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3d model alarm clock studio tutorial

Here I will Show you about 3dsmax 3d model alarm clock studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline Modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelalarmclock-studio-tutorial1

3dsmax-3dmodelalarmclock-studio-tutorial2

3dsmax-3dmodelalarmclock-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Sphere use the following setting
Create a sphere in the front view and set the sphere like this in the top view
3dsmax-3dmodelalarmclock-studio-tutorial4

3dsmax-3dmodelalarmclock-studio-tutorial5

3dsmax-3dmodelalarmclock-studio-tutorial6

[3]-Now apply the edit poly modifier select the polygon mode in the edit poly modifier
Make a selection like this then press Delete button
3dsmax-3dmodelalarmclock-studio-tutorial7

3dsmax-3dmodelalarmclock-studio-tutorial8

3dsmax-3dmodelalarmclock-studio-tutorial9

[4]-Now apply the Shell & Mesh Smooth Modifier and use the following setting
After use the following setting your object should like this in the perspective view
3dsmax-3dmodelalarmclock-studio-tutorial10

3dsmax-3dmodelalarmclock-studio-tutorial11

3dsmax-3dmodelalarmclock-studio-tutorial12

[5]-Now click on the Shape > Spline > Circle and use the following setting
Create a Circle in the front view then applying the extrude modifier
Set like in the front view your object should like this in the perspective view
3dsmax-3dmodelalarmclock-studio-tutorial13

3dsmax-3dmodelalarmclock-studio-tutorial14

3dsmax-3dmodelalarmclock-studio-tutorial15

3dsmax-3dmodelalarmclock-studio-tutorial16

[6]-use the following setting creates a cylinder like this in the top view
Now apply the edit poly modifier select the polygon mode in the edit poly modifier
Make a selection like this
3dsmax-3dmodelalarmclock-studio-tutorial17

3dsmax-3dmodelalarmclock-studio-tutorial18

3dsmax-3dmodelalarmclock-studio-tutorial19

3dsmax-3dmodelalarmclock-studio-tutorial20

[7]-Now pick the (Select and Uniform scale) tool and drag the cylinder like this
3dsmax-3dmodelalarmclock-studio-tutorial21

3dsmax-3dmodelalarmclock-studio-tutorial22

[8]-Use the following setting create a sphere like this then select the both object and click on the Mirror button
And use the following setting
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3dsmax-3dmodelalarmclock-studio-tutorial24

3dsmax-3dmodelalarmclock-studio-tutorial25

3dsmax-3dmodelalarmclock-studio-tutorial26

[9]-Now your object should like this in the front view
3dsmax-3dmodelalarmclock-studio-tutorial27

[10]-Now click on the Shape > Spline > line and create a Line like this in the front view
Then open the rendering palette set the (Thickness: 4) now your object should like this
3dsmax-3dmodelalarmclock-studio-tutorial28

3dsmax-3dmodelalarmclock-studio-tutorial29

3dsmax-3dmodelalarmclock-studio-tutorial30

3dsmax-3dmodelalarmclock-studio-tutorial31

[11]-Click on the Geometry > Standard primitives > Sphere use the following setting
Create a sphere in the top view and set the sphere like this in the front view
3dsmax-3dmodelalarmclock-studio-tutorial32

3dsmax-3dmodelalarmclock-studio-tutorial33

[12]-Click the both object and pick the Mirror tool and use the following setting
After use the following setting now your object should like this in the front view
3dsmax-3dmodelalarmclock-studio-tutorial34

3dsmax-3dmodelalarmclock-studio-tutorial35

3dsmax-3dmodelalarmclock-studio-tutorial36

[13]-Press (M) and you will see the material window is open
Use the following setting make a three material like this
3dsmax-3dmodelalarmclock-studio-tutorial37

3dsmax-3dmodelalarmclock-studio-tutorial38

3dsmax-3dmodelalarmclock-studio-tutorial39

[14]-Now add some light press (F9) you will see the final image ready
Save the file in your folder

3dsmax-3dmodelalarmclock-studio-tutorial40

3d model program
3d model tutorial
3d motion graphics

3d model bolt studio tutorial

Here I will teach you about 3dsmax 3dmodelbolt studio tutorial.
How create a 2d shape convert into 3d object

