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3d model cool locket studio tutorial

Here I will teach you about 3dsmax 3dmodelcoollocket studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelcoollocket-studio-tutorial1

3dsmax-3dmodelcoollocket-studio-tutorial2

3dsmax-3dmodelcoollocket-studio-tutorial3

[2]-Now click on the Shape > Spline > NGon and use the following setting create a shape in the Front view
And applying the Bevel Modifier use the following setting
3dsmax-3dmodelcoollocket-studio-tutorial4

3dsmax-3dmodelcoollocket-studio-tutorial5

3dsmax-3dmodelcoollocket-studio-tutorial6

[3]-Now click on the Mirror button and use the following Setting now your object should be like this
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3dsmax-3dmodelcoollocket-studio-tutorial9

[4]-Click on the Geometry > Standard primitives > Geosphere and set like this
3dsmax-3dmodelcoollocket-studio-tutorial10

3dsmax-3dmodelcoollocket-studio-tutorial11

[5]-Select the Geosphere press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set like this in the front view
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3dsmax-3dmodelcoollocket-studio-tutorial13

[6]-Now click on the Shape > Spline > Circle and use the following setting create a Circle in the front view
Open the rendering parameter select the circle press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set like this in the front view
3dsmax-3dmodelcoollocket-studio-tutorial14

3dsmax-3dmodelcoollocket-studio-tutorial15

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[7]-Pick the (select & rotate) tool in the main toolbar rotate like this and after rotate the object your image should be
Like this image as shown below
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3dsmax-3dmodelcoollocket-studio-tutorial20

3dsmax-3dmodelcoollocket-studio-tutorial21

[8]-Again Select the both circle press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set like this in the front view
3dsmax-3dmodelcoollocket-studio-tutorial22

3dsmax-3dmodelcoollocket-studio-tutorial23

[9]-Again click on the Mirror button and use the following Setting now your object should be like this
3dsmax-3dmodelcoollocket-studio-tutorial24

3dsmax-3dmodelcoollocket-studio-tutorial25

[10]-Now your image should be like this
3dsmax-3dmodelcoollocket-studio-tutorial26

[11]-Now press (M) and you will see the material window is open
I can make three materials in the first & Second material I can import a Stylish jpg map
In the third material I can import a steel map and assign to the given object
3dsmax-3dmodelcoollocket-studio-tutorial27

3dsmax-3dmodelcoollocket-studio-tutorial28

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[12]-Now press (F12) you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
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[13]-Add some lighting effect after press (F9) and you will see the final image is ready save the file in your folder
3dsmax-3dmodelcoollocket-studio-tutorial34

3d model Rubik cube max studio tutorials

3d model sand dune max tutorial

3d model converter
3d model creator
3d model design

3d ancient model studio tutorial

Here I will Show you about 3dsmax 3d ancient model studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline Modeling.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dancientmodel-studio-tutorial1

3dsmax-3dancientmodel-studio-tutorial2

3dsmax-3dancientmodel-studio-tutorial3

[2]-Now click on the Shape > Spline > NGon and create a NGon in the top view
Then applying the bevel modifier and your NGon should like this in the front view
3dsmax-3dancientmodel-studio-tutorial4

3dsmax-3dancientmodel-studio-tutorial5

3dsmax-3dancientmodel-studio-tutorial6

3dsmax-3dancientmodel-studio-tutorial7

[3]-Again create a NGon in the top view
Then applying the bevel modifier and your NGon should like this in the front view
3dsmax-3dancientmodel-studio-tutorial8

3dsmax-3dancientmodel-studio-tutorial9

3dsmax-3dancientmodel-studio-tutorial10

[4]-Click on the Geometry > Standard primitives > Box use the following setting
Create a Box in the top view and set like this
3dsmax-3dancientmodel-studio-tutorial11

3dsmax-3dancientmodel-studio-tutorial12

3dsmax-3dancientmodel-studio-tutorial13
[5]-Select the Box press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set the box like this in the front view
3dsmax-3dancientmodel-studio-tutorial14

