tutorialqueen.com

3D Studio MAX Tutorials and 3d Models for Free


3d model cool locket studio tutorial

Here I will teach you about 3dsmax 3dmodelcoollocket studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelcoollocket-studio-tutorial1

3dsmax-3dmodelcoollocket-studio-tutorial2

3dsmax-3dmodelcoollocket-studio-tutorial3

[2]-Now click on the Shape > Spline > NGon and use the following setting create a shape in the Front view
And applying the Bevel Modifier use the following setting
3dsmax-3dmodelcoollocket-studio-tutorial4

3dsmax-3dmodelcoollocket-studio-tutorial5

3dsmax-3dmodelcoollocket-studio-tutorial6

[3]-Now click on the Mirror button and use the following Setting now your object should be like this
3dsmax-3dmodelcoollocket-studio-tutorial7

3dsmax-3dmodelcoollocket-studio-tutorial8

3dsmax-3dmodelcoollocket-studio-tutorial9

[4]-Click on the Geometry > Standard primitives > Geosphere and set like this
3dsmax-3dmodelcoollocket-studio-tutorial10

3dsmax-3dmodelcoollocket-studio-tutorial11

[5]-Select the Geosphere press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set like this in the front view
3dsmax-3dmodelcoollocket-studio-tutorial12

3dsmax-3dmodelcoollocket-studio-tutorial13

[6]-Now click on the Shape > Spline > Circle and use the following setting create a Circle in the front view
Open the rendering parameter select the circle press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set like this in the front view
3dsmax-3dmodelcoollocket-studio-tutorial14

3dsmax-3dmodelcoollocket-studio-tutorial15

3dsmax-3dmodelcoollocket-studio-tutorial16

3dsmax-3dmodelcoollocket-studio-tutorial17

3dsmax-3dmodelcoollocket-studio-tutorial18

[7]-Pick the (select & rotate) tool in the main toolbar rotate like this and after rotate the object your image should be
Like this image as shown below
3dsmax-3dmodelcoollocket-studio-tutorial19

3dsmax-3dmodelcoollocket-studio-tutorial20

3dsmax-3dmodelcoollocket-studio-tutorial21

[8]-Again Select the both circle press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set like this in the front view
3dsmax-3dmodelcoollocket-studio-tutorial22

3dsmax-3dmodelcoollocket-studio-tutorial23

[9]-Again click on the Mirror button and use the following Setting now your object should be like this
3dsmax-3dmodelcoollocket-studio-tutorial24

3dsmax-3dmodelcoollocket-studio-tutorial25

[10]-Now your image should be like this
3dsmax-3dmodelcoollocket-studio-tutorial26

[11]-Now press (M) and you will see the material window is open
I can make three materials in the first & Second material I can import a Stylish jpg map
In the third material I can import a steel map and assign to the given object
3dsmax-3dmodelcoollocket-studio-tutorial27

3dsmax-3dmodelcoollocket-studio-tutorial28

3dsmax-3dmodelcoollocket-studio-tutorial29

[12]-Now press (F12) you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmodelcoollocket-studio-tutorial30

3dsmax-3dmodelcoollocket-studio-tutorial31

3dsmax-3dmodelcoollocket-studio-tutorial32

3dsmax-3dmodelcoollocket-studio-tutorial33

[13]-Add some lighting effect after press (F9) and you will see the final image is ready save the file in your folder
3dsmax-3dmodelcoollocket-studio-tutorial34

3d model Rubik cube max studio tutorials

3d model sand dune max tutorial

3d model converter
3d model creator
3d model design

3d model ancient weapon studio tutorial

Here I will teach you about 3dsmax 3d model ancient weapon studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelancientweapon-studio-tutorial1

3dsmax-3dmodelancientweapon-studio-tutorial2

3dsmax-3dmodelancientweapon-studio-tutorial3

[2]-Now click on the Geometry > Standard primitives > Tube Use the following Setting creates a two Tube like this
In the front view
3dsmax-3dmodelancientweapon-studio-tutorial4

3dsmax-3dmodelancientweapon-studio-tutorial5

[3]-Your object should be like this
3dsmax-3dmodelancientweapon-studio-tutorial6

[4]-Select the Tube Right select Editable poly and select the polygon mode in the Editable poly
3dsmax-3dmodelancientweapon-studio-tutorial7