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelbolt-studio-tutorial1

3dsmax-3dmodelbolt-studio-tutorial2

3dsmax-3dmodelbolt-studio-tutorial3

[2]-Now click on the Shape > Spline > NGon use the following setting and create a Shape like this in the Top view
Image as shown below
3dsmax-3dmodelbolt-studio-tutorial4

3dsmax-3dmodelbolt-studio-tutorial5

3dsmax-3dmodelbolt-studio-tutorial6

[3]-Apply the Bevel Modifier and use the following setting
3dsmax-3dmodelbolt-studio-tutorial7

[4]-Now your object should be like this in the front view
3dsmax-3dmodelbolt-studio-tutorial8

[5]-Click on the Geometry > Standard primitives > Cylinder and use the following setting
And apply the Twist Modifier use the following setting image as shown below
3dsmax-3dmodelbolt-studio-tutorial9

3dsmax-3dmodelbolt-studio-tutorial10

3dsmax-3dmodelbolt-studio-tutorial11

3dsmax-3dmodelbolt-studio-tutorial12

[6]-Again creating cylinder and use the following setting set cylinder like this in the front view
3dsmax-3dmodelbolt-studio-tutorial13

3dsmax-3dmodelbolt-studio-tutorial14

[7]-Press (M) you will see the material window is open
An import a Steel map like this image as shown below
3dsmax-3dmodelbolt-studio-tutorial15

[8]-Now add some lighting effect press (F9) you will see the final image is ready save the file in your folder
3dsmax-3dmodelbolt-studio-tutorial16

3d model program
3d model tutorial
3d motion graphics

3dsmax 3d model soft drink cane studio tutorial

Here I will tell you about 3dsmax 3d model soft drink cane studio tutorial.
I have used following techniques in this 3ds max tutorial.
FFD Box modifier and Edit poly modifier Modeling technique.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelsoftdrinkcane-studio-tutorial1

3dsmax-3dmodelsoftdrinkcane-studio-tutorial2

3dsmax-3dmodelsoftdrinkcane-studio-tutorial3

[2]-Click on the Geometry > Extended primitives > Chamfer box use the following setting
Create a box in the top view and set like this
3dsmax-3dmodelsoftdrinkcane-studio-tutorial4

3dsmax-3dmodelsoftdrinkcane-studio-tutorial5

3dsmax-3dmodelsoftdrinkcane-studio-tutorial6

[3]-Now apply the FFD Box modifier and open the Edit poly window then select the polygon mode
Make a selection like this image as shown below
3dsmax-3dmodelsoftdrinkcane-studio-tutorial7

3dsmax-3dmodelsoftdrinkcane-studio-tutorial8

3dsmax-3dmodelsoftdrinkcane-studio-tutorial9

[4]-Click on the Extrude button and use the following setting
3dsmax-3dmodelsoftdrinkcane-studio-tutorial10

3dsmax-3dmodelsoftdrinkcane-studio-tutorial11

[5]-Again Select the polygon mode in the Edit poly and Make a selection like this image as shown below
Click on the Extrude button and use the following setting
Now your image should like this image as shown below
3dsmax-3dmodelsoftdrinkcane-studio-tutorial12

3dsmax-3dmodelsoftdrinkcane-studio-tutorial13

3dsmax-3dmodelsoftdrinkcane-studio-tutorial14

3dsmax-3dmodelsoftdrinkcane-studio-tutorial15

3dsmax-3dmodelsoftdrinkcane-studio-tutorial16

[6]-Now apply the FFD Box modifier and select the point like this
Set like this in the front view
3dsmax-3dmodelsoftdrinkcane-studio-tutorial17

3dsmax-3dmodelsoftdrinkcane-studio-tutorial18

3dsmax-3dmodelsoftdrinkcane-studio-tutorial19

[7]-Now again select the Point like this Set like this
3dsmax-3dmodelsoftdrinkcane-studio-tutorial20

