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3dsmax 3d model fork studio tutorial

Here I will tell you about 3dsmax 3d model fork studio tutorial.
I have used following techniques in this 3ds max tutorial.
Edit poly modifier modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a plane in the top view and set like this
3dsmax-3dmodelfork-studio-tutorial1

3dsmax-3dmodelfork-studio-tutorial2

3dsmax-3dmodelfork-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Box and use the following setting
Create a Cylinder in the top view and set like this in the left view
3dsmax-3dmodelfork-studio-tutorial4

3dsmax-3dmodelfork-studio-tutorial5

3dsmax-3dmodelfork-studio-tutorial6

[3]-Now Apply Edit poly Modifier
Select the Vertex mode in the Edit poly Modifier
3dsmax-3dmodelfork-studio-tutorial7

3dsmax-3dmodelfork-studio-tutorial8

[4]-Now make a selection like this
3dsmax-3dmodelfork-studio-tutorial9

[5]-Now set the vertex’s like this
3dsmax-3dmodelfork-studio-tutorial10

[6]-Make a selection like this and pick the Select & Uniform Scale tool in the main tool bar
Drag the vertex like this
3dsmax-3dmodelfork-studio-tutorial11

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[7]-Make a selection like this the and again drag the vertex’s like this
3dsmax-3dmodelfork-studio-tutorial14

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[8]-Now this time select the polygon mode in the edit poly modifier
And make a selection like this and click on the Bevel button
You will see the Bevel window is open use the following setting
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[9]-Then pick the Select & Uniform Scale tool in the main tool bar
Drag the selection like this in the front view
3dsmax-3dmodelfork-studio-tutorial20

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[10]-Your object should like in the top and left respectively
3dsmax-3dmodelfork-studio-tutorial22

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[11]-Now applying the Mesh Smooth Modifier and use the following setting
3dsmax-3dmodelfork-studio-tutorial24

[12]-Use the following setting make a material like and assign to the fork
3dsmax-3dmodelfork-studio-tutorial25

[13]-After assign to the object (F9) you will see the final image ready save the file in your folder
3dsmax-3dmodelfork-studio-tutorial26

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iges model

3dsmax 3d model skates studio tutorial

Here I will tell you about 3dsmax 3d model skates studio tutorial.
I have used following techniques in this 3ds max tutorial.
FFD Box modifier & How to work soft selection.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelskates-studio-tutorial1

3dsmax-3dmodelskates-studio-tutorial2

3dsmax-3dmodelskates-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > box use the following setting
Create a box in the top view and set like this
3dsmax-3dmodelskates-studio-tutorial4

3dsmax-3dmodelskates-studio-tutorial5

3dsmax-3dmodelskates-studio-tutorial6

[3]-Now apply the FFD Box modifier with 5×5x5 these number of point
3dsmax-3dmodelskates-studio-tutorial7

[4]-Now select the control point and select the both corner (edges point) set like this image as shown below point drag like this
3dsmax-3dmodelskates-studio-tutorial8

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[5]-Then in the left view drag like this
3dsmax-3dmodelskates-studio-tutorial11

3dsmax-3dmodelskates-studio-tutorial12

[6]-Now your object should be like this
3dsmax-3dmodelskates-studio-tutorial13

[7]-Apply the Mesh Smooth Modifier your object should be like this
3dsmax-3dmodelskates-studio-tutorial14

3dsmax-3dmodelskates-studio-tutorial15

[8]-Create a cylinder in the top view and set like this right click selects the Editable poly then select the polygon
In the Editable poly
3dsmax-3dmodelskates-studio-tutorial16

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[9]-Now make a selection like this open soft selection window pick the select & Move tool and drag like this
Same treatment for second face
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[10]-select the cylinder press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the top view
3dsmax-3dmodelskates-studio-tutorial22

3dsmax-3dmodelskates-studio-tutorial23
[11]-Press (M) and you will see the material window is open
First of all click on the diffuse button then select the checker open the checker parameter
Use the following setting your checker map should like this
In the second material import a brick map then open the tiling option and use the following setting
Your bricks map should like this
3dsmax-3dmodelskates-studio-tutorial24

3dsmax-3dmodelskates-studio-tutorial25

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[12]-Now after assign the material now your object should be like this
3dsmax-3dmodelskates-studio-tutorial31

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3dsmax 3d model soft drink cane studio tutorial