3dsmax-3dmodelancientweapon-studio-tutorial8

[5]-Make a selection like this
3dsmax-3dmodelancientweapon-studio-tutorial9

[6]-Then click on the Extrude button
3dsmax-3dmodelancientweapon-studio-tutorial10

[7]-Now you will see Extrude parameter palette is open Use the following Setting
3dsmax-3dmodelancientweapon-studio-tutorial11

[8]-Your object should be like this
3dsmax-3dmodelancientweapon-studio-tutorial12

[9]-Select the Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your object should be like this
3dsmax-3dmodelancientweapon-studio-tutorial13

3dsmax-3dmodelancientweapon-studio-tutorial14

[10]-Now click on the Geometry > Standard primitives > Cylinder Use the following Setting creates a cylinder like this
In the left view set like this image as shown below
3dsmax-3dmodelancientweapon-studio-tutorial15

3dsmax-3dmodelancientweapon-studio-tutorial16

3dsmax-3dmodelancientweapon-studio-tutorial17

[11]-Now create a line and circle in the front view and use the following setting
3dsmax-3dmodelancientweapon-studio-tutorial18

3dsmax-3dmodelancientweapon-studio-tutorial19

[12]-Set the both object like this in the front view
3dsmax-3dmodelancientweapon-studio-tutorial20

[13]-Select the Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your object should be like this image as shown below
3dsmax-3dmodelancientweapon-studio-tutorial21

3dsmax-3dmodelancientweapon-studio-tutorial22

[14]-Now click on the Geometry > Standard primitives > Box and Use the following Setting creates a box like this
In the left view adjust like this image as shown below
3dsmax-3dmodelancientweapon-studio-tutorial23

3dsmax-3dmodelancientweapon-studio-tutorial24

3dsmax-3dmodelancientweapon-studio-tutorial25

[15]-Now click on the Shape > Spline > Line and create a line in the front view
3dsmax-3dmodelancientweapon-studio-tutorial26

3dsmax-3dmodelancientweapon-studio-tutorial27

[16]-Now apply the lathe and shell modifier and use the following setting
3dsmax-3dmodelancientweapon-studio-tutorial28

3dsmax-3dmodelancientweapon-studio-tutorial29

[17]-Now your image should be like this
3dsmax-3dmodelancientweapon-studio-tutorial30

[18]-Now press (M) and you will see the material window is open
I can make four materials in the first material i can import a wood map
In the second material just select the yellow color and give some shining
In the third material just select the black color and give some shining
In the fourth material i can import jpg for plane and also use the tilling option
After use the following setting then material assign to the given object
3dsmax-3dmodelancientweapon-studio-tutorial31

3dsmax-3dmodelancientweapon-studio-tutorial32

3dsmax-3dmodelancientweapon-studio-tutorial33

3dsmax-3dmodelancientweapon-studio-tutorial34

3dsmax-3dmodelancientweapon-studio-tutorial35

[19]-Now add lights as you like press (F9) and you will see the final image is ready
Save the file in your folder

3dsmax-3dmodelancientweapon-studio-tutorial36

3d model converter
3d model creator
3d model design

3d model cartboot studio tutorial

Here I will teach you about 3dsmax 3d model cartboot studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly and box modeling techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelcartboot-studio-tutorial1

3dsmax-3dmodelcartboot-studio-tutorial2

3dsmax-3dmodelcartboot-studio-tutorial3

[2]-Now click on the Geometry > Standard primitives > Tube Use the following Setting creates a two Tube like this
In the front view
3dsmax-3dmodelcartboot-studio-tutorial4

3dsmax-3dmodelcartboot-studio-tutorial5

[3]-Your object should be like this
3dsmax-3dmodelcartboot-studio-tutorial6

[4]-Select the Tube Right select Editable poly and select the polygon mode in the Editable poly
3dsmax-3dmodelcartboot-studio-tutorial7

3dsmax-3dmodelcartboot-studio-tutorial8

[5]-Make a selection like this
3dsmax-3dmodelcartboot-studio-tutorial9

[6]-Then click on the Extrude button
3dsmax-3dmodelcartboot-studio-tutorial10

[7]-Now you will see Extrude parameter palette is open Use the following Setting
3dsmax-3dmodelcartboot-studio-tutorial11