3dsmax-3dmodelsoftdrinkcane-studio-tutorial21

[8]-Select the point like this now set like this in the left view
After adjust the point now your box should like this
3dsmax-3dmodelsoftdrinkcane-studio-tutorial22

3dsmax-3dmodelsoftdrinkcane-studio-tutorial23

3dsmax-3dmodelsoftdrinkcane-studio-tutorial24

[9]-Click on the Geometry > Standard primitives > Cylinder
Create a cylinder in the top view and set the cylinder like this in the front
3dsmax-3dmodelsoftdrinkcane-studio-tutorial25

3dsmax-3dmodelsoftdrinkcane-studio-tutorial26

[10]-Now apply the Bend Modifier and use the following setting
Your cylinder should like this
3dsmax-3dmodelsoftdrinkcane-studio-tutorial27

3dsmax-3dmodelsoftdrinkcane-studio-tutorial28

3dsmax-3dmodelsoftdrinkcane-studio-tutorial29
[11]-Press (M) and you will see the material window is open
In the first material just pick a color and give some shining
In the second material you can import a map like this
3dsmax-3dmodelsoftdrinkcane-studio-tutorial30

3dsmax-3dmodelsoftdrinkcane-studio-tutorial31

[12]-After assign material press (F9) you will see the final image is ready
Save the file in your folder
3dsmax-3dmodelsoftdrinkcane-studio-tutorial32

3d model program
3d model tutorial
3d motion graphics

3ds max 3d model wallclock studio tutorial

Here I will teach you about 3ds max 3d model wall clock studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline Modeling

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting set the
Box like this perspective view image as shown below
3dsmax-3dmodelwallclock-studio-tutorial1

3dsmax-3dmodelwallclock-studio-tutorial2

3dsmax-3dmodelwallclock-studio-tutorial3

[2]-Now click on the Shape > Spline > Circle and use the following setting
And applying the Bevel Modifier then set the circle like this in the top view
3dsmax-3dmodelwallclock-studio-tutorial4

3dsmax-3dmodelwallclock-studio-tutorial5

3dsmax-3dmodelwallclock-studio-tutorial6

3dsmax-3dmodelwallclock-studio-tutorial7

[3]-Now again create a circle and applying extrude modifier and set the circle like this
in the front view
3dsmax-3dmodelwallclock-studio-tutorial8

3dsmax-3dmodelwallclock-studio-tutorial9

[4]-Applying the Mesh Smooth Modifier on the first circle
Now circle should like this in the front view
3dsmax-3dmodelwallclock-studio-tutorial10

3dsmax-3dmodelwallclock-studio-tutorial11

[5]-Now click on the Shape > Spline > Line and create a line in the front view
And applying the Extrude modifier then set the line like this in the top view
3dsmax-3dmodelwallclock-studio-tutorial12

3dsmax-3dmodelwallclock-studio-tutorial13

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3dsmax-3dmodelwallclock-studio-tutorial15

[6]-Select the Line hold Shift key and Drag it and release you will see the clone palette is open
Then use the following setting now set the Line like this in the front view
Now pick the (select & Uniform Scale) button after adjust the size your line should like this
3dsmax-3dmodelwallclock-studio-tutorial16

3dsmax-3dmodelwallclock-studio-tutorial17

3dsmax-3dmodelwallclock-studio-tutorial18

3dsmax-3dmodelwallclock-studio-tutorial19

[7]-Now click on the Shape > Spline > Rectangle and create a Rectangle in the front view
And applying the Extrude modifier then set the line like this in the front view
3dsmax-3dmodelwallclock-studio-tutorial20

3dsmax-3dmodelwallclock-studio-tutorial21

3dsmax-3dmodelwallclock-studio-tutorial22

[8]-Click on the Geometry > Standard primitives > cylinder and use the following
Now set the cylinder like this in the top view
3dsmax-3dmodelwallclock-studio-tutorial23

3dsmax-3dmodelwallclock-studio-tutorial24

3dsmax-3dmodelwallclock-studio-tutorial25

[9]-Now click on the Shape > Spline > Text use the following setting
And applying the Bevel modifier now set the text like this in the front view
3dsmax-3dmodelwallclock-studio-tutorial26

