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3dsmax model crystal ball rays tutorial

Here I will teach you about 3dsmax model crystal ball rays tutorial

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now press (F10) u will see the Render window is open
Then open the Assign render (palate) click on the (Production) change the property
Like image as shown below
3dsmax-model-crystal-ball-rays-tutorial01

[2]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Plane in the top view
3dsmax-model-crystal-ball-rays-tutorial02

[3]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a box in the top view
3dsmax-model-crystal-ball-rays-tutorial03

[4]-Again now click on the Geometry > Standard primitives and Using the following Setting
Create a box in the top view
3dsmax-model-crystal-ball-rays-tutorial04

[5]-Now select the box hold the (shift) key and drag it and use a following setting
3dsmax-model-crystal-ball-rays-tutorial05

[6]-Again now click on the Geometry > Standard primitives and Using the following Setting
Create a box in the top view
3dsmax-model-crystal-ball-rays-tutorial06

[7]-Now your image should be like this
3dsmax-model-crystal-ball-rays-tutorial07

[8]-Now create a shape like this with help of the line tool
3dsmax-model-crystal-ball-rays-tutorial08

[9]-Click on modifier window and applying three modifiers like image as shown below and use the following setting
3dsmax-model-crystal-ball-rays-tutorial09

3dsmax-model-crystal-ball-rays-tutorial10

3dsmax-model-crystal-ball-rays-tutorial011

[10]-your object should be like this in the perspective view
3dsmax-model-crystal-ball-rays-tutorial012

[11]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Geosphere in the top view
3dsmax-model-crystal-ball-rays-tutorial013

[12]-Use the following setting set Omni & Camera like image as shown below
3dsmax-model-crystal-ball-rays-tutorial014

3dsmax-model-crystal-ball-rays-tutorial015

3dsmax-model-crystal-ball-rays-tutorial016

[13]-Now your image should be like this
3dsmax-model-crystal-ball-rays-tutorial017

[14]-Now press the button (M) you will see the material window is open
Click on the Standard > Glass (Physics_phen) in the Material browser image as shown below
3dsmax-model-crystal-ball-rays-tutorial018

[15]-Now you will see the Glass (Physics_phen) parameter is open Use the following Setting
3dsmax-model-crystal-ball-rays-tutorial019

[16]-Use the following setting make a material like this image as shown below
3dsmax-model-crystal-ball-rays-tutorial020

3dsmax-model-crystal-ball-rays-tutorial021

[17]-Press (8) U will see the effect window is open use the following setting image as shown below
3dsmax-model-crystal-ball-rays-tutorial022

3dsmax-model-crystal-ball-rays-tutorial023

3dsmax-model-crystal-ball-rays-tutorial024

3dsmax-model-crystal-ball-rays-tutorial025

[18]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3dsmax-model-crystal-ball-rays-tutorial026

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BUMP and LIGHT effect in 3d max.

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3ds max studio glass physics pen material effect

Here I will teach you about 3ds max studio glass physics pen material effect

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now press (F10) u will see the Render window is open
Then open the Assign render (palate) click on the (Production) change the property
Like image as shown below
3ds-maxstudio-glass-lume-material1

[2]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Teapot in the top view
3ds-maxstudio-glass lume--material02

[3]-Click on modifier window and applying Shell modifier and use the following setting
3ds-maxstudio-glass-lume-material03

[4]-your object should be like this
3ds-maxstudio-glass-lume-material04

[5]-Now press the button (M) you will see the material window is open
Click on the Standard Button in the material window
3ds-maxstudio-glass-lume-material05

[6]-And you will see the (Material/Map Browser) window is open use the following setting
3ds-maxstudio-glass-lume-materia06

[7]-After use the following setting you will see the (Glass Physics_phen) Material parameter
is open and use the following setting
3ds-maxstudio-glass-lume-material07

[8]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3ds-maxstudio-glass-lume-material08

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3d model max tutorial omni light technique

Here I will teach you about 3d model max tutorial omni light technique

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Teapot in the top view
3d-model-3dsmax-tutorial-omni-light-technique.gif1

[2]-Now your object should be like this in the front view
3d-model-3dsmax-tutorial-omni-light-technique.gif2

[3]-Select the teapot click on modifier window and applying Shell modifier and use the following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif3

[4]-Now again Select the teapot click on modifier window and applying Turbo Smooth modifier and use the following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif4

[5]-Now your object should be like this in the front view
3d-model-3dsmax-tutorial-omni-light-technique.gif5

[6]-Now press the button (M) you will see the material window is open
And click on the Standard Button as shown image below
3d-model-3dsmax-tutorial-omni-light-technique.gif6

[7]-You will see the Material/Map Browser Window is open and select the (Architectural) as shown image below
3d-model-3dsmax-tutorial-omni-light-technique.gif7

[8]-Now open the Templates Palate in the material window and select the Metal as shown image below
3d-model-3dsmax-tutorial-omni-light-technique.gif8