[8]-Your object should be like this
3dsmax-3dmodelcartboot-studio-tutorial12

[9]-Select the Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your object should be like this
3dsmax-3dmodelcartboot-studio-tutorial13

3dsmax-3dmodelcartboot-studio-tutorial14

[10]-Now click on the Geometry > Standard primitives > Cylinder Use the following Setting creates a Cylinder like this
In the left view
3dsmax-3dmodelcartboot-studio-tutorial15

3dsmax-3dmodelcartboot-studio-tutorial16

[11]-Set like this in the top view image as shown below
3dsmax-3dmodelcartboot-studio-tutorial17

[12]-Now click on the Geometry > Standard primitives > Box Use the following Setting creates a box like this
In the top view Set like this in the top view image as shown below
3dsmax-3dmodelcartboot-studio-tutorial18

3dsmax-3dmodelcartboot-studio-tutorial19

3dsmax-3dmodelcartboot-studio-tutorial20

[13]-Use the following Setting again create box in the top view
3dsmax-3dmodelcartboot-studio-tutorial21

[14]-Select the Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your object should be like this
3dsmax-3dmodelcartboot-studio-tutorial22

3dsmax-3dmodelcartboot-studio-tutorial23

[15]-Now click on the Geometry > Standard primitives > Cylinder Use the following Setting creates a Cylinder like this
In the left view and set like this
3dsmax-3dmodelcartboot-studio-tutorial24

3dsmax-3dmodelcartboot-studio-tutorial25

[16]-Select the Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your object should be like this
3dsmax-3dmodelcartboot-studio-tutorial26

3dsmax-3dmodelcartboot-studio-tutorial27

[17]-Use the following setting again create a cylinder in the front view and set like this image as shown below
3dsmax-3dmodelcartboot-studio-tutorial28

3dsmax-3dmodelcartboot-studio-tutorial29

[18]-Now press (M) and you will see the material window is open
I can make two materials in the first material i can import a wood map
In the second material just i can import a bricks map and increase tiling option
3dsmax-3dmodelcartboot-studio-tutorial30

3dsmax-3dmodelcartboot-studio-tutorial31

[19]-Now add lights as you like press (F9) and you will see the final image is ready
Save the file in your folder
3dsmax-3dmodelcartboot-studio-tutorial32

3d model converter
3d model creator
3d model design

3dsmax 3d model spoon studio tutorial

Here I will tell you about 3dsmax 3dmodel spoon studio tutorial.
I have used following techniques in this 3ds max tutorial.
FFD Box modifier technique.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelspoon-studio-tutorial1

3dsmax-3dmodelspoon-studio-tutorial2

3dsmax-3dmodelspoon-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > box use the following setting
Create a box in the top view and set like this
3dsmax-3dmodelspoon-studio-tutorial4

3dsmax-3dmodelspoon-studio-tutorial5

3dsmax-3dmodelspoon-studio-tutorial6

[3]-Now apply the FFD Box modifier with 4×12x4 these number of point
3dsmax-3dmodelspoon-studio-tutorial7

[4]-Now select the control point and select the point drag like this
3dsmax-3dmodelspoon-studio-tutorial8

3dsmax-3dmodelspoon-studio-tutorial9

3dsmax-3dmodelspoon-studio-tutorial10

[5]-Again set the point like this in the top view
3dsmax-3dmodelspoon-studio-tutorial11

[6]-Now select the point like this
3dsmax-3dmodelspoon-studio-tutorial12

[7]-Drag like this in the left view
3dsmax-3dmodelspoon-studio-tutorial13

[8]-Now your spoon should be like this
3dsmax-3dmodelspoon-studio-tutorial14

[9]-Then apply the Mesh Smooth Modifier and use the following setting
3dsmax-3dmodelspoon-studio-tutorial15

[10]-Now your spoon should be like this
3dsmax-3dmodelspoon-studio-tutorial16

[11]-Click on the Light > Standard > Omni and use the following setting
3dsmax-3dmodelspoon-studio-tutorial17