3dsmax-3dmodelwallclock-studio-tutorial27

3dsmax-3dmodelwallclock-studio-tutorial28

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[10]-Now set the all text like this in the front view
3dsmax-3dmodelwallclock-studio-tutorial30

[11]-Press (M) you will see the material window is open
I can make a two material in a first material just pick the color and give some shinning
In a second material you can import a map like this
3dsmax-3dmodelwallclock-studio-tutorial31

3dsmax-3dmodelwallclock-studio-tutorial32

[12]-Now add some light Press (F9) you will see the final image is ready save the file in your folder
3dsmax-3dmodelwallclock-studio-tutorial33

3d model program
3d model tutorial
3d motion graphics

3dmodelwrench studio tutorial

Here I will teach you about 3dmax 3dmodelwrench studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dmax-3dmodelwrench-studio-tutorial1

3dmax-3dmodelwrench-studio-tutorial2

3dmax-3dmodelwrench-studio-tutorial3

[2]-Now click on the Shape > Spline > Line and create a line in the front view
3dmax-3dmodelwrench-studio-tutorial4

3dmax-3dmodelwrench-studio-tutorial5

[3]-Apply the Bevel Modifier and use the following setting
3dmax-3dmodelwrench-studio-tutorial6

[4]-Now your object should be like this in the perspective view
3dmax-3dmodelwrench-studio-tutorial7

[5]-Select the shape hold Shift key and Drag it and release you will see the clone palette is open
Then use the following setting now your shapes should like this
3dmax-3dmodelwrench-studio-tutorial8

3dmax-3dmodelwrench-studio-tutorial9

[6]-Now click on the light > Standard > Omni and use the following parameters
And the set the omni like this in the left view
3dmax-3dmodelwrench-studio-tutorial10

3dmax-3dmodelwrench-studio-tutorial11

3dmax-3dmodelwrench-studio-tutorial12

[7]-Press (M) you will see the material window is open
I can import a Map like this image as shown below
3dmax-3dmodelwrench-studio-tutorial13

[8]-Press (F9) you will see the final image is ready save the file in your folder
3dmax-3dmodelwrench-studio-tutorial14

3d model program
3d model tutorial
3d motion graphics

3d model rusting effect studio tutorial

Here I will Show you about 3dsmax 3d model rusting effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline Modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelrustingeffect-studio-tutorial1

3dsmax-3dmodelrustingeffect-studio-tutorial2

3dsmax-3dmodelrustingeffect-studio-tutorial3

[2]-Click on the Geometry > Extended primitives > L-Ext use the following setting
Create an L-Ext in the top view and set like this
3dsmax-3dmodelrustingeffect-studio-tutorial4

3dsmax-3dmodelrustingeffect-studio-tutorial5

3dsmax-3dmodelrustingeffect-studio-tutorial6

[3]-Now click on the Shape > Spline > Star and use the following setting
Then applying the Extrude Modifier your object should like this
3dsmax-3dmodelrustingeffect-studio-tutorial7

3dsmax-3dmodelrustingeffect-studio-tutorial8

3dsmax-3dmodelrustingeffect-studio-tutorial9

3dsmax-3dmodelrustingeffect-studio-tutorial10

[4]-Use the following create star like this
Then applying the Extrude Modifier your object should like this image as shown below
3dsmax-3dmodelrustingeffect-studio-tutorial11

3dsmax-3dmodelrustingeffect-studio-tutorial12

3dsmax-3dmodelrustingeffect-studio-tutorial13

[5]-Use the following again create star like this
Then applying the Extrude and Turbo Smooth Modifier your object should like this
In the Top view
3dsmax-3dmodelrustingeffect-studio-tutorial14

3dsmax-3dmodelrustingeffect-studio-tutorial15

3dsmax-3dmodelrustingeffect-studio-tutorial16

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[6]-Now your whole scene should like this in the perspective view
3dsmax-3dmodelrustingeffect-studio-tutorial18

[7]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a Cylinder in the top view and set like this
3dsmax-3dmodelrustingeffect-studio-tutorial19

