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3dmodel leather cushion pillow

Here I will teach you about 3dmodel leather cushion pillow

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Extended primitives and Using the following Setting
Create a chamfer Box in the front view
3dmodel-leather-cushion-pillow1

[2]-Now your image should be like this
3dmodel-leather-cushion-pillow2

[3]-Now click on modifier window and applying (FFD 3×3x3) modifier and open the control point
3dmodel-leather-cushion-pillow3

[4]-Select the control point and drag into it in the front view image as shown below
3dmodel-leather-cushion-pillow04

[5]-In the left view select the middle point of the drag likes this image as shown below
3dmodel-leather-cushion-pillow05

[6]-And then select the control point and like this image as shown below
3dmodel-leather-cushion-pillow06

[7]-Now your image should be like this
3dmodel-leather-cushion-pillow7

[8]-Now press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to the object
3dmodel-leather-cushion-pillow8

[9]-After use the following setting now you will see the final image is ready press (f9) to see the preview of the image
3dmodel-leather-cushion-pillow9

3d model teapot coffee mug

 3D model medicine tablets max studio tutorials in 3D max.

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3ds max Boolean effect sphere tutorial

Here I will teach you about 3ds max Boolean effect sphere tutorial

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Sphere in the front view
3dsmax-boolean-effect-sphere-tutorial1

[2]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Cylinder in the front view
3dsmax-boolean-effect-sphere-tutorial2

[3]-Now select the Cylinder box hold the (shift) key and drag and use a following setting
3dsmax-boolean-effect-sphere-tutorial3

[4]-Your object should be like this in the top view
3dsmax-boolean-effect-sphere-tutorial4

[5]-Click on the Geometry > Compound Object > Boolean
3dsmax-boolean-effect-sphere-tutorial5

[6]-Select the sphere click on the (Pick object) in the Boolean palate and click on the cylinder
3dsmax-boolean-effect-sphere-tutorial6

[7]-This Treatment is done thee times your object should be like this in the perspective view
3dsmax-boolean-effect-sphere-tutorial7

[8]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Sphere in the front view
3dsmax-boolean-effect-sphere-tutorial8

[9]-Set the sphere like in the front view image as shown below
3dsmax-boolean-effect-sphere-tutorial9

[10]-Press (M) u will see the material window is open and use the following Setting make a two material like this
This material assign to both sphere images as shown below
3dsmax-boolean-effect-sphere-tutorial10

3dsmax-boolean-effect-sphere-tutorial11

[10]-Use the following Setting make a another material like this
This material assign to the plane image as shown below
3dsmax-boolean-effect-sphere-tutorial12

3dsmax-boolean-effect-sphere-tutorial13

[11]-After assign the material now you will see the final image is ready
Press (f9) to see the preview of the image
3dsmax-boolean-effect-sphere-tutorial14

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