3dsmax-3dmodelspoon-studio-tutorial18

[12]-Now set the Omni like this
3dsmax-3dmodelspoon-studio-tutorial19

[13]-Click on the Camera > Standard > Target and use the following setting
3dsmax-3dmodelspoon-studio-tutorial20

3dsmax-3dmodelspoon-studio-tutorial21

[14]-Now set the Camera like this
3dsmax-3dmodelspoon-studio-tutorial22

[15]-Press (M) and you will see the material window is open
An import a map Steel map and give some shining now assign to the spoon
3dsmax-3dmodelspoon-studio-tutorial23

[16]-After assign material press (F9) you will see the final image is ready
Save the file in your folder
3dsmax-3dmodelspoon-studio-tutorial24

3d model converter
3d model creator
3d model design

3ds max 3d pure cloth effect studio tutorial

Here I will tell you about 3ds max 3d pure cloth effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How create real cloth effect with help of cloth Modifier techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dpureclotheffect-studio-tutorial1

3dsmax-3dpureclotheffect-studio-tutorial2

3dsmax-3dpureclotheffect-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a Cylinder in the top view
3dsmax-3dpureclotheffect-studio-tutorial4

3dsmax-3dpureclotheffect-studio-tutorial5

[3]-Select the Cylinder right click and select the Editable poly
Then select the vertex mode in the Editable poly and set the vertex like this in the front view
3dsmax-3dpureclotheffect-studio-tutorial6

3dsmax-3dpureclotheffect-studio-tutorial7

[4]-Click on the Geometry > Standard primitives > Plane and use the following setting
Set the plane like this in the front view
3dsmax-3dpureclotheffect-studio-tutorial8

3dsmax-3dpureclotheffect-studio-tutorial9

[5]-Now apply the Cloth Modifier and select the (Group) mode then make a selection like this
And click on the (Make Group) Button then click on the (Node)
3dsmax-3dpureclotheffect-studio-tutorial10

3dsmax-3dpureclotheffect-studio-tutorial11

3dsmax-3dpureclotheffect-studio-tutorial12

3dsmax-3dpureclotheffect-studio-tutorial13

3dsmax-3dpureclotheffect-studio-tutorial14

[6]-Now select the Plane and applying the shell and Mesh Smooth use the following setting
your flag should like this
3dsmax-3dpureclotheffect-studio-tutorial15

3dsmax-3dpureclotheffect-studio-tutorial16

3dsmax-3dpureclotheffect-studio-tutorial17

[7]-Click on the Space Warps > Forces > Gravity and use the following setting
Set the Gravity icon like this in the front view
3dsmax-3dpureclotheffect-studio-tutorial18

3dsmax-3dpureclotheffect-studio-tutorial19

3dsmax-3dpureclotheffect-studio-tutorial20

[8]-Click on the Space Warps > Forces > Wind and use the following setting
Set the Wind icon like this in the front view
3dsmax-3dpureclotheffect-studio-tutorial21

3dsmax-3dpureclotheffect-studio-tutorial22

3dsmax-3dpureclotheffect-studio-tutorial23

[9]-Select the Plane click on the (object properties) button and use the following setting
3dsmax-3dpureclotheffect-studio-tutorial24

3dsmax-3dpureclotheffect-studio-tutorial25

[10]-Select the Plane click on the (Cloth forces) button you will see the forces window is open
Then select the forces and drag to the (Forces in Simulation) and click ok
3dsmax-3dpureclotheffect-studio-tutorial26

3dsmax-3dpureclotheffect-studio-tutorial27

3dsmax-3dpureclotheffect-studio-tutorial28

[11]-Now click on the Simulate Button and simulate object at 45 frames like this
Now your flag should like this
3dsmax-3dpureclotheffect-studio-tutorial29

3dsmax-3dpureclotheffect-studio-tutorial30

3dsmax-3dpureclotheffect-studio-tutorial31

3dsmax-3dpureclotheffect-studio-tutorial32

[12]-Press (M) and you will see the material window is open
I can make three materials
In the first material I can import steel map for the pipe
In the second material I make a gradient like this for the background
In the third material I can import an American flag bitmap
3dsmax-3dpureclotheffect-studio-tutorial33

