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3d model dining table studio tutorial

Here I will tell you about 3dsmax 3d model dining table studio tutorial.
I have used following techniques in this 3ds max tutorial.
Modeling with the help of Bend and FFD modifier technique and boxes.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodeldiningtable-studio-tutorial1

3dsmax-3dmodeldiningtable-studio-tutorial2

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[2]-Click on the Geometry > Extended primitives > Chamfer Cylinder use the following setting
Create a chamfer cylinder in the top view
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[3]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a cylinder in the top view and set like this
3dsmax-3dmodeldiningtable-studio-tutorial7

3dsmax-3dmodeldiningtable-studio-tutorial8

3dsmax-3dmodeldiningtable-studio-tutorial9

[4]-Now click on the Shape > Spline > Line and create a line in the front view
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[5]-Open the rendering palette and use the following setting
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[6]-you will see your 2d line is converting into the 3d shape
3dsmax-3dmodeldiningtable-studio-tutorial13

[7]-Select the Line press holds (Shift key) drag it and release you will see clone window is open
Use the following setting
3dsmax-3dmodeldiningtable-studio-tutorial14

[8]-Now set four line like this in the top view
3dsmax-3dmodeldiningtable-studio-tutorial15

[9]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a cylinder in the top view and set like this
3dsmax-3dmodeldiningtable-studio-tutorial16

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3dsmax-3dmodeldiningtable-studio-tutorial18

[10]-Pick the Select and Rotate tool in the main toolbar and use the following setting
Now your object should be like this in the front view
3dsmax-3dmodeldiningtable-studio-tutorial19

3dsmax-3dmodeldiningtable-studio-tutorial20

3dsmax-3dmodeldiningtable-studio-tutorial21

[11]-Click on the Mirror button and use the following setting now your object should be like this
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[12]-Select the Cylinder press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set like this in the top view
3dsmax-3dmodeldiningtable-studio-tutorial25

3dsmax-3dmodeldiningtable-studio-tutorial26

[13]-Click on the Geometry > Extended primitives > Chamfer Cylinder use the following setting
Create a chamfer cylinder in the top view
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[14]-Click on the Geometry > Standard primitives > Box use the following setting
Create a box in the top view
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[15]-Now apply the FFD4×4x4 Modifier select the control point and drag like this
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[16]-Now your box should be like this
3dsmax-3dmodeldiningtable-studio-tutorial33

[17]-Now again Click on the Geometry > Standard primitives > Box use the following setting
Create a box in the front view your should be like this in the perspective view
3dsmax-3dmodeldiningtable-studio-tutorial34

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[18]-Apply the bend modifier and use the following setting your image should be like this in the perspective view
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[19]-Select the box press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set the box like this in the left view
3dsmax-3dmodeldiningtable-studio-tutorial39

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[20]-Now chair should be like this
3dsmax-3dmodeldiningtable-studio-tutorial41

[21]-Select the chair press holds (SHIFT KEY) drag it and release you will see clone window is open
Use the following setting now set the box like this in the top view
3dsmax-3dmodeldiningtable-studio-tutorial42

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[22]-Press (M) and you will see the material window is open
An import a map like this which i can import and use the following setting
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[23]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
3dsmax-3dmodeldiningtable-studio-tutorial48

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3d model beach chair studio tutorial

Here I will tell you about 3dsmax 3d model beach chair studio tutorial.
I have used following techniques in this 3ds max tutorial.
Modeling with the help of Bend and boxes.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelbeachchair-studio-tutorial1

3dsmax-3dmodelbeachchair-studio-tutorial2

3dsmax-3dmodelbeachchair-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Box use the following setting
Create a Box in the top view and set like this
3dsmax-3dmodelbeachchair-studio-tutorial4

3dsmax-3dmodelbeachchair-studio-tutorial5

3dsmax-3dmodelbeachchair-studio-tutorial6

[3]-select the box applying the Bend Modifier and Turbo Smooth Modifier
And your image should like this
3dsmax-3dmodelbeachchair-studio-tutorial7

