

Here I will show you how to make a 3d model ice donuts max studio tutorial in 3d max.

[1]First create a plane in the top view port.

3d-model ice donuts max studio tutorial1

[2]Create a torus knot in the front view port of this size.

3d-model ice donuts max studio tutorial2

3d-model ice donuts max studio tutorial3

[3]Then copy it one times.

3d-model ice donuts max studio tutorial4

[4]Adjust the position of the knot by tranform tool.

3d-model ice donuts max studio tutorial5

[5]Place it like this.

3d-model ice donuts max studio tutorial6

[6]Now,press M and adjust it like this as shown below.

3d-model ice donuts max studio tutorial7

[7]Select the second knot again press M and do the same.

3d-model ice donuts max studio tutorial8

3d-model ice donuts max studio tutorial9

[8]This is the final image.

3d-model ice donuts max studio tutorial10

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3D model max studio reflection effect tutorial in 3D max.

Here I will show you how to make a 3d model max studio reflection effect tutorial in 3D max.

[1]First create a plane in the top view port.
3d-model maxstudio reflection effect1

[2]Take a teapot and palce it into in the top view port.
3d-model maxstudio reflection effect2

3d-model maxstudio reflection effect3

[3]Create a wall in the top view port like this.
3d-model maxstudio reflection effect4

3d-model maxstudio reflection effect5

[4]Select the plane ,press M and adjust the parameters as shown below.
3d-model maxstudio reflection effect6

3d-model maxstudio reflection effect7

[5]Then, select the walls,open material editor,take the diffuse color as black,open maps,hit on ray trace
and apply it.

3d-model maxstudio reflection effect8

3d-model maxstudio reflection effect9

[6]Now, select the teapot, take color as red,and adjust it like this.
3d-model maxstudio reflection effect10

[7]After that, put a OMNI light in the top view port.

3d-model maxstudio reflection effect11

3d-model maxstudio reflection effect12

[8]Here is the final image.
3d-model maxstudio reflection effect13

3d model max tutorial omni light rays effect

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