3dsmax-3dpureclotheffect-studio-tutorial34

3dsmax-3dpureclotheffect-studio-tutorial35

3dsmax-3dpureclotheffect-studio-tutorial36

3dsmax-3dpureclotheffect-studio-tutorial37

[13]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
3dsmax-3dpureclotheffect-studio-tutorial38

3d model converter
3d model creator
3d model design

3d model pool studio tutorial

Here I will tell you about 3dsmax 3d model pool studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling technique.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelpool-studio-tutorial1

3dsmax-3dmodelpool-studio-tutorial2

3dsmax-3dmodelpool-studio-tutorial3

[2]-Now click on the Shape > Spline > Rectangle and use the following setting
Create a Rectangle in the Top view open the Rendering parameter set the (thikness: 13)
Now your image should like this
3dsmax-3dmodelpool-studio-tutorial4

3dsmax-3dmodelpool-studio-tutorial5

3dsmax-3dmodelpool-studio-tutorial6

3dsmax-3dmodelpool-studio-tutorial7

[3]-Now create plane in the Top view then set the plane like this Image as shown below
3dsmax-3dmodelpool-studio-tutorial8

3dsmax-3dmodelpool-studio-tutorial9

[4]-Now click on the Shape > Spline > Line and create a line in the front view
3dsmax-3dmodelpool-studio-tutorial10

3dsmax-3dmodelpool-studio-tutorial11

[5]-Applying the Bevel Modifier and use the following setting
After use the following setting your image should be like this in the left view
3dsmax-3dmodelpool-studio-tutorial12

3dsmax-3dmodelpool-studio-tutorial13

3dsmax-3dmodelpool-studio-tutorial14

[6]-Again create a line in the front view and applying bevel modifier
and use the following setting your image should like this in the left view
3dsmax-3dmodelpool-studio-tutorial15

3dsmax-3dmodelpool-studio-tutorial16

3dsmax-3dmodelpool-studio-tutorial17

3dsmax-3dmodelpool-studio-tutorial18

[7]-Click on the Shape > Spline > Line and create a shape like this in the front view
Then applying the Lathe & Shell modifier and use the following setting
your shape should be like this
3dsmax-3dmodelpool-studio-tutorial19

3dsmax-3dmodelpool-studio-tutorial20

3dsmax-3dmodelpool-studio-tutorial21

3dsmax-3dmodelpool-studio-tutorial22

3dsmax-3dmodelpool-studio-tutorial23

[8]-Select the Shape press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set the shape like this in the Top view
3dsmax-3dmodelpool-studio-tutorial24

3dsmax-3dmodelpool-studio-tutorial25

[9]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a Cylinder in the top view and set like this
3dsmax-3dmodelpool-studio-tutorial26

3dsmax-3dmodelpool-studio-tutorial27

[10]-Select the Cylinder press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set the Cylinder like this in the Top view
3dsmax-3dmodelpool-studio-tutorial28

3dsmax-3dmodelpool-studio-tutorial29

[11]-Now select the border of the pool then Geometry > Compound object > Boolean > Pick Operand B
Use the following setting your image should like this
3dsmax-3dmodelpool-studio-tutorial30

3dsmax-3dmodelpool-studio-tutorial31

3dsmax-3dmodelpool-studio-tutorial32

[12]-Now repeat the step for five times your image should be like this
3dsmax-3dmodelpool-studio-tutorial33

[13]-Now click on the Geometry > Standard primitives > Sphere creates a Sphere like this
In the Top view your image should be like this
3dsmax-3dmodelpool-studio-tutorial34

3dsmax-3dmodelpool-studio-tutorial35

3dsmax-3dmodelpool-studio-tutorial36

[14]-Select the sphere press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set the Sphere like this in the Left view
3dsmax-3dmodelpool-studio-tutorial37

3dsmax-3dmodelpool-studio-tutorial38

[15]-Now press (M) and you will see the material window is open
Now make a five material for the balls pick the different color and give some shinning
3dsmax-3dmodelpool-studio-tutorial39

3dsmax-3dmodelpool-studio-tutorial40

3dsmax-3dmodelpool-studio-tutorial41

3dsmax-3dmodelpool-studio-tutorial42 3dsmax-3dmodelpool-studio-tutorial43

[16]-Now in the sixth material I can import snooker cloth assign to the object
3dsmax-3dmodelpool-studio-tutorial44