Here I will tell you about 3dsmax 3d model soft drink cane studio tutorial.
I have used following techniques in this 3ds max tutorial.
FFD Box modifier and Edit poly modifier Modeling technique.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelsoftdrinkcane-studio-tutorial1

3dsmax-3dmodelsoftdrinkcane-studio-tutorial2

3dsmax-3dmodelsoftdrinkcane-studio-tutorial3

[2]-Click on the Geometry > Extended primitives > Chamfer box use the following setting
Create a box in the top view and set like this
3dsmax-3dmodelsoftdrinkcane-studio-tutorial4

3dsmax-3dmodelsoftdrinkcane-studio-tutorial5

3dsmax-3dmodelsoftdrinkcane-studio-tutorial6

[3]-Now apply the FFD Box modifier and open the Edit poly window then select the polygon mode
Make a selection like this image as shown below
3dsmax-3dmodelsoftdrinkcane-studio-tutorial7

3dsmax-3dmodelsoftdrinkcane-studio-tutorial8

3dsmax-3dmodelsoftdrinkcane-studio-tutorial9

[4]-Click on the Extrude button and use the following setting
3dsmax-3dmodelsoftdrinkcane-studio-tutorial10

3dsmax-3dmodelsoftdrinkcane-studio-tutorial11

[5]-Again Select the polygon mode in the Edit poly and Make a selection like this image as shown below
Click on the Extrude button and use the following setting
Now your image should like this image as shown below
3dsmax-3dmodelsoftdrinkcane-studio-tutorial12

3dsmax-3dmodelsoftdrinkcane-studio-tutorial13

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[6]-Now apply the FFD Box modifier and select the point like this
Set like this in the front view
3dsmax-3dmodelsoftdrinkcane-studio-tutorial17

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[7]-Now again select the Point like this Set like this
3dsmax-3dmodelsoftdrinkcane-studio-tutorial20

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[8]-Select the point like this now set like this in the left view
After adjust the point now your box should like this
3dsmax-3dmodelsoftdrinkcane-studio-tutorial22

3dsmax-3dmodelsoftdrinkcane-studio-tutorial23

3dsmax-3dmodelsoftdrinkcane-studio-tutorial24

[9]-Click on the Geometry > Standard primitives > Cylinder
Create a cylinder in the top view and set the cylinder like this in the front
3dsmax-3dmodelsoftdrinkcane-studio-tutorial25

3dsmax-3dmodelsoftdrinkcane-studio-tutorial26

[10]-Now apply the Bend Modifier and use the following setting
Your cylinder should like this
3dsmax-3dmodelsoftdrinkcane-studio-tutorial27

3dsmax-3dmodelsoftdrinkcane-studio-tutorial28

3dsmax-3dmodelsoftdrinkcane-studio-tutorial29
[11]-Press (M) and you will see the material window is open
In the first material just pick a color and give some shining
In the second material you can import a map like this
3dsmax-3dmodelsoftdrinkcane-studio-tutorial30

3dsmax-3dmodelsoftdrinkcane-studio-tutorial31

[12]-After assign material press (F9) you will see the final image is ready
Save the file in your folder
3dsmax-3dmodelsoftdrinkcane-studio-tutorial32

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3d model tutorial
3d motion graphics

3dsmax 3d model spoon studio tutorial

Here I will tell you about 3dsmax 3dmodel spoon studio tutorial.
I have used following techniques in this 3ds max tutorial.
FFD Box modifier technique.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelspoon-studio-tutorial1

3dsmax-3dmodelspoon-studio-tutorial2

3dsmax-3dmodelspoon-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > box use the following setting
Create a box in the top view and set like this
3dsmax-3dmodelspoon-studio-tutorial4

3dsmax-3dmodelspoon-studio-tutorial5

3dsmax-3dmodelspoon-studio-tutorial6

[3]-Now apply the FFD Box modifier with 4×12x4 these number of point
3dsmax-3dmodelspoon-studio-tutorial7

[4]-Now select the control point and select the point drag like this
3dsmax-3dmodelspoon-studio-tutorial8

3dsmax-3dmodelspoon-studio-tutorial9

3dsmax-3dmodelspoon-studio-tutorial10

[5]-Again set the point like this in the top view
3dsmax-3dmodelspoon-studio-tutorial11

[6]-Now select the point like this
3dsmax-3dmodelspoon-studio-tutorial12

[7]-Drag like this in the left view
3dsmax-3dmodelspoon-studio-tutorial13

[8]-Now your spoon should be like this
3dsmax-3dmodelspoon-studio-tutorial14

[9]-Then apply the Mesh Smooth Modifier and use the following setting
3dsmax-3dmodelspoon-studio-tutorial15