3dsmax-3dmodelbeachchair-studio-tutorial8

3dsmax-3dmodelbeachchair-studio-tutorial9

[4]-Select the Box press holds (Shift key) drag it and release you will see clone window is open
Use the following setting
3dsmax-3dmodelbeachchair-studio-tutorial10

3dsmax-3dmodelbeachchair-studio-tutorial11

[5]-Click on the Geometry > Standard primitives > Box use the following setting
Create a another Box in the top view and set like this
3dsmax-3dmodelbeachchair-studio-tutorial12

3dsmax-3dmodelbeachchair-studio-tutorial13

[6]-select the box applying the Bend Modifier and Turbo Smooth Modifier
And your image should like this
3dsmax-3dmodelbeachchair-studio-tutorial14

3dsmax-3dmodelbeachchair-studio-tutorial15

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[7]-Select the Box press holds (Shift key) drag it and release you will see clone window is open
Use the following setting
3dsmax-3dmodelbeachchair-studio-tutorial17

3dsmax-3dmodelbeachchair-studio-tutorial18

[8]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a cylinder in the front view
3dsmax-3dmodelbeachchair-studio-tutorial19

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[9]-Select the cylinder press holds (Shift key) drag it and release you will see clone window is open
Use the following setting
3dsmax-3dmodelbeachchair-studio-tutorial22

3dsmax-3dmodelbeachchair-studio-tutorial23

[10]-Press (M) and you will see the material window is open
An import a two maps like this which i can import and use the following setting
And assign to the object
3dsmax-3dmodelbeachchair-studio-tutorial24

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[11]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
3dsmax-3dmodelbeachchair-studio-tutorial26

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3dsmax 3d model skates studio tutorial

Here I will tell you about 3dsmax 3d model skates studio tutorial.
I have used following techniques in this 3ds max tutorial.
FFD Box modifier & How to work soft selection.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelskates-studio-tutorial1

3dsmax-3dmodelskates-studio-tutorial2

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[2]-Click on the Geometry > Standard primitives > box use the following setting
Create a box in the top view and set like this
3dsmax-3dmodelskates-studio-tutorial4

3dsmax-3dmodelskates-studio-tutorial5

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[3]-Now apply the FFD Box modifier with 5×5x5 these number of point
3dsmax-3dmodelskates-studio-tutorial7

[4]-Now select the control point and select the both corner (edges point) set like this image as shown below point drag like this
3dsmax-3dmodelskates-studio-tutorial8

3dsmax-3dmodelskates-studio-tutorial9

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[5]-Then in the left view drag like this
3dsmax-3dmodelskates-studio-tutorial11

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[6]-Now your object should be like this
3dsmax-3dmodelskates-studio-tutorial13

[7]-Apply the Mesh Smooth Modifier your object should be like this
3dsmax-3dmodelskates-studio-tutorial14

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[8]-Create a cylinder in the top view and set like this right click selects the Editable poly then select the polygon
In the Editable poly
3dsmax-3dmodelskates-studio-tutorial16

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[9]-Now make a selection like this open soft selection window pick the select & Move tool and drag like this
Same treatment for second face
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[10]-select the cylinder press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the top view
3dsmax-3dmodelskates-studio-tutorial22

3dsmax-3dmodelskates-studio-tutorial23
[11]-Press (M) and you will see the material window is open
First of all click on the diffuse button then select the checker open the checker parameter
Use the following setting your checker map should like this
In the second material import a brick map then open the tiling option and use the following setting
Your bricks map should like this
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[12]-Now after assign the material now your object should be like this
3dsmax-3dmodelskates-studio-tutorial31

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3dsmax 3d model turbo wheel studio tutorial

Here I will teach you about 3dsmax 3d model turbo wheel studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable Spline Modeling and Noise map effect techniques.