[17]-Now add some lights press (F9) and you will see the final image is ready
Save the file in your folder
3dsmax-3dmodelpool-studio-tutorial45

3d model converter
3d model creator
3d model design

3d model nuts studio tutorial

Here I will tell you about 3dsmax 3d model nuts studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly and shell modifier techniques.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelnuts-studio-tutorial1

3dsmax-3dmodelnuts-studio-tutorial2

3dsmax-3dmodelnuts-studio-tutorial3

[2]-Now click on the Shape > Spline > NGon and use the following setting
Create a NGon in the top view
3dsmax-3dmodelnuts-studio-tutorial4

3dsmax-3dmodelnuts-studio-tutorial5

3dsmax-3dmodelnuts-studio-tutorial6

[3]-Applying the bevel modifier and use the following setting now your image should like this in the perspective view
3dsmax-3dmodelnuts-studio-tutorial6

3dsmax-3dmodelnuts-studio-tutorial7

3dsmax-3dmodelnuts-studio-tutorial8

[4]-Now click on the Geometry > Standard primitives > cylinder and use the following setting create a
Cylinder like this in the top view
3dsmax-3dmodelnuts-studio-tutorial9

3dsmax-3dmodelnuts-studio-tutorial10

3dsmax-3dmodelnuts-studio-tutorial11

[5]-Select the Cylinder press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now hide second Cylinder
3dsmax-3dmodelnuts-studio-tutorial12

[6]-Select the first cylinder Click on the Geometry > Compound object > Boolean > Pick Operand B
Then use the following setting your object should be like this
3dsmax-3dmodelnuts-studio-tutorial13

3dsmax-3dmodelnuts-studio-tutorial14

3dsmax-3dmodelnuts-studio-tutorial15

[7]-Now select the hide cylinder and apply the twist modifier your cylinder should be like this
3dsmax-3dmodelnuts-studio-tutorial16

3dsmax-3dmodelnuts-studio-tutorial17

[8]-Select the cylinder Right selects Editable poly and selects the polygon mode in the Editable poly
And make a selection like this Press Delete your cylinder like this in the top view
3dsmax-3dmodelnuts-studio-tutorial18

3dsmax-3dmodelnuts-studio-tutorial19

3dsmax-3dmodelnuts-studio-tutorial20

[9]-Now set like this in the Front and perspective view
3dsmax-3dmodelnuts-studio-tutorial21

3dsmax-3dmodelnuts-studio-tutorial22

[10]-Now press (M) and you will see the material window is open
I can import a steel brush map and give some shining then assign to the nuts
In the second material I can import a black map and assign to the plane
3dsmax-3dmodelnuts-studio-tutorial23

3dsmax-3dmodelnuts-studio-tutorial24

[11]-After assign the material press (F9) you will see the final image is ready save the file in your folder
3dsmax-3dmodelnuts-studio-tutorial25

3d model converter
3d model creator
3d model design

3d Model hydrant studio tutorial

Here I will tell you about 3dsmax 3dmodelhydrant studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly modifier modeling.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelhydrant-studio-tutorial1

3dsmax-3dmodelhydrant-studio-tutorial2

3dsmax-3dmodelhydrant-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a cylinder in the top view and set like this
3dsmax-3dmodelhydrant-studio-tutorial4

3dsmax-3dmodelhydrant-studio-tutorial5

3dsmax-3dmodelhydrant-studio-tutorial6

[3]-Now apply the Editable poly modifier Select the polygon mode then make a selection like this
Click on the Extrude button and you will see the Extrude pallets is open use the following setting
Your cylinder should like this
3dsmax-3dmodelhydrant-studio-tutorial7

3dsmax-3dmodelhydrant-studio-tutorial8

3dsmax-3dmodelhydrant-studio-tutorial9

3dsmax-3dmodelhydrant-studio-tutorial10

3dsmax-3dmodelhydrant-studio-tutorial11

[4]-Again make selection like this and use the following setting
Your cylinder should like this
3dsmax-3dmodelhydrant-studio-tutorial12

3dsmax-3dmodelhydrant-studio-tutorial13

3dsmax-3dmodelhydrant-studio-tutorial14

[5]-make selection like this and use the following setting
Your cylinder should like this
3dsmax-3dmodelhydrant-studio-tutorial15

