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3ds max studio glass crystal effect

Here I will teach you about 3ds max studio glass crystal effect

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Box in the front view
3ds-maxstudio-glass-crystal-effect1

[2]-Now click on modifier window and applying Spherify modifier and use the following setting
3ds-maxstudio-glass-crystal-effect2

[3]-Now object should be like this
3ds-maxstudio-glass-crystal-effect3

[4]-Select the object Right click and select the Editable poly
3ds-maxstudio-glass-crystal-effect4

[5]-Now you will see your object convert into the Editable poly like as image shown below
3ds-maxstudio-glass-crystal-effect5

[6]-Select the polygon mode in the Editable poly
3ds-maxstudio-glass-crystal-effect6

[7]-And click on the (insert) in the Editable poly parameters use the following setting
3ds-maxstudio-glass-crystal-effect7

[8]-Again click on the (Extrude) in the Editable poly parameters use the following setting
3ds-maxstudio-glass-crystal-effect8

[9]-Now click on modifier window and applying (Turbo Smooth) modifier and use the following setting
3ds-maxstudio-glass-crystal-effect9

[10]-Now object should be like this
3ds-maxstudio-glass-crystal-effect10

[11]-Now press the button (M) you will see the material window is open
Use the following setting image as shown below
3ds-maxstudio-glass-crystal-effect11

3ds-maxstudio-glass-crystal-effect12

3ds-maxstudio-glass-crystal-effect13

3ds-maxstudio-glass-crystal-effect14

[12]-press (8) u will see the Environment & Effect window is open and use the following setting
3ds-maxstudio-glass-crystal-effect15

[13]-Now you will see the final image is ready press (f9) to see the preview of the image
3ds-maxstudio-glass-crystal-effect16

3D model chessboard.

 3D model tumblers max studio tutorials in 3d max.

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3D model background shading effect

Here I will teach you about 3dmodel background shading effect

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry >Standard primitives and Using the following Setting
Create a plane like this in the top view
3dmodel-background-shading-effect1
[2]-Now your plane should be like this
3dmodel-background-shading-effect2
[3]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Box in the front view
3dmodel-background-shading-effect3

[4]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a cylinder in the front view
3dmodel-background-shading-effect4

[5]-select the box hold the (shift) key and drag it and use a following setting
3dmodel-background-shading-effect5

[6]-After Using the following Setting in the perspective your image should be like this
3dmodel-background-shading-effect6

[7]-Select the box click on the Geometry >Compound object > Boolean
3dmodel-background-shading-effect7
[8]-Click on the (Pick Operand B) in the Boolean window this step applying three times
3dmodel-background-shading-effect8

[9]-Now your image should be like this step applying three times
3dmodel-background-shading-effect9

[10]-Now your image should be like this
3dmodel-background-shading-effect10

[11]-Click on the Geometry >Standard primitives and Using the following Setting
Create a plane like this in the top view
3dmodel-background-shading-effect11
[12]-Put the sphere like this as shown below
3dmodel-background-shading-effect12

[13]-Now press the button (M) you will see the material window is open
Import a Checker map in the material browse palette and use a following setting
This material assign to the plane
3dmodel-background-shading-effect13

3dmodel-background-shading-effect14

[14]-Again import a map like this and you can import the other maps and use a following setting
This material assign to the both box & sphere
3dmodel-background-shading-effect15

3dmodel-background-shading-effect16

[15]-After assign material now you will see the final image is ready
Press (f9) to see the preview of the image
3dmodel-background-shading-effect17

3D model toy cart max studio tutorial in 3D max.

 3D model book max studio tutorial in 3D max

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3d model barstool max studio tutorial

Here I will teach you about 3d model barstool max studio tutorial

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Shapes now you will see shape palate is open
3d-model-barstool-maxstudio-tutorial1

[2]-Create shape like this with help of line tool & in the front view
3d-model-barstool-maxstudio-tutorial2

[3]-Now click on modifier window and applying Lathe modifier and use the following setting
3d-model-barstool-maxstudio-tutorial3

[4]-Now again click on modifier window and applying Shell modifier and use the following setting
3d-model-barstool-maxstudio-tutorial4

[5]-Now your object should be like this
3d-model-barstool-maxstudio-tutorial5

[6]-Now click on the Geometry > Extended primitives and Using the following Setting
Create a Chamfer cylinder in the top view
3d-model-barstool-maxstudio-tutorial6

[7]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a cylinder in the top view
3d-model-barstool-maxstudio-tutorial7

[8]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a plane in the top view
3d-model-barstool-maxstudio-tutorial8

[9]-After use the following setting now your object should be like this
3d-model-barstool-maxstudio-tutorial9

[10]-Now press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to only the Bar stool
3d-model-barstool-maxstudio-tutorial10

[11]-Again make a material like this as shown below and this material assign to the plane
3d-model-barstool-maxstudio-tutorial11

[12]-Now click on the Environment in the control panel & u will see Environment palette is open use the following setting
3d-model-barstool-maxstudio-tutorial12

[13]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-barstool-maxstudio-tutorial13

3D model toy train max studio tutorials in 3D max 

3D model night lamp shade effect max studio tutorials in 3d max.

