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3d laserbeam effect studio tutorial

Here I will tell you about 3dsmax 3d laserbeam effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create laser beam effect with the help of Target Direct light.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now press (F12) you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dlaserbeameffect-studio-tutorial1

3dsmax-3dlaserbeameffect-studio-tutorial2

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[2]-Click on the Geometry > Standard Primitives > Plane and use the following setting
Set the plane like this in the Perspective view
3dsmax-3dlaserbeameffect-studio-tutorial4

3dsmax-3dlaserbeameffect-studio-tutorial5

3dsmax-3dlaserbeameffect-studio-tutorial6

[3]-Again Click on the Geometry > Standard Primitives > Sphere and use the following setting
Set sphere like this in the front view
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[4]-Now click on the Light > Standard > Target Direct light and set the light in the front view
3dsmax-3dlaserbeameffect-studio-tutorial10

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[5]-Select the light click on the modify palette open light parameter and use the following setting
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[6]-open the Atmosphere & Effect Palette click on the (add) button select the volume light
Then click on the setup button
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[7]-You will see the volume light parameter is open and use the following setting
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[8]-Now press (M) you will see the material window is open create a two material
first for plane and second for sphere now first material just click on diffuse map button select Tiles map in the Material
/Map browser window and for the second material click on the empty material ball
Click on the Standard button > Architectural select Metal in the template and use the following setting
After create material now assign to the given object
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[9]-After assign material press (F9) and you will see the final image is ready save the file in your folder
3dsmax-3dlaserbeameffect-studio-tutorial26

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how to make 3d graphics
iges model

3d model batman logo studio tutorial

Here I will teach you about 3dsmax 3d model batman logo studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelbatmanlogo-studio-tutorial1

3dsmax-3dmodelbatmanlogo-studio-tutorial2

3dsmax-3dmodelbatmanlogo-studio-tutorial3

[2]-Now click on the Shape > Spline > Line and create a line in the front view
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3dsmax-3dmodelbatmanlogo-studio-tutorial5

[3]-Apply the Bevel Modifier and use the following setting
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[4]-Now your object should be like this in the left view
3dsmax-3dmodelbatmanlogo-studio-tutorial7

[5]-Now click on the Shape > Spline > Text and create a (BATMAN Text) in the front view and use the following setting
3dsmax-3dmodelbatmanlogo-studio-tutorial8

3dsmax-3dmodelbatmanlogo-studio-tutorial9

[6]-Again apply the Bevel Modifier and use the following setting
3dsmax-3dmodelbatmanlogo-studio-tutorial10

[7]-Now set the Text like in the front view image as shown below
3dsmax-3dmodelbatmanlogo-studio-tutorial11

[8]-Press (M) you will see the material window is open
In the Plane material I can import a rough map because I did want any shining on background
Now select Empty Material Slot and click on the diffuse map button and select the Gradient Map
And use the following setting your material should be like this image as shown below
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[9]-Now add some lighting effect press (F9) you will see the final image is ready save the file in your folder
3dsmax-3dmodelbatmanlogo-studio-tutorial17

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how to make 3d graphics
iges model

3dsmax 3d model fork studio tutorial

Here I will tell you about 3dsmax 3d model fork studio tutorial.
I have used following techniques in this 3ds max tutorial.
Edit poly modifier modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a plane in the top view and set like this
3dsmax-3dmodelfork-studio-tutorial1

3dsmax-3dmodelfork-studio-tutorial2

3dsmax-3dmodelfork-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Box and use the following setting
Create a Cylinder in the top view and set like this in the left view
3dsmax-3dmodelfork-studio-tutorial4

3dsmax-3dmodelfork-studio-tutorial5

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[3]-Now Apply Edit poly Modifier
Select the Vertex mode in the Edit poly Modifier
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[4]-Now make a selection like this
3dsmax-3dmodelfork-studio-tutorial9

[5]-Now set the vertex’s like this
3dsmax-3dmodelfork-studio-tutorial10

[6]-Make a selection like this and pick the Select & Uniform Scale tool in the main tool bar
Drag the vertex like this
3dsmax-3dmodelfork-studio-tutorial11

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[7]-Make a selection like this the and again drag the vertex’s like this
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[8]-Now this time select the polygon mode in the edit poly modifier
And make a selection like this and click on the Bevel button
You will see the Bevel window is open use the following setting
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[9]-Then pick the Select & Uniform Scale tool in the main tool bar
Drag the selection like this in the front view
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[10]-Your object should like in the top and left respectively
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[11]-Now applying the Mesh Smooth Modifier and use the following setting
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[12]-Use the following setting make a material like and assign to the fork
3dsmax-3dmodelfork-studio-tutorial25