[10]-Now your spoon should be like this
3dsmax-3dmodelspoon-studio-tutorial16

[11]-Click on the Light > Standard > Omni and use the following setting
3dsmax-3dmodelspoon-studio-tutorial17

3dsmax-3dmodelspoon-studio-tutorial18

[12]-Now set the Omni like this
3dsmax-3dmodelspoon-studio-tutorial19

[13]-Click on the Camera > Standard > Target and use the following setting
3dsmax-3dmodelspoon-studio-tutorial20

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[14]-Now set the Camera like this
3dsmax-3dmodelspoon-studio-tutorial22

[15]-Press (M) and you will see the material window is open
An import a map Steel map and give some shining now assign to the spoon
3dsmax-3dmodelspoon-studio-tutorial23

[16]-After assign material press (F9) you will see the final image is ready
Save the file in your folder
3dsmax-3dmodelspoon-studio-tutorial24

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3d model creator
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3dsmax 3d model sweet studio tutorial

Here I will tell you about 3dsmax 3d model sweet studio tutorial.
I have used following techniques in this 3ds max tutorial.
Edit poly Modifier Modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelsweet-studio-tutorial1

3dsmax-3dmodelsweet-studio-tutorial2

3dsmax-3dmodelsweet-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Cylinder
Create a Cylinder in the Left view and set the Cylinder like this in the Front view
3dsmax-3dmodelsweet-studio-tutorial4

3dsmax-3dmodelsweet-studio-tutorial5

3dsmax-3dmodelsweet-studio-tutorial6

[3]-Select the cylinder then Applying the Edit poly Modifier
Select the Polygon mode in the Edit poly Modifier
Now make a selection like this Image as shown below
3dsmax-3dmodelsweet-studio-tutorial7

3dsmax-3dmodelsweet-studio-tutorial8

3dsmax-3dmodelsweet-studio-tutorial9

[4]-Press delete button now your cylinder should like this in the perspective view
3dsmax-3dmodelsweet-studio-tutorial10

[5]-Then applying the Shell modifier and use the following setting
Now your object should be like this in the perspective view
3dsmax-3dmodelsweet-studio-tutorial11

3dsmax-3dmodelsweet-studio-tutorial12

[6]-Click on the Geometry > Standard primitives > Sphere
Use the following setting now your image should like this in the perspective view
3dsmax-3dmodelsweet-studio-tutorial13

3dsmax-3dmodelsweet-studio-tutorial14

3dsmax-3dmodelsweet-studio-tutorial15

[7]-Now pick the Select & Uniform Scale tool and drag like this in the Front view
After drag the object your image should be like this in the Front view
3dsmax-3dmodelsweet-studio-tutorial16

3dsmax-3dmodelsweet-studio-tutorial17

3dsmax-3dmodelsweet-studio-tutorial18

[8]-Select the Sphere press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now you’re Sphere should like this
3dsmax-3dmodelsweet-studio-tutorial19

3dsmax-3dmodelsweet-studio-tutorial20

[9]-Press (M) and you will see the material window is open
Now in the first just import map like this image as shown below
3dsmax-3dmodelsweet-studio-tutorial21

[10]-In the all material Just pick the color you wants and give some shinning
3dsmax-3dmodelsweet-studio-tutorial22

3dsmax-3dmodelsweet-studio-tutorial23

3dsmax-3dmodelsweet-studio-tutorial24

[11]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
3dsmax-3dmodelsweet-studio-tutorial25

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3dsmax 3d model tooster studio tutorial

Here I will teach you about 3dsmax 3dmodel tooster studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling and Boolean techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodeltooster-studio-tutorial1

3dsmax-3dmodeltooster-studio-tutorial2

3dsmax-3dmodeltooster-studio-tutorial3

[2]-Now click on the Shape > Spline > Line and create a line in the front view
3dsmax-3dmodeltooster-studio-tutorial4

3dsmax-3dmodeltooster-studio-tutorial5

[3]-Apply the Bevel Modifier and use the following setting
your image should like this in the top view
3dsmax-3dmodeltooster-studio-tutorial6

3dsmax-3dmodeltooster-studio-tutorial7

[4]-Select the shape hold Shift key and Drag it and release you will see the clone palette is open
Then use the following setting now set the shapes like this in the front view
3dsmax-3dmodeltooster-studio-tutorial8