3dsmax-3dancientmodel-studio-tutorial15

[6]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a cylinder in the top view and set a cylinder like this in the front view
3dsmax-3dancientmodel-studio-tutorial16

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[7]-Select the Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set the object like this in the top view
3dsmax-3dancientmodel-studio-tutorial19

3dsmax-3dancientmodel-studio-tutorial20

[8]-Now click on the Shape > Spline > Circle and use the following setting
Create a Circle in the top view then open the rendering palette use the following setting
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[9]-Now your circle should like this then the circle like this in the front view
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[10]-Click on the Geometry > Standard primitives > Sphere and use the following setting
And set the sphere like this in the front view
3dsmax-3dancientmodel-studio-tutorial25

3dsmax-3dancientmodel-studio-tutorial26

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[11]-Press (M) and you will see the material window is open
I can import a two map like this image as shown below
3dsmax-3dancientmodel-studio-tutorial28

3dsmax-3dancientmodel-studio-tutorial29

[12]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
3dsmax-3dancientmodel-studio-tutorial30

stock 3d models
vrml model
working model 3d

3d model dining table studio tutorial

Here I will tell you about 3dsmax 3d model dining table studio tutorial.
I have used following techniques in this 3ds max tutorial.
Modeling with the help of Bend and FFD modifier technique and boxes.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodeldiningtable-studio-tutorial1

3dsmax-3dmodeldiningtable-studio-tutorial2

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[2]-Click on the Geometry > Extended primitives > Chamfer Cylinder use the following setting
Create a chamfer cylinder in the top view
3dsmax-3dmodeldiningtable-studio-tutorial4

3dsmax-3dmodeldiningtable-studio-tutorial5

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[3]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a cylinder in the top view and set like this
3dsmax-3dmodeldiningtable-studio-tutorial7

3dsmax-3dmodeldiningtable-studio-tutorial8

3dsmax-3dmodeldiningtable-studio-tutorial9

[4]-Now click on the Shape > Spline > Line and create a line in the front view
3dsmax-3dmodeldiningtable-studio-tutorial10

3dsmax-3dmodeldiningtable-studio-tutorial11

[5]-Open the rendering palette and use the following setting
3dsmax-3dmodeldiningtable-studio-tutorial12

[6]-you will see your 2d line is converting into the 3d shape
3dsmax-3dmodeldiningtable-studio-tutorial13

[7]-Select the Line press holds (Shift key) drag it and release you will see clone window is open
Use the following setting
3dsmax-3dmodeldiningtable-studio-tutorial14

[8]-Now set four line like this in the top view
3dsmax-3dmodeldiningtable-studio-tutorial15

[9]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a cylinder in the top view and set like this
3dsmax-3dmodeldiningtable-studio-tutorial16

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3dsmax-3dmodeldiningtable-studio-tutorial18

[10]-Pick the Select and Rotate tool in the main toolbar and use the following setting
Now your object should be like this in the front view
3dsmax-3dmodeldiningtable-studio-tutorial19

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[11]-Click on the Mirror button and use the following setting now your object should be like this
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[12]-Select the Cylinder press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set like this in the top view
3dsmax-3dmodeldiningtable-studio-tutorial25

3dsmax-3dmodeldiningtable-studio-tutorial26

[13]-Click on the Geometry > Extended primitives > Chamfer Cylinder use the following setting
Create a chamfer cylinder in the top view
3dsmax-3dmodeldiningtable-studio-tutorial27

3dsmax-3dmodeldiningtable-studio-tutorial28

[14]-Click on the Geometry > Standard primitives > Box use the following setting
Create a box in the top view
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[15]-Now apply the FFD4×4x4 Modifier select the control point and drag like this
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[16]-Now your box should be like this
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[17]-Now again Click on the Geometry > Standard primitives > Box use the following setting
Create a box in the front view your should be like this in the perspective view
3dsmax-3dmodeldiningtable-studio-tutorial34

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[18]-Apply the bend modifier and use the following setting your image should be like this in the perspective view
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[19]-Select the box press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set the box like this in the left view
3dsmax-3dmodeldiningtable-studio-tutorial39

