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3ds max studio windows logo tutorial

Here I will teach you about 3ds max studio windows logo tutorial

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Plane in the top view
3ds-max-studio-windows-logo-tutorial1

[2]-Now Set the plane like this in the perspective view
3ds-max-studio-windows-logo-tutorial2

[3]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Box in the top view
3ds-max-studio-windows-logo-tutorial3

[4]-Your image should be like this as shown below
3ds-max-studio-windows-logo-tutorial4

3ds-max-studio-windows-logo-tutorial5

[5]-Click on modifier window and applying FFD 3X3X3 modifier and use the following setting
3ds-max-studio-windows-logo-tutorial6

[6]-Now FFD 3X3X3 modifiers in the modifier list and open the control points
3ds-max-studio-windows-logo-tutorial7

[7]-After open the control points now drag like this
3ds-max-studio-windows-logo-tutorial8

[8]-Your image should be like this as shown below in the perspective view
3ds-max-studio-windows-logo-tutorial9

[9]-Now select the chamfer box hold the (shift) key and drag it and use a following setting
3ds-max-studio-windows-logo-tutorial10

[10]-Now set the object like this in the perspective view
3ds-max-studio-windows-logo-tutorial11

[11]-Now press the button (M) you will see the material window is open
Use the following setting and make a material like this as shown below
3ds-max-studio-windows-logo-tutorial12

3ds-max-studio-windows-logo-tutorial13

3ds-max-studio-windows-logo-tutorial14

3ds-max-studio-windows-logo-tutorial15

[12]-Again use the following setting and make a material like this as shown below
This material assign to the plane
3ds-max-studio-windows-logo-tutorial16

3ds-max-studio-windows-logo-tutorial17

[13]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3ds-max-studio-windows-logo-tutorial18

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3d model chair max tutorial

Here I will teach you about 3d model chair max tutorial

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a cylinder in the front view
3d-model-chair-max-tutorial1

[2]-Now click on modifier window and applying bend modifier and use the following setting
3d-model-chair-max-tutorial2

[3]-Now object should be like this
3d-model-chair-max-tutorial3

[4]-Now select the cylinder hold the (shift) key and drag it and use the following setting
3d-model-chair-max-tutorial4

[5]-Now select the second cylinder and rotate the object with the help of (select and rotate tool)
After rotating the object now your image should be like this
3d-model-chair-max-tutorial5

[6]-Now select the cylinder hold the (shift) key and drag it and use the following setting
3d-model-chair-max-tutorial6

[7]-Now select the second cylinder and rotate the object with the help of (select and rotate tool)
After rotating the object now your image should be like this
3d-model-chair-max-tutorial7

[8]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a cylinder in the top view
3d-model-chair-max-tutorial8

[9]-Now cylinder should be like this
3d-model-chair-max-tutorial9

[10]-Now click on modifier window and applying bend modifier and use the following setting
3d-model-chair-max-tutorial10

[11]-Now cylinder should be like this
3d-model-chair-max-tutorial11

[12]-Now cylinder should be like this in the front view
3d-model-chair-max-tutorial12

[13]-Now select the all cylinder hold the (shift) key and drag it and use the following setting
3d-model-chair-max-tutorial13

[14]-In the perspective now your image should be like this
3d-model-chair-max-tutorial14

[15]-Now click on the Geometry > Extended primitives and Using the following Setting
Create a Chamfer box in the top view
3d-model-chair-max-tutorial15

[16]-In the front now your image should be like this
3d-model-chair-max-tutorial16

[17]-Now click on modifier window and applying (FFD 3x 3x 3) modifier and use the following setting
Select the FFD modifier open the control point and select the centers point of the FFD modifier and drag into it
3d-model-chair-max-tutorial17

[18]-Now chair should be like this
3d-model-chair-max-tutorial18

[19]-Now click on the Geometry > Extended primitives and Using the following Setting
Create a Chamfer box in the top view
3d-model-chair-max-tutorial19

[20]-Now click on modifier window and applying (FFD 3x 3x 3) modifier and use the following setting
Select the FFD modifier open the control point and select the centers point of the FFD modifier and drag into it
Now chair should be like this
3d-model-chair-max-tutorial20

[21]-Now create a plane with use the following setting
3d-model-chair-max-tutorial21

[22]-Now create a plane with use the following setting
3d-model-chair-max-tutorial22

[23]-After create a plane now your image should be like this in the perspective
3d-model-chair-max-tutorial23

[24]-Now press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to the only two Chamfer boxes
3d-model-chair-max-tutorial24

[25]-Now create another material import a map like this and you can import the other maps and use a following setting
This material assign to the only wall plane
3d-model-chair-max-tutorial25

[26]-Now again create another material import a map like this and you can import the other maps and use a following setting
This material assign to the only bottom plane
3d-model-chair-max-tutorial26
[27]-Now create another material import a map like this and you can import the other maps and use a following setting
This material assign to the only pipe of the chairs
3d-model-chair-max-tutorial27

[28]-Now you will see the final image is ready press (f9) to see the preview of the image
3d-model-chair-max-tutorial28

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3d model sand dune max tutorial

Here I will teach you about 3d model sand dune max tutorial

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Box in the Top view
3d-model-sand-dune-max-tutorial1

[2]-Now your image should be like this in the front view
3d-model-sand-dune-max-tutorial2

[3]-Now click on the modify > u will see the modify window is and again click on the modify list
And select the noise modifier & use the following setting
3d-model-sand-dune-max-tutorial3

[4]-Now your image should be like this
3d-model-sand-dune-max-tutorial4

[5]-Now set the image like this in the perspective view
3d-model-sand-dune-max-tutorial5

[6]-Now press the button (M) you will see the material window is open
Import a map like this and you can import the other maps as like and use a following setting
This material assign to the box
3d-model-sand-dune-max-tutorial6

[7]-After assign material now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-sand-dune-max-tutorial7

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