3dsmax-3dmodeltooster-studio-tutorial9

[5]-Now click on the Shape > Spline > Rectangle and use the following setting
Apply the Bevel Modifier now your rectangle should like this in the front view
3dsmax-3dmodeltooster-studio-tutorial10

3dsmax-3dmodeltooster-studio-tutorial11

3dsmax-3dmodeltooster-studio-tutorial12

3dsmax-3dmodeltooster-studio-tutorial13

[6]-Click on the Geometry > Extended primitives > chamfer box and use the following setting
Create a chamfer box then apply the bend modifier and use the following setting
Now your chamfer box should like this
3dsmax-3dmodeltooster-studio-tutorial14

3dsmax-3dmodeltooster-studio-tutorial15

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[7]-Now select the Chamfer box click on the Geometry > Compound Object > Boolean > Pick Operand B
And use the following setting
3dsmax-3dmodeltooster-studio-tutorial19

3dsmax-3dmodeltooster-studio-tutorial20

[8]-Now your Shape should like this and this step is repeated one more time
Your object should be like this
3dsmax-3dmodeltooster-studio-tutorial21

3dsmax-3dmodeltooster-studio-tutorial22

[9]-Create a chamfer cylinder and use the following setting
Set the chamfer cylinder like this in the left view
3dsmax-3dmodeltooster-studio-tutorial23

3dsmax-3dmodeltooster-studio-tutorial24

[10]-Select the chamfer cylinder hold Shift key and Drag it and release you will see the clone palette is open
Then use the following setting now set the chamfer cylinder like this in the left view
3dsmax-3dmodeltooster-studio-tutorial25

3dsmax-3dmodeltooster-studio-tutorial26

[11]-Again create a chamfer cylinder and use the following setting
Set the chamfer cylinder like this in the left view
3dsmax-3dmodeltooster-studio-tutorial27

3dsmax-3dmodeltooster-studio-tutorial28

[12]-Press (M) you will see the material window is open
In the first three material just select the colors and give some shinning
3dsmax-3dmodeltooster-studio-tutorial29

3dsmax-3dmodeltooster-studio-tutorial30

3dsmax-3dmodeltooster-studio-tutorial31

[13]-In the last two materials I pick the noise and tiles default map
And use the following setting
3dsmax-3dmodeltooster-studio-tutorial32

3dsmax-3dmodeltooster-studio-tutorial33

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[14]-Press (F9) you will see the final image is ready save the file in your folder
3dsmax-3dmodeltooster-studio-tutorial40

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iges model

3dsmax 3d model turbo wheel studio tutorial

Here I will teach you about 3dsmax 3d model turbo wheel studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Spline Modeling and Noise map effect techniques.

[1]-Now click on the Shape > Spline > circle and use the following setting
3dsmax-3dmodelturbowheel-studio-tutorial1

3dsmax-3dmodelturbowheel-studio-tutorial2

[2]-click on the Shape > Spline > line create a line in the front view
3dsmax-3dmodelturbowheel-studio-tutorial3

3dsmax-3dmodelturbowheel-studio-tutorial5

[3]-Select the line press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your lines should be like this
3dsmax-3dmodelturbowheel-studio-tutorial5

3dsmax-3dmodelturbowheel-studio-tutorial6

[4]-Select the Shape Right selects Editable Spline and selects the Spline mode in the Editable Spline
Now select the circle and click on the (Attach multiple) button then use the following setting
3dsmax-3dmodelturbowheel-studio-tutorial7

3dsmax-3dmodelturbowheel-studio-tutorial8

3dsmax-3dmodelturbowheel-studio-tutorial9

3dsmax-3dmodelturbowheel-studio-tutorial10

[5]-select the circle click on the Boolean and click on the three shape of line now your object should be like this
3dsmax-3dmodelturbowheel-studio-tutorial11

3dsmax-3dmodelturbowheel-studio-tutorial12

3dsmax-3dmodelturbowheel-studio-tutorial13

[6]-Then apply the Extrude modifier and use the following setting
3dsmax-3dmodelturbowheel-studio-tutorial14

[7]-Now click on the Shape > Spline > circle and use the following setting then open the Rendering parameter
And again use the following setting applying Turbo Smooth modifier
3dsmax-3dmodelturbowheel-studio-tutorial15

3dsmax-3dmodelturbowheel-studio-tutorial16

3dsmax-3dmodelturbowheel-studio-tutorial17

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[8]-Now you image should be like this in the front view
3dsmax-3dmodelturbowheel-studio-tutorial19