3dsmax-3dmodeldiningtable-studio-tutorial40

[20]-Now chair should be like this
3dsmax-3dmodeldiningtable-studio-tutorial41

[21]-Select the chair press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set the box like this in the top view
3dsmax-3dmodeldiningtable-studio-tutorial42

3dsmax-3dmodeldiningtable-studio-tutorial43

[22]-Press (M) and you will see the material window is open
An import a map like this which i can import and use the following setting
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[23]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
3dsmax-3dmodeldiningtable-studio-tutorial48

blender 3d models
bryce 3d graphics
create 3d models

3d model alarm clock studio tutorial

Here I will Show you about 3dsmax 3d model alarm clock studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline Modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelalarmclock-studio-tutorial1

3dsmax-3dmodelalarmclock-studio-tutorial2

3dsmax-3dmodelalarmclock-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Sphere use the following setting
Create a sphere in the front view and set the sphere like this in the top view
3dsmax-3dmodelalarmclock-studio-tutorial4

3dsmax-3dmodelalarmclock-studio-tutorial5

3dsmax-3dmodelalarmclock-studio-tutorial6

[3]-Now apply the edit poly modifier select the polygon mode in the edit poly modifier
Make a selection like this then press Delete button
3dsmax-3dmodelalarmclock-studio-tutorial7

3dsmax-3dmodelalarmclock-studio-tutorial8

3dsmax-3dmodelalarmclock-studio-tutorial9

[4]-Now apply the Shell & Mesh Smooth Modifier and use the following setting
After use the following setting your object should like this in the perspective view
3dsmax-3dmodelalarmclock-studio-tutorial10

3dsmax-3dmodelalarmclock-studio-tutorial11

3dsmax-3dmodelalarmclock-studio-tutorial12

[5]-Now click on the Shape > Spline > Circle and use the following setting
Create a Circle in the front view then applying the extrude modifier
Set like in the front view your object should like this in the perspective view
3dsmax-3dmodelalarmclock-studio-tutorial13

3dsmax-3dmodelalarmclock-studio-tutorial14

3dsmax-3dmodelalarmclock-studio-tutorial15

3dsmax-3dmodelalarmclock-studio-tutorial16

[6]-use the following setting creates a cylinder like this in the top view
Now apply the edit poly modifier select the polygon mode in the edit poly modifier
Make a selection like this
3dsmax-3dmodelalarmclock-studio-tutorial17

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3dsmax-3dmodelalarmclock-studio-tutorial19

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[7]-Now pick the (Select and Uniform scale) tool and drag the cylinder like this
3dsmax-3dmodelalarmclock-studio-tutorial21

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[8]-Use the following setting create a sphere like this then select the both object and click on the Mirror button
And use the following setting
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[9]-Now your object should like this in the front view
3dsmax-3dmodelalarmclock-studio-tutorial27

[10]-Now click on the Shape > Spline > line and create a Line like this in the front view
Then open the rendering palette set the (Thickness: 4) now your object should like this
3dsmax-3dmodelalarmclock-studio-tutorial28

3dsmax-3dmodelalarmclock-studio-tutorial29

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[11]-Click on the Geometry > Standard primitives > Sphere use the following setting
Create a sphere in the top view and set the sphere like this in the front view
3dsmax-3dmodelalarmclock-studio-tutorial32

3dsmax-3dmodelalarmclock-studio-tutorial33

[12]-Click the both object and pick the Mirror tool and use the following setting
After use the following setting now your object should like this in the front view
3dsmax-3dmodelalarmclock-studio-tutorial34

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[13]-Press (M) and you will see the material window is open
Use the following setting make a three material like this
3dsmax-3dmodelalarmclock-studio-tutorial37

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[14]-Now add some light press (F9) you will see the final image ready
Save the file in your folder

3dsmax-3dmodelalarmclock-studio-tutorial40

3d model program
3d model tutorial
3d motion graphics

3d model ancient weapon studio tutorial

Here I will teach you about 3dsmax 3d model ancient weapon studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelancientweapon-studio-tutorial1