3dsmax-3dmodelrustingeffect-studio-tutorial20

[8]-Select the Cylinder press holds (Shift key) drag it and release you will see clone window is open
Use the following setting your image should like this in the perspective view
3dsmax-3dmodelrustingeffect-studio-tutorial21

3dsmax-3dmodelrustingeffect-studio-tutorial22

[9]-Select the first star click on the Geometry > Compound object > Boolean > Pick Operand B
And use the following setting
3dsmax-3dmodelrustingeffect-studio-tutorial23

3dsmax-3dmodelrustingeffect-studio-tutorial24

[10]-Now your star should like this in the perspective view
Again repeated this step two times your image should like this
3dsmax-3dmodelrustingeffect-studio-tutorial25

3dsmax-3dmodelrustingeffect-studio-tutorial26

[11]-Press (M) and you will see the material window is open
Now you can import a map like this and assign to the all object
3dsmax-3dmodelrustingeffect-studio-tutorial27

[12]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
3dsmax-3dmodelrustingeffect-studio-tutorial28

3d model program
3d model tutorial
3d motion graphics

3d model old weapon studio tutorial

Here I will teach you about 3dsmax 3d model old weapon studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline Modeling Techniques.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodeloldweapon-studio-tutorial1

3dsmax-3dmodeloldweapon-studio-tutorial2

3dsmax-3dmodeloldweapon-studio-tutorial3

[2]-click on the Shape > Spline > line create a line in the front view
Then open the Rendering Palette set the (thickness: 0.25) and apply the turbo smooth modifier
Use the following setting
3dsmax-3dmodeloldweapon-studio-tutorial4

3dsmax-3dmodeloldweapon-studio-tutorial5

3dsmax-3dmodeloldweapon-studio-tutorial6

3dsmax-3dmodeloldweapon-studio-tutorial7

[3]-Now your object should like this in the front view
3dsmax-3dmodeloldweapon-studio-tutorial8

[4]-Click on the Geometry > Standard primitives > Tube use the following setting
Create a Tube in the top view and set the tube like this in the front view
3dsmax-3dmodeloldweapon-studio-tutorial9

3dsmax-3dmodeloldweapon-studio-tutorial10

3dsmax-3dmodeloldweapon-studio-tutorial11

[5]-Again create a line like this in the front view
3dsmax-3dmodeloldweapon-studio-tutorial12

3dsmax-3dmodeloldweapon-studio-tutorial13

[6]-Click on the Geometry > Standard primitives > Sphere use the following setting
Create a Sphere in the top view and set the tube like this in the front view
3dsmax-3dmodeloldweapon-studio-tutorial14

3dsmax-3dmodeloldweapon-studio-tutorial15

3dsmax-3dmodeloldweapon-studio-tutorial16

[7]-Select the Sphere press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your Sphere should be like this
3dsmax-3dmodeloldweapon-studio-tutorial17

3dsmax-3dmodeloldweapon-studio-tutorial18

[8]-Again create a line like this in the front view
3dsmax-3dmodeloldweapon-studio-tutorial19

3dsmax-3dmodeloldweapon-studio-tutorial20

[9]-click on the Shape > Spline > NGon and use the following setting
Then apply the Bevel Modifier your image should like this in the front view
3dsmax-3dmodeloldweapon-studio-tutorial21

3dsmax-3dmodeloldweapon-studio-tutorial22

3dsmax-3dmodeloldweapon-studio-tutorial23

3dsmax-3dmodeloldweapon-studio-tutorial24

[10]-Click on the Shape > Spline > line create a line in the front view
Create a shape like this left view and apply the Extrude modifier
Your shape should like this
3dsmax-3dmodeloldweapon-studio-tutorial25

3dsmax-3dmodeloldweapon-studio-tutorial26

3dsmax-3dmodeloldweapon-studio-tutorial27

3dsmax-3dmodeloldweapon-studio-tutorial28

[11]-Select the Line press holds (Shift key) drag it and release you will see clone window is open
Use the following setting then also rotate the shape now your Line should be like this
3dsmax-3dmodeloldweapon-studio-tutorial29

