3dsmax model crystal ball rays tutorial
Here I will teach you about 3dsmax model crystal ball rays tutorial
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now press (F10) u will see the Render window is open
Then open the Assign render (palate) click on the (Production) change the property
Like image as shown below
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[2]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Plane in the top view
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[3]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a box in the top view
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[4]-Again now click on the Geometry > Standard primitives and Using the following Setting
Create a box in the top view
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[5]-Now select the box hold the (shift) key and drag it and use a following setting
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[6]-Again now click on the Geometry > Standard primitives and Using the following Setting
Create a box in the top view
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[7]-Now your image should be like this
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[8]-Now create a shape like this with help of the line tool
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[9]-Click on modifier window and applying three modifiers like image as shown below and use the following setting
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[10]-your object should be like this in the perspective view
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[11]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Geosphere in the top view
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[12]-Use the following setting set Omni & Camera like image as shown below
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[13]-Now your image should be like this
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[14]-Now press the button (M) you will see the material window is open
Click on the Standard > Glass (Physics_phen) in the Material browser image as shown below
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[15]-Now you will see the Glass (Physics_phen) parameter is open Use the following Setting
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[16]-Use the following setting make a material like this image as shown below
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[17]-Press (8) U will see the effect window is open use the following setting image as shown below
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[18]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
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