3dsmax-3dmodelancientweapon-studio-tutorial2

3dsmax-3dmodelancientweapon-studio-tutorial3

[2]-Now click on the Geometry > Standard primitives > Tube Use the following Setting creates a two Tube like this
In the front view
3dsmax-3dmodelancientweapon-studio-tutorial4

3dsmax-3dmodelancientweapon-studio-tutorial5

[3]-Your object should be like this
3dsmax-3dmodelancientweapon-studio-tutorial6

[4]-Select the Tube Right select Editable poly and select the polygon mode in the Editable poly
3dsmax-3dmodelancientweapon-studio-tutorial7

3dsmax-3dmodelancientweapon-studio-tutorial8

[5]-Make a selection like this
3dsmax-3dmodelancientweapon-studio-tutorial9

[6]-Then click on the Extrude button
3dsmax-3dmodelancientweapon-studio-tutorial10

[7]-Now you will see Extrude parameter palette is open Use the following Setting
3dsmax-3dmodelancientweapon-studio-tutorial11

[8]-Your object should be like this
3dsmax-3dmodelancientweapon-studio-tutorial12

[9]-Select the Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your object should be like this
3dsmax-3dmodelancientweapon-studio-tutorial13

3dsmax-3dmodelancientweapon-studio-tutorial14

[10]-Now click on the Geometry > Standard primitives > Cylinder Use the following Setting creates a cylinder like this
In the left view set like this image as shown below
3dsmax-3dmodelancientweapon-studio-tutorial15

3dsmax-3dmodelancientweapon-studio-tutorial16

3dsmax-3dmodelancientweapon-studio-tutorial17

[11]-Now create a line and circle in the front view and use the following setting
3dsmax-3dmodelancientweapon-studio-tutorial18

3dsmax-3dmodelancientweapon-studio-tutorial19

[12]-Set the both object like this in the front view
3dsmax-3dmodelancientweapon-studio-tutorial20

[13]-Select the Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your object should be like this image as shown below
3dsmax-3dmodelancientweapon-studio-tutorial21

3dsmax-3dmodelancientweapon-studio-tutorial22

[14]-Now click on the Geometry > Standard primitives > Box and Use the following Setting creates a box like this
In the left view adjust like this image as shown below
3dsmax-3dmodelancientweapon-studio-tutorial23

3dsmax-3dmodelancientweapon-studio-tutorial24

3dsmax-3dmodelancientweapon-studio-tutorial25

[15]-Now click on the Shape > Spline > Line and create a line in the front view
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[16]-Now apply the lathe and shell modifier and use the following setting
3dsmax-3dmodelancientweapon-studio-tutorial28

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[17]-Now your image should be like this
3dsmax-3dmodelancientweapon-studio-tutorial30

[18]-Now press (M) and you will see the material window is open
I can make four materials in the first material i can import a wood map
In the second material just select the yellow color and give some shining
In the third material just select the black color and give some shining
In the fourth material i can import jpg for plane and also use the tilling option
After use the following setting then material assign to the given object
3dsmax-3dmodelancientweapon-studio-tutorial31

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[19]-Now add lights as you like press (F9) and you will see the final image is ready
Save the file in your folder

3dsmax-3dmodelancientweapon-studio-tutorial36

3d model converter
3d model creator
3d model design

3d model base ball bat studio tutorial

Here I will teach you about 3dsmax 3d model base ball bat studio tutorial.
I have used following techniques in this 3ds max tutorial.
Loft modeling techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelbaseballbat-studio-tutorial1

3dsmax-3dmodelbaseballbat-studio-tutorial2

3dsmax-3dmodelbaseballbat-studio-tutorial3

[2]-Now click on the Shape > Spline > circle and create a multiple circle like this in the top view
Set like this in the front view
3dsmax-3dmodelbaseballbat-studio-tutorial4

