3d model cool locket studio tutorial
Here I will teach you about 3dsmax 3dmodelcoollocket studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
![]()
[2]-Now click on the Shape > Spline > NGon and use the following setting create a shape in the Front view
And applying the Bevel Modifier use the following setting
![]()
[3]-Now click on the Mirror button and use the following Setting now your object should be like this
![]()
[4]-Click on the Geometry > Standard primitives > Geosphere and set like this
![]()
[5]-Select the Geosphere press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set like this in the front view
![]()
[6]-Now click on the Shape > Spline > Circle and use the following setting create a Circle in the front view
Open the rendering parameter select the circle press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set like this in the front view
![]()
[7]-Pick the (select & rotate) tool in the main toolbar rotate like this and after rotate the object your image should be
Like this image as shown below
![]()
[8]-Again Select the both circle press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set like this in the front view
![]()
[9]-Again click on the Mirror button and use the following Setting now your object should be like this
![]()
[10]-Now your image should be like this
![]()
[11]-Now press (M) and you will see the material window is open
I can make three materials in the first & Second material I can import a Stylish jpg map
In the third material I can import a steel map and assign to the given object
![]()
[12]-Now press (F12) you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
![]()
[13]-Add some lighting effect after press (F9) and you will see the final image is ready save the file in your folder
![]()
3d model Rubik cube max studio tutorials
3d model sand dune max tutorial
3d model converter
3d model creator
3d model design