3dsmax-3dmodeloldweapon-studio-tutorial30

[12]-Now press (M) and you will see the material window is open then click on the diffuse map button select the Noise map
In the first Material you can import a map like this
In the second and third map just pick the color and give some shinning
3dsmax-3dmodeloldweapon-studio-tutorial31

3dsmax-3dmodeloldweapon-studio-tutorial32

3dsmax-3dmodeloldweapon-studio-tutorial33

[13]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
3dsmax-3dmodeloldweapon-studio-tutorial343d model program
3d model tutorial
3d motion graphics

3d model missle studio tutorial

Here I will tell you about 3dsmax 3d model missle studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly modeling and fire effect.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelmissle-studio-tutorial1

3dsmax-3dmodelmissle-studio-tutorial2

3dsmax-3dmodelmissle-studio-tutorial3

[2]-Click on the Geometry > Extended primitives > Capsule and use the following setting
Create a box in the top view and set like this
3dsmax-3dmodelmissle-studio-tutorial4

3dsmax-3dmodelmissle-studio-tutorial5

3dsmax-3dmodelmissle-studio-tutorial6

[3]-Now select the capsule right click select the Editable poly then select the vertex mode
In the editable poly and select the vertexes like this
3dsmax-3dmodelmissle-studio-tutorial7

[4]-Now drag like this
3dsmax-3dmodelmissle-studio-tutorial8

[5]-Again select the bottom vertex and drag like this
After drag the vertex your shape should be like this
3dsmax-3dmodelmissle-studio-tutorial9

3dsmax-3dmodelmissle-studio-tutorial10

3dsmax-3dmodelmissle-studio-tutorial11

[6]-Click on the Geometry >Standard primitives > Tube and use the following setting
Set like this image as shown below
3dsmax-3dmodelmissle-studio-tutorial12

3dsmax-3dmodelmissle-studio-tutorial13

3dsmax-3dmodelmissle-studio-tutorial14

[7]-Select the Tube press holds (Shift key) drag it and release you will see clone window is open
Use the following setting set like this
3dsmax-3dmodelmissle-studio-tutorial15

3dsmax-3dmodelmissle-studio-tutorial16

[8]-Now click on the Shape > Spline > Line and create a line in the front view
Then applying the extrude modifier use the following setting your image should like this
3dsmax-3dmodelmissle-studio-tutorial17

3dsmax-3dmodelmissle-studio-tutorial18

3dsmax-3dmodelmissle-studio-tutorial19

3dsmax-3dmodelmissle-studio-tutorial20

[9]-Select the line press holds (Shift key) drag it and release you will see clone window is open
Use the following setting set like this
3dsmax-3dmodelmissle-studio-tutorial21

3dsmax-3dmodelmissle-studio-tutorial22

[10]-Select the three line of set press holds (Shift key) drag it and release you will see clone window is open
Use the following setting set like this
3dsmax-3dmodelmissle-studio-tutorial23

3dsmax-3dmodelmissle-studio-tutorial24

[11]-Select the bottom line of set and pick the (Select & Uniform Scale) tool and drag like this your image should like this
in the top view
3dsmax-3dmodelmissle-studio-tutorial25

3dsmax-3dmodelmissle-studio-tutorial26

3dsmax-3dmodelmissle-studio-tutorial27

[12]-Click on the Geometry >Standard primitives > Cone and use the following setting
Set like this image as shown below
3dsmax-3dmodelmissle-studio-tutorial28

3dsmax-3dmodelmissle-studio-tutorial29

3dsmax-3dmodelmissle-studio-tutorial30

[13]-Select the Cone press holds (Shift key) drag it and release you will see clone window is open
Use the following setting set like this
3dsmax-3dmodelmissle-studio-tutorial31

3dsmax-3dmodelmissle-studio-tutorial32

[14]-Click on the Helper > Atmospheric apparatus > Sphere gizmo and use the following setting
Set like this image as shown below
3dsmax-3dmodelmissle-studio-tutorial33

3dsmax-3dmodelmissle-studio-tutorial34

3dsmax-3dmodelmissle-studio-tutorial35

[15]-Now click on the (Add Button) in the Sphere gizmo parameter then pick the fire effect
In the Atmospheres & Effect Window select the fire effect click on the set up button
3dsmax-3dmodelmissle-studio-tutorial36