3dsmax-3dmodelbaseballbat-studio-tutorial5

[3]-Now click on the Shape > Spline > Line and create a line like this in the front view
Set like this in the front view
3dsmax-3dmodelbaseballbat-studio-tutorial6

3dsmax-3dmodelbaseballbat-studio-tutorial7

[4]-Now select the line Geometry > Compound object > Loft and open the loft parameter
Then click on the (Get shape) now click on the first click like this your object should like this
3dsmax-3dmodelbaseballbat-studio-tutorial8

3dsmax-3dmodelbaseballbat-studio-tutorial9

3dsmax-3dmodelbaseballbat-studio-tutorial10

3dsmax-3dmodelbaseballbat-studio-tutorial11

[5]-Set the path parameter (2.75) and Click on the (Get shape) Button then click on the second circle like this
Now your object should like this
3dsmax-3dmodelbaseballbat-studio-tutorial12

3dsmax-3dmodelbaseballbat-studio-tutorial13

3dsmax-3dmodelbaseballbat-studio-tutorial14

[6]-Set the path parameter (4.678) and Click on the (Get shape) Button then click on the third circle like this
Now your object should like this
3dsmax-3dmodelbaseballbat-studio-tutorial15

3dsmax-3dmodelbaseballbat-studio-tutorial16

3dsmax-3dmodelbaseballbat-studio-tutorial17

[7]-Set the path parameter (22.922) and Click on the (Get shape) Button then click on the forth circle like this
Now your object should like this
3dsmax-3dmodelbaseballbat-studio-tutorial18

3dsmax-3dmodelbaseballbat-studio-tutorial19

3dsmax-3dmodelbaseballbat-studio-tutorial20

[8]-Set the path parameter (70.141) and Click on the (Get shape) Button then click on the fifth circle like this
Now your object should like this
3dsmax-3dmodelbaseballbat-studio-tutorial21

3dsmax-3dmodelbaseballbat-studio-tutorial22

3dsmax-3dmodelbaseballbat-studio-tutorial23

[9]-Set the path parameter (100.0) and Click on the (Get shape) Button then click on the sixth circle like this
Now your object should like this
3dsmax-3dmodelbaseballbat-studio-tutorial24

3dsmax-3dmodelbaseballbat-studio-tutorial25

3dsmax-3dmodelbaseballbat-studio-tutorial26

[10]-Click on the Geometry > Standard primitives > Sphere and use the following setting
Set the sphere like this in the top view and applying the turbo smooth modifier on the sphere
Now your object should like this in the front view
3dsmax-3dmodelbaseballbat-studio-tutorial27

3dsmax-3dmodelbaseballbat-studio-tutorial28

3dsmax-3dmodelbaseballbat-studio-tutorial29

3dsmax-3dmodelbaseballbat-studio-tutorial30

3dsmax-3dmodelbaseballbat-studio-tutorial31

[11]-Now add some lighting effect press (F9) you will see the final image is ready save the file in your folder
3dsmax-3dmodelbaseballbat-studio-tutorial32

stock 3d models
vrml model
working model 3d

3d model batman logo studio tutorial

Here I will teach you about 3dsmax 3d model batman logo studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelbatmanlogo-studio-tutorial1

3dsmax-3dmodelbatmanlogo-studio-tutorial2

3dsmax-3dmodelbatmanlogo-studio-tutorial3

[2]-Now click on the Shape > Spline > Line and create a line in the front view
3dsmax-3dmodelbatmanlogo-studio-tutorial4

3dsmax-3dmodelbatmanlogo-studio-tutorial5

[3]-Apply the Bevel Modifier and use the following setting
3dsmax-3dmodelbatmanlogo-studio-tutorial6

[4]-Now your object should be like this in the left view
3dsmax-3dmodelbatmanlogo-studio-tutorial7

[5]-Now click on the Shape > Spline > Text and create a (BATMAN Text) in the front view and use the following setting
3dsmax-3dmodelbatmanlogo-studio-tutorial8

3dsmax-3dmodelbatmanlogo-studio-tutorial9

[6]-Again apply the Bevel Modifier and use the following setting
3dsmax-3dmodelbatmanlogo-studio-tutorial10