3dsmax-3dmodelhydrant-studio-tutorial16

3dsmax-3dmodelhydrant-studio-tutorial17

[6]-make selection like this and use the following setting
Your cylinder should like this
3dsmax-3dmodelhydrant-studio-tutorial18

3dsmax-3dmodelhydrant-studio-tutorial19

3dsmax-3dmodelhydrant-studio-tutorial20

[7]-make selection like this and use the following setting
Your cylinder should like this
3dsmax-3dmodelhydrant-studio-tutorial21

3dsmax-3dmodelhydrant-studio-tutorial22

3dsmax-3dmodelhydrant-studio-tutorial23

3dsmax-3dmodelhydrant-studio-tutorial24

[8]-Now apply the Editable poly modifier Select the Vertex mode then make a selection like this
Now drag like this
3dsmax-3dmodelhydrant-studio-tutorial25

3dsmax-3dmodelhydrant-studio-tutorial26

3dsmax-3dmodelhydrant-studio-tutorial27

[9]-Now pick the Select and Uniform Scale tool in the Main toolbar Drag into it
Then same treatment for second
Your cylinder should like this
3dsmax-3dmodelhydrant-studio-tutorial28

3dsmax-3dmodelhydrant-studio-tutorial29

3dsmax-3dmodelhydrant-studio-tutorial30

3dsmax-3dmodelhydrant-studio-tutorial31

3dsmax-3dmodelhydrant-studio-tutorial32

[10]-Then apply the Turbo Smooth Modifier and use the following setting
3dsmax-3dmodelhydrant-studio-tutorial33

[11]-Now Create a cylinder and line like this then apply the Extrude, Turbo Smooth, and Shell Modifier and use the following setting
3dsmax-3dmodelhydrant-studio-tutorial34

3dsmax-3dmodelhydrant-studio-tutorial35

3dsmax-3dmodelhydrant-studio-tutorial36

3dsmax-3dmodelhydrant-studio-tutorial37

3dsmax-3dmodelhydrant-studio-tutorial38

3dsmax-3dmodelhydrant-studio-tutorial39

[12]-Now Create NGon and use the following setting then apply the Extrude Modifier
Set like this
3dsmax-3dmodelhydrant-studio-tutorial40

3dsmax-3dmodelhydrant-studio-tutorial41

3dsmax-3dmodelhydrant-studio-tutorial42

[13]-Select the set of the object holds the (Shift key) drag it and release you will see clone window is open
Use the following setting
3dsmax-3dmodelhydrant-studio-tutorial43

3dsmax-3dmodelhydrant-studio-tutorial44

[14]-Press (M) and you will see the material window is open
I can Make a three material In the First & Second material Pick color and give some shinning
Then in the third material just import a Bricks jpg use the following setting then assign the given object
3dsmax-3dmodelhydrant-studio-tutorial45

3dsmax-3dmodelhydrant-studio-tutorial46

3dsmax-3dmodelhydrant-studio-tutorial47

3dsmax-3dmodelhydrant-studio-tutorial48

[15]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
3dsmax-3dmodelhydrant-studio-tutorial49

3D model microphone max studio tutorial in 3D max.

3D model ice donuts max studio tutorial in 3d max.

3d model converter
3d model creator
3d model design

3dmodel film studio light tutorial

Here I will teach you about 3dsmax 3dmodel film studio light tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelfilmstudiolight-studio-tutorial1

3dsmax-3dmodelfilmstudiolight-studio-tutorial2

3dsmax-3dmodelfilmstudiolight-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Sphere and use the following setting
Create a Sphere Like this in the top and set the sphere like this in the front view
3dsmax-3dmodelfilmstudiolight-studio-tutorial4

3dsmax-3dmodelfilmstudiolight-studio-tutorial5

3dsmax-3dmodelfilmstudiolight-studio-tutorial6

[3]-Now click on the Shape > Spline > Line and create a line in the front view
And open the rendering parameter and use the following setting
Your object should like this in the front view
3dsmax-3dmodelfilmstudiolight-studio-tutorial7