[9]-Now change color like this in the diffuse color
3d-model-3dsmax-tutorial-omni-light-technique.gif9

[10]-Open (Special effect) and Import a map like this and you can import the other maps and use a following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif10

[11]-Press (F9) Now your image should be like this
3d-model-3dsmax-tutorial-omni-light-technique.gif11

[12]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Plane in the top view
3d-model-3dsmax-tutorial-omni-light-technique.gif12

[13]-Now your object should be like this in the Perspective view
3d-model-3dsmax-tutorial-omni-light-technique.gif13
[14]-Now click on the Light > Omni and Use the following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif14

[15]-And Set the omni like this in the front view
3d-model-3dsmax-tutorial-omni-light-technique.gif15

[16]-Select the omni hold the (shift) key and drag it and use a following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif16

[17]-Now your object should be like this in the left view
3d-model-3dsmax-tutorial-omni-light-technique.gif17
[18]-Press (M) & U will see the material window is open and use the following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif18

[19]-Open the Map palette in the material window Put the map in Reflection window (Ray trace)
3d-model-3dsmax-tutorial-omni-light-technique.gif19

[20]-Press (8) & U will see the Environment & Effect window is open then use the following setting
3d-model-3dsmax-tutorial-omni-light-technique.gif20

[21]-After using the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-3dsmax-tutorial-omni-light-technique.gif21

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3d model antique furniture max studio tutorial

Here I will teach you about 3d model antique furniture max studio tutorial

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Shapes > Spline > Line
3d-model-antique-furniture-maxstudio-tutorial1

[2]-Now Create a shape like this with help of line tool
3d-model-antique-furniture-maxstudio-tutorial2

[3]-Click on modifier window and applying Extrude modifier and use the following setting
3d-model-antique-furniture-maxstudio-tutorial3

[4]-Select the object and drag it now U will see open the clone option palate is open
And use the following setting
3d-model-antique-furniture-maxstudio-tutorial4

[5]-Your object should be like this
3d-model-antique-furniture-maxstudio-tutorial5

[6]-Again select the object and drag it now U will see open the clone option palate is open
And use the following setting
3d-model-antique-furniture-maxstudio-tutorial6

[7]-Your object should be like this
3d-model-antique-furniture-maxstudio-tutorial7

[8]-Click on modifier window and applying Extrude modifier and use the following setting
3d-model-antique-furniture-maxstudio-tutorial8

[9]-Your object should be like this
3d-model-antique-furniture-maxstudio-tutorial9

[10]-Now adjust object like this in the left view
3d-model-antique-furniture-maxstudio-tutorial10

[11]-Click on the shape > Extended Spline > W Rectangle
3d-model-antique-furniture-maxstudio-tutorial11

[12]-Create a shape like this in the perspective view
3d-model-antique-furniture-maxstudio-tutorial12

[13]-Click on modifier window and applying Extrude modifier and use the following setting
3d-model-antique-furniture-maxstudio-tutorial13

[14]-Your object should be like this in the perspective view
3d-model-antique-furniture-maxstudio-tutorial14

[15]-Select the upper object and rotate with help of Select & Rotate tool
3d-model-antique-furniture-maxstudio-tutorial15

[16]-Now your object should be like this in the perspective view
3d-model-antique-furniture-maxstudio-tutorial16

[17]-Now press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
3d-model-antique-furniture-maxstudio-tutorial17

[18]-After use the following setting now you will see the final image is ready
And you can create lock with help of spline and assign the as U like finally Press (f9) to see the preview of the image
3d-model-antique-furniture-maxstudio-tutorial18

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3d model max tutorial omni light rays effect

Here I will teach you about 3d model max tutorial omni light rays effect

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > AEC Extended
3d-model-max-tutorial-omni-light-rays-effect1

[2]-Now click on the Foliage and use the following create foliage like this
3d-model-max-tutorial-omni-light-rays-effect2

[3]-Click on the Light in the command panel
3d-model-max-tutorial-omni-light-rays-effect3

[4]-Set the property like this in the omni parameters
3d-model-max-tutorial-omni-light-rays-effect4

[5]-And then set the omni like this front view
3d-model-max-tutorial-omni-light-rays-effect5

[6]-Now select the omni hold the (shift) key and drag it and use a following setting
3d-model-max-tutorial-omni-light-rays-effect6

[7]-Now your image should be like this
3d-model-max-tutorial-omni-light-rays-effect7

[8]-Now use the following setting
3d-model-max-tutorial-omni-light-rays-effect8

[9]-And Set the omni like this
3d-model-max-tutorial-omni-light-rays-effect9

[10]-Now select the omni hold the (shift) key and drag it and use a following setting
3d-model-max-tutorial-omni-light-rays-effect10

[11]-Now your image should be like this
3d-model-max-tutorial-omni-light-rays-effect11