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3d model maker

3dmodel link chain max studio tutorial

Here I will teach you about 3dmodel link chain max studio tutorial

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Shapes now you will see shape palate is open
3dmodel-link-chain-max-studio-tutorial1

[2]-Use the following Setting Create a Rectangle like this with help of Rectangle tool & in the front view
3dmodel-link-chain-max-studio-tutorial2

[3]-Now your image should be like this
3dmodel-link-chain-max-studio-tutorial3

[4]-Select the rectangle click on the modifier you will see the rectangle properties is open
And open the rendering palette use the following Setting
3dmodel-link-chain-max-studio-tutorial4

[5]-Now your image should be like this
3dmodel-link-chain-max-studio-tutorial5

[6]-Click on the Hierarchy > Affect Pivot Only
3dmodel-link-chain-max-studio-tutorial6

[7]-Select the Pivot Point and Drag to the Corner like as shown below
3dmodel-link-chain-max-studio-tutorial7

[8]-Now click on the Tool > Array and you will see Array window is open
Use the following Setting
3dmodel-link-chain-max-studio-tutorial8

[9]-After use the following setting your image should be like this
3dmodel-link-chain-max-studio-tutorial9

[10]-Now press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to the chain
3dmodel-link-chain-max-studio-tutorial10

3dmodel-link-chain-max-studio-tutorial11

[11]-After applying the material now you will see the final image is ready
Press (f9) to see the preview of the image
3dmodel-link-chain-max-studio-tutorial12

3dsmax editable poly studio tutorial

 3ds max Boolean effect sphere tutorial

3d model design

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3d model sugar bowl max studio

Here I will teach you about 3d model sugar bowl max studio
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Teapot in the top view
3d-model-sugar-bowl-maxstudio1

[2]-After using the following setting now your image should be like this
3d-model-sugar-bowl-maxstudio2

[3]-Now create a two a plane with following sizes
3d-model-sugar-bowl-maxstudio3

3d-model-sugar-bowl-maxstudio4

[4]-Now adjust the plane like in the front view you will see in the perspective
Your image should be like this
3d-model-sugar-bowl-maxstudio5

3d-model-sugar-bowl-maxstudio6

[5]-Now press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to the only the Teapot
3d-model-sugar-bowl-maxstudio7

[6]-Now click on the map in the material window and use the following setting
3d-model-sugar-bowl-maxstudio8

[7]-Now again create another material use the following setting
And this material assign to the only two planes
3d-model-sugar-bowl-maxstudio9

[8]-After assign the material now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-sugar-bowl-maxstudio10

3D model max studio reflection effect tutorial in 3D max.

3D model max studio pencil tutorial in 3D max.

3d model editor

3d model format

3d model from photo

3dsmax editable poly studio tutorial

Here I will teach you about 3dsmax editable poly studio tutorial

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Shape > Spines line and create a shape like this with the help of line tool
Create a plane in the top view as image shown below
3dsmax-editable-poly-studio-tutorial 01

[2]-Click on modifier window and applying Lathe modifier and use the following setting
3dsmax-editable-poly-studio-tutorial 02

[3]-Again click on modifier window and applying Turbo Smooth modifier and use the following setting
3dsmax-editable-poly-studio-tutorial 03

[4]-your object should be like this in the front & perspective view
3dsmax-editable-poly-studio-tutorial04

3dsmax-editable-poly-studio-tutorial05

[5]-Now press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
As image shown below
3dsmax-editable-poly-studio-tutorial06

3dsmax-editable-poly-studio-tutorial07

[6]-Select the object and right click select the Editable poly mode as image shown below
3dsmax-editable-poly-studio-tutorial08

[7]-Select the polygon mode in the Editable poly as image shown below
3dsmax-editable-poly-studio-tutorial09

[8]-Select the (circular selection region) tool in the main tool bar as image shown below
3dsmax-editable-poly-studio-tutorial010

[9]-Select like this as image shown below
3dsmax-editable-poly-studio-tutorial011

[10]-Your selection should be like this
3dsmax-editable-poly-studio-tutorial012

[11]-Press (8) U will see the environment window is open use the following setting
3dsmax-editable-poly-studio-tutorial013

[12]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3dsmax-editable-poly-studio-tutorial014

3D chemistry model max studio tutorial.

3D model plastic blocks max tutorials in 3D max.

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