3dsmax-3dmodelfilmstudiolight-studio-tutorial8

3dsmax-3dmodelfilmstudiolight-studio-tutorial9

3dsmax-3dmodelfilmstudiolight-studio-tutorial10

[4]-Select the Line press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your line should be like this image as shown below
3dsmax-3dmodelfilmstudiolight-studio-tutorial11

3dsmax-3dmodelfilmstudiolight-studio-tutorial12

[5]-Now click on the Shape > Spline > Line and create a line in the front view
And open the rendering parameter and use the following setting
Your object should like this in the front view
3dsmax-3dmodelfilmstudiolight-studio-tutorial13

3dsmax-3dmodelfilmstudiolight-studio-tutorial14

3dsmax-3dmodelfilmstudiolight-studio-tutorial15

[6]-Use the following setting create a chamfer cylinder in the front view
And set the chamfer cylinder like this in the top view
3dsmax-3dmodelfilmstudiolight-studio-tutorial16

3dsmax-3dmodelfilmstudiolight-studio-tutorial17

[7]-Use the following setting create a box in the front view
And set the boxlike this in the top view
3dsmax-3dmodelfilmstudiolight-studio-tutorial18

3dsmax-3dmodelfilmstudiolight-studio-tutorial19

[8]-Now click on the Shape > Spline > Line and create a line in the front view
And open the rendering parameter and use the following setting
3dsmax-3dmodelfilmstudiolight-studio-tutorial20

3dsmax-3dmodelfilmstudiolight-studio-tutorial21

3dsmax-3dmodelfilmstudiolight-studio-tutorial22

[9]-Use the following setting create a Sphere in the top view
Set the Sphere like this in the front view
3dsmax-3dmodelfilmstudiolight-studio-tutorial23

3dsmax-3dmodelfilmstudiolight-studio-tutorial24

[10]-Select the Sphere press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your line should be like this image as shown below
3dsmax-3dmodelfilmstudiolight-studio-tutorial25

3dsmax-3dmodelfilmstudiolight-studio-tutorial26

[11]-Use the following setting create a Cylinder in the top view
Put the cylinder in the box
3dsmax-3dmodelfilmstudiolight-studio-tutorial27

[12]-Then select the Box and click on the Geometry > Compound Object > Boolean > Pick Operand B
And use the following setting your object should like this in the perspective view
3dsmax-3dmodelfilmstudiolight-studio-tutorial28

3dsmax-3dmodelfilmstudiolight-studio-tutorial29

3dsmax-3dmodelfilmstudiolight-studio-tutorial30

[13]-Use the following setting create a Cylinder in the front view
Set the cylinder like this in the top view
3dsmax-3dmodelfilmstudiolight-studio-tutorial31

3dsmax-3dmodelfilmstudiolight-studio-tutorial32

[14]-Now add lights as you like press (F9) and you will see the final image is ready
Save the file in your folder

3dsmax-3dmodelfilmstudiolight-studio-tutorial33

3D model USB flash drive max studio tutorial in 3D max.

3D model bowl flower vase tutorial in 3D max

3d model converter
3d model creator
3d model design

3ds max studio glass physics pen material effect

Here I will teach you about 3ds max studio glass physics pen material effect

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now press (F10) u will see the Render window is open
Then open the Assign render (palate) click on the (Production) change the property
Like image as shown below
3ds-maxstudio-glass-lume-material1

[2]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Teapot in the top view
3ds-maxstudio-glass lume--material02

[3]-Click on modifier window and applying Shell modifier and use the following setting
3ds-maxstudio-glass-lume-material03

[4]-your object should be like this
3ds-maxstudio-glass-lume-material04

[5]-Now press the button (M) you will see the material window is open
Click on the Standard Button in the material window
3ds-maxstudio-glass-lume-material05

[6]-And you will see the (Material/Map Browser) window is open use the following setting
3ds-maxstudio-glass-lume-materia06

[7]-After use the following setting you will see the (Glass Physics_phen) Material parameter
is open and use the following setting
3ds-maxstudio-glass-lume-material07

[8]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3ds-maxstudio-glass-lume-material08

3D model spinner max studio tutorial in 3D Max

 3D model match box max studio tutorial in 3D max.

3d model 3ds

3d model cars

3d model creator

  • Archives

  • Categories

    • Your Ads Here
    • Your Ads Here
    • Your Ads Here