[1]-Now click on the Shape > Spline > circle and use the following setting
3dsmax-3dmodelturbowheel-studio-tutorial1

3dsmax-3dmodelturbowheel-studio-tutorial2

[2]-click on the Shape > Spline > line create a line in the front view
3dsmax-3dmodelturbowheel-studio-tutorial3

3dsmax-3dmodelturbowheel-studio-tutorial5

[3]-Select the line press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your lines should be like this
3dsmax-3dmodelturbowheel-studio-tutorial5

3dsmax-3dmodelturbowheel-studio-tutorial6

[4]-Select the Shape Right selects Editable Spline and selects the Spline mode in the Editable Spline
Now select the circle and click on the (Attach multiple) button then use the following setting
3dsmax-3dmodelturbowheel-studio-tutorial7

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[5]-select the circle click on the Boolean and click on the three shape of line now your object should be like this
3dsmax-3dmodelturbowheel-studio-tutorial11

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[6]-Then apply the Extrude modifier and use the following setting
3dsmax-3dmodelturbowheel-studio-tutorial14

[7]-Now click on the Shape > Spline > circle and use the following setting then open the Rendering parameter
And again use the following setting applying Turbo Smooth modifier
3dsmax-3dmodelturbowheel-studio-tutorial15

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[8]-Now you image should be like this in the front view
3dsmax-3dmodelturbowheel-studio-tutorial19

[9]-Now click on the Shape > Spline > circle and use the following setting then open the Rendering parameter
And again use the following setting applying Turbo Smooth modifier
3dsmax-3dmodelturbowheel-studio-tutorial20

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[10]-Set the circle like this image as shown below
3dsmax-3dmodelturbowheel-studio-tutorial23

[11]-First of all select the Inner circle and Geometry > Compound Object > Boolean > Pick Operand B
Then clicks on the middle circle
3dsmax-3dmodelturbowheel-studio-tutorial24

3dsmax-3dmodelturbowheel-studio-tutorial25

[12]-Now your shape should be like this
3dsmax-3dmodelturbowheel-studio-tutorial26

[13]-Now press (M) and you will see the material window is open then click on the diffuse map button select the Noise map
Open Noise parameter use the following setting then open the maps parameter copy the noise maps and paste into the Bump
Option set the Bump Parameter at 150 then assign to the object
3dsmax-3dmodelturbowheel-studio-tutorial27

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[14]-After assign the material press (F9) you will see the final image is save the file in your folder
3dsmax-3dmodelturbowheel-studio-tutorial31

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3d model container studio tutorial

Here I will tell you about 3dsmax 3d model container studio tutorial.
I have used following techniques in this 3ds max tutorial.
Edit poly modifier modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Box and use the following setting
Create a box in the top view
3dsmax-3dmodelcontainer-studio-tutorial1

3dsmax-3dmodelcontainer-studio-tutorial2

[2]-Now Apply Edit poly Modifier
Select the Polygon mode in the Edit poly Modifier then make a selection like this
3dsmax-3dmodelcontainer-studio-tutorial3

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3dsmax-3dmodelcontainer-studio-tutorial5

[3]-Click on the extrude Button and you will see the extrude parameter is open use the following setting
Now your object should like this
3dsmax-3dmodelcontainer-studio-tutorial6

3dsmax-3dmodelcontainer-studio-tutorial7

3dsmax-3dmodelcontainer-studio-tutorial8

[4]-Select the Polygon mode in the Edit poly Modifier then make a selection like this
Click on the extrude Button and you will see the extrude parameter is open use the following setting
Now your object should like this
3dsmax-3dmodelcontainer-studio-tutorial9

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[5]-Select the Polygon mode in the Edit poly Modifier then make a selection like this
Click on the extrude Button and you will see the extrude parameter is open use the following setting
Now your object should like this
3dsmax-3dmodelcontainer-studio-tutorial14

3dsmax-3dmodelcontainer-studio-tutorial15

3dsmax-3dmodelcontainer-studio-tutorial16

[6]-Select the Polygon mode in the Edit poly Modifier then make a selection like this
Click on the Bevel Button and you will see the Bevel parameter is open use the following setting
Now your object should like this
3dsmax-3dmodelcontainer-studio-tutorial17