[9]-Now click on the Shape > Spline > circle and use the following setting then open the Rendering parameter
And again use the following setting applying Turbo Smooth modifier
3dsmax-3dmodelturbowheel-studio-tutorial20

3dsmax-3dmodelturbowheel-studio-tutorial21

3dsmax-3dmodelturbowheel-studio-tutorial22

[10]-Set the circle like this image as shown below
3dsmax-3dmodelturbowheel-studio-tutorial23

[11]-First of all select the Inner circle and Geometry > Compound Object > Boolean > Pick Operand B
Then clicks on the middle circle
3dsmax-3dmodelturbowheel-studio-tutorial24

3dsmax-3dmodelturbowheel-studio-tutorial25

[12]-Now your shape should be like this
3dsmax-3dmodelturbowheel-studio-tutorial26

[13]-Now press (M) and you will see the material window is open then click on the diffuse map button select the Noise map
Open Noise parameter use the following setting then open the maps parameter copy the noise maps and paste into the Bump
Option set the Bump Parameter at 150 then assign to the object
3dsmax-3dmodelturbowheel-studio-tutorial27

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[14]-After assign the material press (F9) you will see the final image is save the file in your folder
3dsmax-3dmodelturbowheel-studio-tutorial31

blender 3d models
bryce 3d graphics
create 3d models

3ds max 3d model wallclock studio tutorial

Here I will teach you about 3ds max 3d model wall clock studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline Modeling

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting set the
Box like this perspective view image as shown below
3dsmax-3dmodelwallclock-studio-tutorial1

3dsmax-3dmodelwallclock-studio-tutorial2

3dsmax-3dmodelwallclock-studio-tutorial3

[2]-Now click on the Shape > Spline > Circle and use the following setting
And applying the Bevel Modifier then set the circle like this in the top view
3dsmax-3dmodelwallclock-studio-tutorial4

3dsmax-3dmodelwallclock-studio-tutorial5

3dsmax-3dmodelwallclock-studio-tutorial6

3dsmax-3dmodelwallclock-studio-tutorial7

[3]-Now again create a circle and applying extrude modifier and set the circle like this
in the front view
3dsmax-3dmodelwallclock-studio-tutorial8

3dsmax-3dmodelwallclock-studio-tutorial9

[4]-Applying the Mesh Smooth Modifier on the first circle
Now circle should like this in the front view
3dsmax-3dmodelwallclock-studio-tutorial10

3dsmax-3dmodelwallclock-studio-tutorial11

[5]-Now click on the Shape > Spline > Line and create a line in the front view
And applying the Extrude modifier then set the line like this in the top view
3dsmax-3dmodelwallclock-studio-tutorial12

3dsmax-3dmodelwallclock-studio-tutorial13

3dsmax-3dmodelwallclock-studio-tutorial14

3dsmax-3dmodelwallclock-studio-tutorial15

[6]-Select the Line hold Shift key and Drag it and release you will see the clone palette is open
Then use the following setting now set the Line like this in the front view
Now pick the (select & Uniform Scale) button after adjust the size your line should like this
3dsmax-3dmodelwallclock-studio-tutorial16

3dsmax-3dmodelwallclock-studio-tutorial17

3dsmax-3dmodelwallclock-studio-tutorial18

3dsmax-3dmodelwallclock-studio-tutorial19

[7]-Now click on the Shape > Spline > Rectangle and create a Rectangle in the front view
And applying the Extrude modifier then set the line like this in the front view
3dsmax-3dmodelwallclock-studio-tutorial20

3dsmax-3dmodelwallclock-studio-tutorial21

3dsmax-3dmodelwallclock-studio-tutorial22

[8]-Click on the Geometry > Standard primitives > cylinder and use the following
Now set the cylinder like this in the top view
3dsmax-3dmodelwallclock-studio-tutorial23

3dsmax-3dmodelwallclock-studio-tutorial24

3dsmax-3dmodelwallclock-studio-tutorial25

[9]-Now click on the Shape > Spline > Text use the following setting
And applying the Bevel modifier now set the text like this in the front view
3dsmax-3dmodelwallclock-studio-tutorial26

3dsmax-3dmodelwallclock-studio-tutorial27

3dsmax-3dmodelwallclock-studio-tutorial28

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[10]-Now set the all text like this in the front view
3dsmax-3dmodelwallclock-studio-tutorial30

