3d model dining table studio tutorial
Here I will tell you about 3dsmax 3d model dining table studio tutorial.
I have used following techniques in this 3ds max tutorial.
Modeling with the help of Bend and FFD modifier technique and boxes.
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
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[2]-Click on the Geometry > Extended primitives > Chamfer Cylinder use the following setting
Create a chamfer cylinder in the top view
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[3]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a cylinder in the top view and set like this
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[4]-Now click on the Shape > Spline > Line and create a line in the front view
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[5]-Open the rendering palette and use the following setting
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[6]-you will see your 2d line is converting into the 3d shape
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[7]-Select the Line press holds (Shift key) drag it and release you will see clone window is open
Use the following setting
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[8]-Now set four line like this in the top view
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[9]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a cylinder in the top view and set like this
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[10]-Pick the Select and Rotate tool in the main toolbar and use the following setting
Now your object should be like this in the front view
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[11]-Click on the Mirror button and use the following setting now your object should be like this
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[12]-Select the Cylinder press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set like this in the top view
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[13]-Click on the Geometry > Extended primitives > Chamfer Cylinder use the following setting
Create a chamfer cylinder in the top view
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[14]-Click on the Geometry > Standard primitives > Box use the following setting
Create a box in the top view
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[15]-Now apply the FFD4×4x4 Modifier select the control point and drag like this
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[16]-Now your box should be like this
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[17]-Now again Click on the Geometry > Standard primitives > Box use the following setting
Create a box in the front view your should be like this in the perspective view
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[18]-Apply the bend modifier and use the following setting your image should be like this in the perspective view
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[19]-Select the box press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set the box like this in the left view
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[20]-Now chair should be like this
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[21]-Select the chair press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set the box like this in the top view
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[22]-Press (M) and you will see the material window is open
An import a map like this which i can import and use the following setting
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[23]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
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