[7]-Now set the Text like in the front view image as shown below
3dsmax-3dmodelbatmanlogo-studio-tutorial11

[8]-Press (M) you will see the material window is open
In the Plane material I can import a rough map because I did want any shining on background
Now select Empty Material Slot and click on the diffuse map button and select the Gradient Map
And use the following setting your material should be like this image as shown below
3dsmax-3dmodelbatmanlogo-studio-tutorial12

3dsmax-3dmodelbatmanlogo-studio-tutorial13

3dsmax-3dmodelbatmanlogo-studio-tutorial14

3dsmax-3dmodelbatmanlogo-studio-tutorial15

3dsmax-3dmodelbatmanlogo-studio-tutorial16

[9]-Now add some lighting effect press (F9) you will see the final image is ready save the file in your folder
3dsmax-3dmodelbatmanlogo-studio-tutorial17

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3d model beach chair studio tutorial

Here I will tell you about 3dsmax 3d model beach chair studio tutorial.
I have used following techniques in this 3ds max tutorial.
Modeling with the help of Bend and boxes.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelbeachchair-studio-tutorial1

3dsmax-3dmodelbeachchair-studio-tutorial2

3dsmax-3dmodelbeachchair-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Box use the following setting
Create a Box in the top view and set like this
3dsmax-3dmodelbeachchair-studio-tutorial4

3dsmax-3dmodelbeachchair-studio-tutorial5

3dsmax-3dmodelbeachchair-studio-tutorial6

[3]-select the box applying the Bend Modifier and Turbo Smooth Modifier
And your image should like this
3dsmax-3dmodelbeachchair-studio-tutorial7

3dsmax-3dmodelbeachchair-studio-tutorial8

3dsmax-3dmodelbeachchair-studio-tutorial9

[4]-Select the Box press holds (Shift key) drag it and release you will see clone window is open
Use the following setting
3dsmax-3dmodelbeachchair-studio-tutorial10

3dsmax-3dmodelbeachchair-studio-tutorial11

[5]-Click on the Geometry > Standard primitives > Box use the following setting
Create a another Box in the top view and set like this
3dsmax-3dmodelbeachchair-studio-tutorial12

3dsmax-3dmodelbeachchair-studio-tutorial13

[6]-select the box applying the Bend Modifier and Turbo Smooth Modifier
And your image should like this
3dsmax-3dmodelbeachchair-studio-tutorial14

3dsmax-3dmodelbeachchair-studio-tutorial15

3dsmax-3dmodelbeachchair-studio-tutorial16

[7]-Select the Box press holds (Shift key) drag it and release you will see clone window is open
Use the following setting
3dsmax-3dmodelbeachchair-studio-tutorial17

3dsmax-3dmodelbeachchair-studio-tutorial18

[8]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a cylinder in the front view
3dsmax-3dmodelbeachchair-studio-tutorial19

3dsmax-3dmodelbeachchair-studio-tutorial20

3dsmax-3dmodelbeachchair-studio-tutorial21

[9]-Select the cylinder press holds (Shift key) drag it and release you will see clone window is open
Use the following setting
3dsmax-3dmodelbeachchair-studio-tutorial22

3dsmax-3dmodelbeachchair-studio-tutorial23

[10]-Press (M) and you will see the material window is open
An import a two maps like this which i can import and use the following setting
And assign to the object
3dsmax-3dmodelbeachchair-studio-tutorial24

3dsmax-3dmodelbeachchair-studio-tutorial25

[11]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
3dsmax-3dmodelbeachchair-studio-tutorial26

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3d model bolt studio tutorial

Here I will teach you about 3dsmax 3dmodelbolt studio tutorial.
How create a 2d shape convert into 3d object

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelbolt-studio-tutorial1

3dsmax-3dmodelbolt-studio-tutorial2

3dsmax-3dmodelbolt-studio-tutorial3

[2]-Now click on the Shape > Spline > NGon use the following setting and create a Shape like this in the Top view
Image as shown below
3dsmax-3dmodelbolt-studio-tutorial4

