tutorialqueen.com

3D Studio MAX Tutorials and 3d Models for Free


3ds max studio glass crystal effect

Here I will teach you about 3ds max studio glass crystal effect

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Box in the front view
3ds-maxstudio-glass-crystal-effect1

[2]-Now click on modifier window and applying Spherify modifier and use the following setting
3ds-maxstudio-glass-crystal-effect2

[3]-Now object should be like this
3ds-maxstudio-glass-crystal-effect3

[4]-Select the object Right click and select the Editable poly
3ds-maxstudio-glass-crystal-effect4

[5]-Now you will see your object convert into the Editable poly like as image shown below
3ds-maxstudio-glass-crystal-effect5

[6]-Select the polygon mode in the Editable poly
3ds-maxstudio-glass-crystal-effect6

[7]-And click on the (insert) in the Editable poly parameters use the following setting
3ds-maxstudio-glass-crystal-effect7

[8]-Again click on the (Extrude) in the Editable poly parameters use the following setting
3ds-maxstudio-glass-crystal-effect8

[9]-Now click on modifier window and applying (Turbo Smooth) modifier and use the following setting
3ds-maxstudio-glass-crystal-effect9

[10]-Now object should be like this
3ds-maxstudio-glass-crystal-effect10

[11]-Now press the button (M) you will see the material window is open
Use the following setting image as shown below
3ds-maxstudio-glass-crystal-effect11

3ds-maxstudio-glass-crystal-effect12

3ds-maxstudio-glass-crystal-effect13

3ds-maxstudio-glass-crystal-effect14

[12]-press (8) u will see the Environment & Effect window is open and use the following setting
3ds-maxstudio-glass-crystal-effect15

[13]-Now you will see the final image is ready press (f9) to see the preview of the image
3ds-maxstudio-glass-crystal-effect16

3D model chessboard.

 3D model tumblers max studio tutorials in 3d max.

3d model editor

3d model format

3d model from photo

3D model background shading effect

Here I will teach you about 3dmodel background shading effect

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry >Standard primitives and Using the following Setting
Create a plane like this in the top view
3dmodel-background-shading-effect1
[2]-Now your plane should be like this
3dmodel-background-shading-effect2
[3]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Box in the front view
3dmodel-background-shading-effect3

[4]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a cylinder in the front view
3dmodel-background-shading-effect4

[5]-select the box hold the (shift) key and drag it and use a following setting
3dmodel-background-shading-effect5

[6]-After Using the following Setting in the perspective your image should be like this
3dmodel-background-shading-effect6

[7]-Select the box click on the Geometry >Compound object > Boolean
3dmodel-background-shading-effect7
[8]-Click on the (Pick Operand B) in the Boolean window this step applying three times
3dmodel-background-shading-effect8

[9]-Now your image should be like this step applying three times
3dmodel-background-shading-effect9

[10]-Now your image should be like this
3dmodel-background-shading-effect10

[11]-Click on the Geometry >Standard primitives and Using the following Setting
Create a plane like this in the top view
3dmodel-background-shading-effect11
[12]-Put the sphere like this as shown below
3dmodel-background-shading-effect12

[13]-Now press the button (M) you will see the material window is open
Import a Checker map in the material browse palette and use a following setting
This material assign to the plane
3dmodel-background-shading-effect13

3dmodel-background-shading-effect14

[14]-Again import a map like this and you can import the other maps and use a following setting
This material assign to the both box & sphere
3dmodel-background-shading-effect15

3dmodel-background-shading-effect16

[15]-After assign material now you will see the final image is ready
Press (f9) to see the preview of the image
3dmodel-background-shading-effect17

3D model toy cart max studio tutorial in 3D max.

 3D model book max studio tutorial in 3D max

3d model editor

3d model format

3d model from photo

3d model sugar bowl max studio

Here I will teach you about 3d model sugar bowl max studio
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Teapot in the top view
3d-model-sugar-bowl-maxstudio1

[2]-After using the following setting now your image should be like this
3d-model-sugar-bowl-maxstudio2

[3]-Now create a two a plane with following sizes
3d-model-sugar-bowl-maxstudio3

3d-model-sugar-bowl-maxstudio4

[4]-Now adjust the plane like in the front view you will see in the perspective
Your image should be like this
3d-model-sugar-bowl-maxstudio5

3d-model-sugar-bowl-maxstudio6

[5]-Now press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to the only the Teapot
3d-model-sugar-bowl-maxstudio7

[6]-Now click on the map in the material window and use the following setting
3d-model-sugar-bowl-maxstudio8

[7]-Now again create another material use the following setting
And this material assign to the only two planes
3d-model-sugar-bowl-maxstudio9

[8]-After assign the material now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-sugar-bowl-maxstudio10

3D model max studio reflection effect tutorial in 3D max.

3D model max studio pencil tutorial in 3D max.

3d model editor

3d model format

3d model from photo

  • Archives

  • Categories

    • Your Ads Here
    • Your Ads Here
    • Your Ads Here