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3d model granite table max studio

Here I will teach you about 3d model granite table max studio
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Shapes > lines tool Create a line & Ellipse in the front view
3d-model-granite-table-maxstudio01

[2]-Select the line Now click on the Geometry > Compound Object > Loft and you will see loft palette is open
And Select the Get shape button & Click on the Ellipse in the front view now your image should be like this
3d-model-granite-table-maxstudio02

[3]-Then Select the object click on the modifier button & U will see modifier palette is open and use the following setting
3d-model-granite-table-maxstudio3

[4]-Now click on the Twist Deformation in the modifier palette & U will see the Twist Deformation is open
Create a graph like this
3d-model-granite-table-maxstudio04

[5]-After create a graph & now your object should be like this
3d-model-granite-table-maxstudio05

[6]-Now select the object hold the (shift) key and drag it and use a following Setting
3d-model-granite-table-maxstudio06

[7]-After use the following Setting now your object should be like this in the top view
3d-model-granite-table-maxstudio07

[8]-Now click on the Geometry > Extended primitives and Using the following Setting
Create a chamfer Box in the top view
3d-model-granite-table-maxstudio08

[9]-Now your image should be like this
3d-model-granite-table-maxstudio09

[10]-Now press the button (M) you will see the material window is open
Import a map like this and you can import the other maps and use a following setting
This material assign to the all object
3d-model-granite-table-maxstudio010

[11]-Now click on the Environment in the control panel & U will see Environment palette is open use the following setting
3d-model-granite-table-maxstudio011

[12]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3d-model-granite-table-maxstudio012

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3ds max antique gold effect

Here I will teach you about 3ds max antique gold effect

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a cup in the top view
3dsmax-antique-gold-effect1

[2]-Click on modifier window and applying Turbo Smooth modifier and use the following setting
3dsmax-antique-gold-effect2

[3]-Click on modifier window and applying Turbo Smooth modifier and use the following setting
3dsmax-antique-gold-effect3

[4]-Now click on the diffuse map and put the fall map in the default in the maps material window
3dsmax-antique-gold-effect4

[5]-And click on the color map and put the fall map in the default maps in the material window
3dsmax-antique-gold-effect5

[6]-Then click on the Secular Level and put the bitmap in the default maps
3dsmax-antique-gold-effect6

[7]-Open the maps palate in the bottom of material window use the following setting
3dsmax-antique-gold-effect7

[8]-Now your material window should be like this
3dsmax-antique-gold-effect8

[9]-Use the following Setting Set four omni like image as shown below
3dsmax-antique-gold-effect9

3dsmax-antique-gold-effect10

[10]-After use the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
3dsmax-antique-gold-effect11

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