Here I will teach you about 3d model chair max tutorial
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a cylinder in the front view

[2]-Now click on modifier window and applying bend modifier and use the following setting

[3]-Now object should be like this

[4]-Now select the cylinder hold the (shift) key and drag it and use the following setting

[5]-Now select the second cylinder and rotate the object with the help of (select and rotate tool)
After rotating the object now your image should be like this

[6]-Now select the cylinder hold the (shift) key and drag it and use the following setting

[7]-Now select the second cylinder and rotate the object with the help of (select and rotate tool)
After rotating the object now your image should be like this

[8]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a cylinder in the top view

[9]-Now cylinder should be like this

[10]-Now click on modifier window and applying bend modifier and use the following setting

[11]-Now cylinder should be like this

[12]-Now cylinder should be like this in the front view

[13]-Now select the all cylinder hold the (shift) key and drag it and use the following setting

[14]-In the perspective now your image should be like this

[15]-Now click on the Geometry > Extended primitives and Using the following Setting
Create a Chamfer box in the top view

[16]-In the front now your image should be like this

[17]-Now click on modifier window and applying (FFD 3x 3x 3) modifier and use the following setting
Select the FFD modifier open the control point and select the centers point of the FFD modifier and drag into it

[18]-Now chair should be like this

[19]-Now click on the Geometry > Extended primitives and Using the following Setting
Create a Chamfer box in the top view

[20]-Now click on modifier window and applying (FFD 3x 3x 3) modifier and use the following setting
Select the FFD modifier open the control point and select the centers point of the FFD modifier and drag into it
Now chair should be like this

[21]-Now create a plane with use the following setting

[22]-Now create a plane with use the following setting

[23]-After create a plane now your image should be like this in the perspective

[24]-Now press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to the only two Chamfer boxes

[25]-Now create another material import a map like this and you can import the other maps and use a following setting
This material assign to the only wall plane

[26]-Now again create another material import a map like this and you can import the other maps and use a following setting
This material assign to the only bottom plane

[27]-Now create another material import a map like this and you can import the other maps and use a following setting
This material assign to the only pipe of the chairs

[28]-Now you will see the final image is ready press (f9) to see the preview of the image

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