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[7]-Select the Polygon mode in the Edit poly Modifier then make a selection like this
Click on the Bevel Button and you will see the Bevel parameter is open use the following setting
Now your object should like this
3dsmax-3dmodelcontainer-studio-tutorial22

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3dsmax-3dmodelcontainer-studio-tutorial25

[8]-Select the Polygon mode in the Edit poly Modifier then make a selection like this
Click on the extrude Button and you will see the extrude parameter is open use the following setting
Now your object should like this
3dsmax-3dmodelcontainer-studio-tutorial26

3dsmax-3dmodelcontainer-studio-tutorial27

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3dsmax-3dmodelcontainer-studio-tutorial29

[9]-Select the Polygon mode in the Edit poly Modifier then make a selection like this
Click on the Bevel Button and you will see the Bevel parameter is open use the following setting
Now your object should like this
3dsmax-3dmodelcontainer-studio-tutorial30

3dsmax-3dmodelcontainer-studio-tutorial31

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[10]-Press (M) and you will see the material window is open
In the first two material just select the color and give some shinning
In the third material use the following setting import a map like this image as shown below
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[11]-After assign the material (F9) you will see the final image is ready save the file in your folder
3dsmax-3dmodelcontainer-studio-tutorial39

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3d model cool XP logo studio tutorial

Here I will teach you about 3dsmax 3d model cool XP logo studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a cool Text effect scene

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelcoolXPlogo-studio-tutorial1

3dsmax-3dmodelcoolXPlogo-studio-tutorial2

3dsmax-3dmodelcoolXPlogo-studio-tutorial3

[2]-Now click on the Shape > Spline > line Crete a two line in the front view
And applying the Extrude Modifier use the following setting
3dsmax-3dmodelcoolXPlogo-studio-tutorial4

3dsmax-3dmodelcoolXPlogo-studio-tutorial5

3dsmax-3dmodelcoolXPlogo-studio-tutorial6

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[3]-You will see 2d shape convert into the 3d shape like this image as shown below
3dsmax-3dmodelcoolXPlogo-studio-tutorial8

[4]-Select the object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting decrease the extrude parameter at (0.1)
3dsmax-3dmodelcoolXPlogo-studio-tutorial9

3dsmax-3dmodelcoolXPlogo-studio-tutorial10

[5]-Now set like this in the left view image as shown below
3dsmax-3dmodelcoolXPlogo-studio-tutorial11

[6]-Now press (M) and you will see the material window is open
Select the empty slot and Click on the Diffuse button map select the (splat map)in the default maps window
And you will see the splat parameter is open use the following setting your material should be like this
3dsmax-3dmodelcoolXPlogo-studio-tutorial12

3dsmax-3dmodelcoolXPlogo-studio-tutorial13

3dsmax-3dmodelcoolXPlogo-studio-tutorial14

[7]-In the second material I can import a dark blue color map and assign to the upper text
3dsmax-3dmodelcoolXPlogo-studio-tutorial15

[8]-Now click on the Light > Standard > Target Spot light and use the following setting and set like this
Image as shown below
3dsmax-3dmodelcoolXPlogo-studio-tutorial16

3dsmax-3dmodelcoolXPlogo-studio-tutorial17

3dsmax-3dmodelcoolXPlogo-studio-tutorial18

[9]-Press (F9) and you will see the final image is ready save the file in your folder
3dsmax-3dmodelcoolXPlogo-studio-tutorial19

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3d model diamond pendel studio tutorial

Here I will teach you about 3dsmax 3dmodeldiamondpendel studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques and diamond effect

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now press (F12) you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmodeldiamondpendel-studio-tutorial1

3dsmax-3dmodeldiamondpendel-studio-tutorial2

3dsmax-3dmodeldiamondpendel-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodeldiamondpendel-studio-tutorial4