[11]-Press (M) you will see the material window is open
I can make a two material in a first material just pick the color and give some shinning
In a second material you can import a map like this
3dsmax-3dmodelwallclock-studio-tutorial31

3dsmax-3dmodelwallclock-studio-tutorial32

[12]-Now add some light Press (F9) you will see the final image is ready save the file in your folder
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3d model program
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3ds max 3d pure cloth effect studio tutorial

Here I will tell you about 3ds max 3d pure cloth effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How create real cloth effect with help of cloth Modifier techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dpureclotheffect-studio-tutorial1

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[2]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a Cylinder in the top view
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[3]-Select the Cylinder right click and select the Editable poly
Then select the vertex mode in the Editable poly and set the vertex like this in the front view
3dsmax-3dpureclotheffect-studio-tutorial6

3dsmax-3dpureclotheffect-studio-tutorial7

[4]-Click on the Geometry > Standard primitives > Plane and use the following setting
Set the plane like this in the front view
3dsmax-3dpureclotheffect-studio-tutorial8

3dsmax-3dpureclotheffect-studio-tutorial9

[5]-Now apply the Cloth Modifier and select the (Group) mode then make a selection like this
And click on the (Make Group) Button then click on the (Node)
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[6]-Now select the Plane and applying the shell and Mesh Smooth use the following setting
your flag should like this
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[7]-Click on the Space Warps > Forces > Gravity and use the following setting
Set the Gravity icon like this in the front view
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[8]-Click on the Space Warps > Forces > Wind and use the following setting
Set the Wind icon like this in the front view
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[9]-Select the Plane click on the (object properties) button and use the following setting
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[10]-Select the Plane click on the (Cloth forces) button you will see the forces window is open
Then select the forces and drag to the (Forces in Simulation) and click ok
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[11]-Now click on the Simulate Button and simulate object at 45 frames like this
Now your flag should like this
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[12]-Press (M) and you will see the material window is open
I can make three materials
In the first material I can import steel map for the pipe
In the second material I make a gradient like this for the background
In the third material I can import an American flag bitmap
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[13]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
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3d model converter
3d model creator
3d model design

3d model container studio tutorial

Here I will tell you about 3dsmax 3d model container studio tutorial.
I have used following techniques in this 3ds max tutorial.
Edit poly modifier modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a box in the top view
3dsmax-3dmodelcontainer-studio-tutorial1

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[2]-Now Apply Edit poly Modifier
Select the Polygon mode in the Edit poly Modifier then make a selection like this
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[3]-Click on the extrude Button and you will see the extrude parameter is open use the following setting
Now your object should like this
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[4]-Select the Polygon mode in the Edit poly Modifier then make a selection like this
Click on the extrude Button and you will see the extrude parameter is open use the following setting
Now your object should like this
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[5]-Select the Polygon mode in the Edit poly Modifier then make a selection like this
Click on the extrude Button and you will see the extrude parameter is open use the following setting
Now your object should like this
3dsmax-3dmodelcontainer-studio-tutorial14

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[6]-Select the Polygon mode in the Edit poly Modifier then make a selection like this
Click on the Bevel Button and you will see the Bevel parameter is open use the following setting
Now your object should like this
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[7]-Select the Polygon mode in the Edit poly Modifier then make a selection like this
Click on the Bevel Button and you will see the Bevel parameter is open use the following setting
Now your object should like this
3dsmax-3dmodelcontainer-studio-tutorial22

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[8]-Select the Polygon mode in the Edit poly Modifier then make a selection like this
Click on the extrude Button and you will see the extrude parameter is open use the following setting
Now your object should like this
3dsmax-3dmodelcontainer-studio-tutorial26

3dsmax-3dmodelcontainer-studio-tutorial27

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3dsmax-3dmodelcontainer-studio-tutorial29

[9]-Select the Polygon mode in the Edit poly Modifier then make a selection like this
Click on the Bevel Button and you will see the Bevel parameter is open use the following setting
Now your object should like this
3dsmax-3dmodelcontainer-studio-tutorial30

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[10]-Press (M) and you will see the material window is open
In the first two material just select the color and give some shinning
In the third material use the following setting import a map like this image as shown below
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3dsmax-3dmodelcontainer-studio-tutorial37

3dsmax-3dmodelcontainer-studio-tutorial38

[11]-After assign the material (F9) you will see the final image is ready save the file in your folder
3dsmax-3dmodelcontainer-studio-tutorial39

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