[12]-Use the following setting and create a plane like this
3d-model-max-tutorial-omni-light-rays-effect12

[13]-Now your image should be like this
3d-model-max-tutorial-omni-light-rays-effect13

[14]-Press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to the plane
3d-model-max-tutorial-omni-light-rays-effect14

[15]-Now your image should be like this
3d-model-max-tutorial-omni-light-rays-effect15

[16]-Now press (8) you will see the environment & Effect is open and the following setting
3d-model-max-tutorial-omni-light-rays-effect16

3d-model-max-tutorial-omni-light-rays-effect17

3d-model-max-tutorial-omni-light-rays-effect18

3d-model-max-tutorial-omni-light-rays-effect19

[17]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-max-tutorial-omni-light-rays-effect20

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3d model Rubik cube max studio tutorials

Here I will teach you about 3d model Rubik cube max studio tutorials

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Extended primitives and Using the following Setting
Create a chamfer Box in the top view
3d-model-rubik-cube-maxstudio-tutorials1

[2]-In the Perspective now your image should be like this
3d-model-rubik-cube-maxstudio-tutorials2

[3]-Now select the chamfer boxes hold the (shift) key and drag and use a following setting
3d-model-rubik-cube-maxstudio-tutorials3

[4]-In the front view now your image should be like this
3d-model-rubik-cube-maxstudio-tutorials4

[5]-Again select the chamfer boxes hold the (shift) key and drag and use a following setting
3d-model-rubik-cube-maxstudio-tutorials5

[6]-In the front view now your image should be like this
3d-model-rubik-cube-maxstudio-tutorials6

[7]-Now select the chamfer boxes hold the (shift) key and drag and use a following setting
3d-model-rubik-cube-maxstudio-tutorials7

[8]-In the top view now your image should be like this
3d-model-rubik-cube-maxstudio-tutorials8

[9]-Now click on the Geometry > Extended primitives and Using the following Setting
Create a plane in the front view
3d-model-rubik-cube-maxstudio-tutorials9

[10]-In the Perspective view now your image should be like this
3d-model-rubik-cube-maxstudio-tutorials10

[11]-Now press the button (M) you will see the material window is open
Use a following setting and make a three material like this as shown below then this materiel assign to
The only chamfer boxes
3d-model-rubik-cube-maxstudio-tutorials11

3d-model-rubik-cube-maxstudio-tutorials12

3d-model-rubik-cube-maxstudio-tutorials13

[12]-And now again Use the following setting and make a material like this as shown below
And this material assign to the only plane
3d-model-rubik-cube-maxstudio-tutorials14

3d-model-rubik-cube-maxstudio-tutorials15

[13]-Now your image should be like this
3d-model-rubik-cube-maxstudio-tutorials16

[14]-Now select the chamfer boxes and rotate the object like this as shown below
With the help of (Select and Rotate) tool in the control panel
3d-model-rubik-cube-maxstudio-tutorials17

[15]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-rubik-cube-maxstudio-tutorials18

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3d model spike ball max tutorial

Here I will teach you about 3d model spike ball max tutorial
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Sphere in the Top view
3d-model-spike-ball-max-tutorial1

[2]-Now you’re Sphere Look like This
3d-model-spike-ball-max-tutorial2

[3]-Now click on Geometry > Standard primitives and Using the following Setting
Create a Cone in the Top view
3d-model-spike-ball-max-tutorial3

[4]-Now you’re Sphere Look like This
3d-model-spike-ball-max-tutorial4

[5]-Select the cone and Click on the Geometry > Compound object > Scatter
3d-model-spike-ball-max-tutorial5

[6]-Now you will see the Scatter window is open and Click on the (Pick Distribution Object)
And again click on the sphere front view
3d-model-spike-ball-max-tutorial6

[7]-Now Your Image should be like this
3d-model-spike-ball-max-tutorial7

[8]-Select the object and use the following setting
3d-model-spike-ball-max-tutorial8

[9]-after use the following setting your image should be like this
3d-model-spike-ball-max-tutorial9

[10]-Use the following setting and create a plane
3d-model-spike-ball-max-tutorial10

[11]-After creating a plane and now put plane like this in the front view
3d-model-spike-ball-max-tutorial11

[12]-Now again create a plane with following size
3d-model-spike-ball-max-tutorial12

[13]-Now set the plane like this in the perspective view
3d-model-spike-ball-max-tutorial13

[14]-Now Make a material like this and assign to the ball
3d-model-spike-ball-max-tutorial14

3d-model-spike-ball-max-tutorial15

[15]-Now again make a material like this and use the following setting this material assign to the background
3d-model-spike-ball-max-tutorial16

[16]-Make a material like this and use the following setting this material assign to the Bottom plane
3d-model-spike-ball-max-tutorial17

[17]-Now After assign the material press (F9) to see the preview of the image

3d-model-spike-ball-max-tutorial18

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