3dsmax-3dmodeldiamondpendel-studio-tutorial5

3dsmax-3dmodeldiamondpendel-studio-tutorial6

[3]-Now click on the Shape > Spline > Line and use the following setting create a shape in the Front view
And applying the Extrude Modifier use the following setting
3dsmax-3dmodeldiamondpendel-studio-tutorial7

3dsmax-3dmodeldiamondpendel-studio-tutorial8

3dsmax-3dmodeldiamondpendel-studio-tutorial9

[4]-Now your line should like this in the left view
3dsmax-3dmodeldiamondpendel-studio-tutorial10

[5]-Now click on the Shape > Spline > Donut and use the following setting
Create a shape in the Front view applying the Extrude Modifier use the following setting
3dsmax-3dmodeldiamondpendel-studio-tutorial11

3dsmax-3dmodeldiamondpendel-studio-tutorial12

3dsmax-3dmodeldiamondpendel-studio-tutorial13

[6]-Now your line should like this in the Front view
3dsmax-3dmodeldiamondpendel-studio-tutorial14

[7]-Now click on the Shape > Spline > NGon and use the following setting
Create a shape in the Front view
3dsmax-3dmodeldiamondpendel-studio-tutorial15

3dsmax-3dmodeldiamondpendel-studio-tutorial16

3dsmax-3dmodeldiamondpendel-studio-tutorial17

[8]-Now click on the Shape > Spline > NGon and use the following setting
Create a shape in the Front view
3dsmax-3dmodeldiamondpendel-studio-tutorial18

3dsmax-3dmodeldiamondpendel-studio-tutorial19

[9]-Now select the Both NGon right click select the editable spline then select the spline mode
And click on the Attach button use the following setting
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[10]-Select the spline Click on the Boolean button then click on the second spline
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[11]-Now apply the extrude modifier click on the mirror button and you will see the mirror window is open
Use the following setting your image should be like this
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[12]-Click on the Geometry > Standard primitives > Geosphere and set like this
3dsmax-3dmodeldiamondpendel-studio-tutorial30

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[13]-Select the Geosphere press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the front view
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[14]-Now press (M) and you will see the material window is open
I can make three materials in the first material Click on the Standard button > Glass (Physics_phen)
And use the following setting your material should like this assign to the Geosphere
In the second & third material I can import a two map and assign to the star and locket
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[15]-Add some lighting effect after press (F9) and you will see the final image is ready save the file in your folder
3dsmax-3dmodeldiamondpendel-studio-tutorial41

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3d model director chair studio tutorial

Here I will tell you about 3dsmax 3dmodeldirectorchair studio tutorial.
I have used following techniques in this 3ds max tutorial.
Basic Standard primitives modeling.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodeldirectorchair-studio-tutorial1

3dsmax-3dmodeldirectorchair-studio-tutorial2

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[2]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a cylinder in the top view and set like this in the front view
3dsmax-3dmodeldirectorchair-studio-tutorial4

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[3]-Then click on the Mirror Button and use the following setting
Your box should like this
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3dsmax-3dmodeldirectorchair-studio-tutorial8

3dsmax-3dmodeldirectorchair-studio-tutorial9

[4]-Select the Box press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the top view
3dsmax-3dmodeldirectorchair-studio-tutorial10

3dsmax-3dmodeldirectorchair-studio-tutorial11

[5]-Now create a box and use the following setting then set like this
Select the Box press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the top view
3dsmax-3dmodeldirectorchair-studio-tutorial12

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[6]-Now create a box and use the following setting then set like this
Select the Box press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the top view
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[7]-Now create a plane and set like this in the in the front view
3dsmax-3dmodeldirectorchair-studio-tutorial20

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[8]-Select the Plane and applying the (FFD modifier) then select the control point in the FFD modifier
Now set the control point like this
3dsmax-3dmodeldirectorchair-studio-tutorial22

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3dsmax-3dmodeldirectorchair-studio-tutorial24