3dsmax-3dmodelmissle-studio-tutorial37

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[16]-You will see the fire effect parameter is open use the following setting
3dsmax-3dmodelmissle-studio-tutorial39

[17]-Press (M) and you will see the material window is open
I can make two material simple pick the color I want and give some shining then assign to the objects
3dsmax-3dmodelmissle-studio-tutorial40

3dsmax-3dmodelmissle-studio-tutorial41

[18]-After assign material Press (F9) you will see the final image is ready
Save the file in your folder
3dsmax-3dmodelmissle-studio-tutorial42

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3d model Electronic watch studio tutorial

Here I will teach you about 3dsmax 3d model electronic watch studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Poly Modeling techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelelectronicwatch-studio-tutorial1

3dsmax-3dmodelelectronicwatch-studio-tutorial2

3dsmax-3dmodelelectronicwatch-studio-tutorial3

[2]-Now click on the Shape > Spline > Line and create a line in the front view
And applying the Lathe & Shell modifier use the following setting
3dsmax-3dmodelelectronicwatch-studio-tutorial4

3dsmax-3dmodelelectronicwatch-studio-tutorial5

3dsmax-3dmodelelectronicwatch-studio-tutorial6

3dsmax-3dmodelelectronicwatch-studio-tutorial7

[3]-Now your object should be like this
3dsmax-3dmodelelectronicwatch-studio-tutorial8

[4]-Select the object right click and Editable poly then selects the polygon mode in the Editable poly
3dsmax-3dmodelelectronicwatch-studio-tutorial9

3dsmax-3dmodelelectronicwatch-studio-tutorial10

[5]-Now make a selection like this then click on the Extrude button in the Editable poly parameter
You will see the Extrude palette is open use the following setting
3dsmax-3dmodelelectronicwatch-studio-tutorial11

3dsmax-3dmodelelectronicwatch-studio-tutorial12

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[6]-Now your object should be like this
3dsmax-3dmodelelectronicwatch-studio-tutorial14

[7]-Again make a selection like this and (M) you will see the material window is open
An import Display Map like this image as shown below
3dsmax-3dmodelelectronicwatch-studio-tutorial15

3dsmax-3dmodelelectronicwatch-studio-tutorial16

[8]-Select the polygon mode and Select the whole object assign the given material image as shown below
3dsmax-3dmodelelectronicwatch-studio-tutorial17

3dsmax-3dmodelelectronicwatch-studio-tutorial18

3dsmax-3dmodelelectronicwatch-studio-tutorial19

[9]-Again Select the polygon mode make a selection like this and assign the given material image as shown below
3dsmax-3dmodelelectronicwatch-studio-tutorial20

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3dsmax-3dmodelelectronicwatch-studio-tutorial22

[10]-Now click on the Light > Standard > Omni set the omni like this image as shown below
3dsmax-3dmodelelectronicwatch-studio-tutorial23

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[11]-After assign all the material press (F9) and you will see the final image is ready
Save the file in your folder
3dsmax-3dmodelelectronicwatch-studio-tutorial25

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3dmodel leather cushion pillow

Here I will teach you about 3dmodel leather cushion pillow

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Extended primitives and Using the following Setting
Create a chamfer Box in the front view
3dmodel-leather-cushion-pillow1

[2]-Now your image should be like this
3dmodel-leather-cushion-pillow2

[3]-Now click on modifier window and applying (FFD 3×3x3) modifier and open the control point
3dmodel-leather-cushion-pillow3

[4]-Select the control point and drag into it in the front view image as shown below
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[5]-In the left view select the middle point of the drag likes this image as shown below
3dmodel-leather-cushion-pillow05

[6]-And then select the control point and like this image as shown below
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[7]-Now your image should be like this
3dmodel-leather-cushion-pillow7

[8]-Now press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to the object
3dmodel-leather-cushion-pillow8

[9]-After use the following setting now you will see the final image is ready press (f9) to see the preview of the image
3dmodel-leather-cushion-pillow9

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