3dsmax-3dmodelbolt-studio-tutorial5

3dsmax-3dmodelbolt-studio-tutorial6

[3]-Apply the Bevel Modifier and use the following setting
3dsmax-3dmodelbolt-studio-tutorial7

[4]-Now your object should be like this in the front view
3dsmax-3dmodelbolt-studio-tutorial8

[5]-Click on the Geometry > Standard primitives > Cylinder and use the following setting
And apply the Twist Modifier use the following setting image as shown below
3dsmax-3dmodelbolt-studio-tutorial9

3dsmax-3dmodelbolt-studio-tutorial10

3dsmax-3dmodelbolt-studio-tutorial11

3dsmax-3dmodelbolt-studio-tutorial12

[6]-Again creating cylinder and use the following setting set cylinder like this in the front view
3dsmax-3dmodelbolt-studio-tutorial13

3dsmax-3dmodelbolt-studio-tutorial14

[7]-Press (M) you will see the material window is open
An import a Steel map like this image as shown below
3dsmax-3dmodelbolt-studio-tutorial15

[8]-Now add some lighting effect press (F9) you will see the final image is ready save the file in your folder
3dsmax-3dmodelbolt-studio-tutorial16

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3d motion graphics

3d model cartboot studio tutorial

Here I will teach you about 3dsmax 3d model cartboot studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly and box modeling techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelcartboot-studio-tutorial1

3dsmax-3dmodelcartboot-studio-tutorial2

3dsmax-3dmodelcartboot-studio-tutorial3

[2]-Now click on the Geometry > Standard primitives > Tube Use the following Setting creates a two Tube like this
In the front view
3dsmax-3dmodelcartboot-studio-tutorial4

3dsmax-3dmodelcartboot-studio-tutorial5

[3]-Your object should be like this
3dsmax-3dmodelcartboot-studio-tutorial6

[4]-Select the Tube Right select Editable poly and select the polygon mode in the Editable poly
3dsmax-3dmodelcartboot-studio-tutorial7

3dsmax-3dmodelcartboot-studio-tutorial8

[5]-Make a selection like this
3dsmax-3dmodelcartboot-studio-tutorial9

[6]-Then click on the Extrude button
3dsmax-3dmodelcartboot-studio-tutorial10

[7]-Now you will see Extrude parameter palette is open Use the following Setting
3dsmax-3dmodelcartboot-studio-tutorial11

[8]-Your object should be like this
3dsmax-3dmodelcartboot-studio-tutorial12

[9]-Select the Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your object should be like this
3dsmax-3dmodelcartboot-studio-tutorial13

3dsmax-3dmodelcartboot-studio-tutorial14

[10]-Now click on the Geometry > Standard primitives > Cylinder Use the following Setting creates a Cylinder like this
In the left view
3dsmax-3dmodelcartboot-studio-tutorial15

3dsmax-3dmodelcartboot-studio-tutorial16

[11]-Set like this in the top view image as shown below
3dsmax-3dmodelcartboot-studio-tutorial17

[12]-Now click on the Geometry > Standard primitives > Box Use the following Setting creates a box like this
In the top view Set like this in the top view image as shown below
3dsmax-3dmodelcartboot-studio-tutorial18

3dsmax-3dmodelcartboot-studio-tutorial19

3dsmax-3dmodelcartboot-studio-tutorial20

[13]-Use the following Setting again create box in the top view
3dsmax-3dmodelcartboot-studio-tutorial21

[14]-Select the Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your object should be like this
3dsmax-3dmodelcartboot-studio-tutorial22

3dsmax-3dmodelcartboot-studio-tutorial23

[15]-Now click on the Geometry > Standard primitives > Cylinder Use the following Setting creates a Cylinder like this
In the left view and set like this
3dsmax-3dmodelcartboot-studio-tutorial24

3dsmax-3dmodelcartboot-studio-tutorial25

[16]-Select the Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your object should be like this
3dsmax-3dmodelcartboot-studio-tutorial26