[9]-Now create a cylinder and use the following setting then set like this
Select the cylinder press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the Front view
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3dsmax-3dmodeldirectorchair-studio-tutorial25

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[10]-Now click on the Shape > Spline > Line and create a line in the Top view
Then applying the Extrude modifier now your image should like this in the front view
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[11]-Select the Shape press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set Shape like this in the front view
3dsmax-3dmodeldirectorchair-studio-tutorial33

3dsmax-3dmodeldirectorchair-studio-tutorial34

[12]-Again create a cylinder and use the following setting then set like this
Select the cylinder press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the Top view
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3dsmax-3dmodeldirectorchair-studio-tutorial36

3dsmax-3dmodeldirectorchair-studio-tutorial37

3dsmax-3dmodeldirectorchair-studio-tutorial38

[13]-Again create a cylinder and use the following setting then set like this
Select the cylinder press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the Top view
3dsmax-3dmodeldirectorchair-studio-tutorial39

3dsmax-3dmodeldirectorchair-studio-tutorial40

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[14]-Now create a Box and applying the (FFD modifier)
Then select the control point in the FFD modifier
Now set the control point like this
3dsmax-3dmodeldirectorchair-studio-tutorial43

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[15]-Now click on the Shape > Spline > Line and create a text like this and
Applying the Extrude modifier and set the text like this
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[16]-Press (M) and you will see the material window is open
In the first material just pick the color and give some shining
In the second material I can import wood map and assign to the given object
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[17]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
3dsmax-3dmodeldirectorchair-studio-tutorial54

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3d Model floppy studio tutorial

Here I will tell you about 3dsmax 3d model floppy studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly and Boolean modeling.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelfollopy-studio-tutorial1

3dsmax-3dmodelfollopy-studio-tutorial2

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[2]-Click on the Geometry > Standard primitives > Box
Create a box in the top view and set the box like this in the top view
3dsmax-3dmodelfollopy-studio-tutorial4

3dsmax-3dmodelfollopy-studio-tutorial5

[3]-Select the box right click and select the Editable poly
Then select the polygon mode in the Editable poly
3dsmax-3dmodelfollopy-studio-tutorial6

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[4]-Make a selection like this and click on the Extrude button in the editable poly parameter
You will see the Extrude palette is open and use the following setting
3dsmax-3dmodelfollopy-studio-tutorial8

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[5]-Again select the polygon mode make a selection like this and click on the Extrude button in the editable poly parameter
You will see the Extrude palette is open and use the following setting
3dsmax-3dmodelfollopy-studio-tutorial10

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[6]-Now your object should like this in the perspective view
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[7]-select the vertex mode in the Editable poly then select the vertex like this
And drag the vertex like this then your object should like this
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[8]-Click on the Geometry > Standard primitives > Box and use the following setting
Create a two box in the top view now your box should like this
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[9]-Now select the First box click on the Geometry > Compound Object > Boolean > Pick Operand B
And use the following setting
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[10]-Click on the Geometry > Standard primitives > Box and use the following setting
Create a box in the top view now your box should like this
3dsmax-3dmodelfollopy-studio-tutorial24

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[11]-Select the Box press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now your boxes should like this
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[12]-Now select the Floppy shape Geometry > Compound Object > Boolean > Pick Operand B
And use the following setting
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[13]-Now your floppy should like this and this step is repeat one more time
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[14]-Now click on the Shape > Spline > Text and use the following setting then apply the extrude modifier
And set the text like this in the front view
3dsmax-3dmodelfollopy-studio-tutorial33

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[15]-Select the text click on the Geometry > Compound Object > Boolean > Pick Operand B
And use the following setting
3dsmax-3dmodelfollopy-studio-tutorial36

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[16]-Press (M) and you will see the material window is open
I can make three materials just pick the colors and give some shinning
3dsmax-3dmodelfollopy-studio-tutorial38

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[17]-Now add some light press (F9) you will see the final image ready
Save the file in your folder

3dsmax-3dmodelfollopy-studio-tutorial41

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