[13]-After assign to the object (F9) you will see the final image ready save the file in your folder
3dsmax-3dmodelfork-studio-tutorial26

how to build a 3d model
how to make 3d graphics
iges model

3dsmax 3d model tooster studio tutorial

Here I will teach you about 3dsmax 3dmodel tooster studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling and Boolean techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodeltooster-studio-tutorial1

3dsmax-3dmodeltooster-studio-tutorial2

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[2]-Now click on the Shape > Spline > Line and create a line in the front view
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[3]-Apply the Bevel Modifier and use the following setting
your image should like this in the top view
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3dsmax-3dmodeltooster-studio-tutorial7

[4]-Select the shape hold Shift key and Drag it and release you will see the clone palette is open
Then use the following setting now set the shapes like this in the front view
3dsmax-3dmodeltooster-studio-tutorial8

3dsmax-3dmodeltooster-studio-tutorial9

[5]-Now click on the Shape > Spline > Rectangle and use the following setting
Apply the Bevel Modifier now your rectangle should like this in the front view
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[6]-Click on the Geometry > Extended primitives > chamfer box and use the following setting
Create a chamfer box then apply the bend modifier and use the following setting
Now your chamfer box should like this
3dsmax-3dmodeltooster-studio-tutorial14

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[7]-Now select the Chamfer box click on the Geometry > Compound Object > Boolean > Pick Operand B
And use the following setting
3dsmax-3dmodeltooster-studio-tutorial19

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[8]-Now your Shape should like this and this step is repeated one more time
Your object should be like this
3dsmax-3dmodeltooster-studio-tutorial21

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[9]-Create a chamfer cylinder and use the following setting
Set the chamfer cylinder like this in the left view
3dsmax-3dmodeltooster-studio-tutorial23

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[10]-Select the chamfer cylinder hold Shift key and Drag it and release you will see the clone palette is open
Then use the following setting now set the chamfer cylinder like this in the left view
3dsmax-3dmodeltooster-studio-tutorial25

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[11]-Again create a chamfer cylinder and use the following setting
Set the chamfer cylinder like this in the left view
3dsmax-3dmodeltooster-studio-tutorial27

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[12]-Press (M) you will see the material window is open
In the first three material just select the colors and give some shinning
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[13]-In the last two materials I pick the noise and tiles default map
And use the following setting
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[14]-Press (F9) you will see the final image is ready save the file in your folder
3dsmax-3dmodeltooster-studio-tutorial40

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how to make 3d graphics
iges model

3d smax 3d sunlight effect studio tutorial

Here I will tell you about 3ds max 3d sunlight effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create laser beam effect with the help of Target Direct light.

[1]-Click on the Geometry > Standard Primitives > Box and use the following setting
Create a box in the top view like this
3dsmax-3dsunlight effect-studio-tutorial1

3dsmax-3dsunlight effect-studio-tutorial2

3dsmax-3dsunlight effect-studio-tutorial3

[2]-Click on the Geometry > Standard Primitives > Plane and use the following setting
Set the plane like this in the Perspective view
3dsmax-3dsunlight effect-studio-tutorial4

3dsmax-3dsunlight effect-studio-tutorial5

3dsmax-3dsunlight effect-studio-tutorial6

[3]-Click on the Geometry > Standard Primitives > Teapot and use the following setting
Create a teapot in the top view like this
3dsmax-3dsunlight effect-studio-tutorial7

3dsmax-3dsunlight effect-studio-tutorial8

3dsmax-3dsunlight effect-studio-tutorial9

[4]-Now apply the Shell Modifier and use the following setting your object should be like this
3dsmax-3dsunlight effect-studio-tutorial10

3dsmax-3dsunlight effect-studio-tutorial11

[5]-Now click on the Light > Standard > Skylight and use the following setting ands set the Skylight like this
image as shown below
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[6]-Now click on the Light > Standard > Target Spot and use the following setting ands set the Target Spot like this
Image as shown below
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3dsmax-3dsunlight effect-studio-tutorial16

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[7]-Now press (M) you will see the material window is open create a two material
I can import one map but different uses one for texture map and second for Environment map Image as shown below
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[8]-Press the (F12) you will see the render window is open and open Final Gather use the following setting
3dsmax-3dsunlight effect-studio-tutorial22

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[9]-press (F9) and you will see the final image is ready save the file in your folder
3dsmax-3dsunlight effect-studio-tutorial24

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how to make 3d graphics
iges model

3d masking effect studio tutorial

Here I will tell you about 3dsmax 3d masking effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to creates Masking Effect in the 3ds max.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now press (F12) you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
3dsmax-3dmaskingeffect-studio-tutorial1

3dsmax-3dmaskingeffect-studio-tutorial2

3dsmax-3dmaskingeffect-studio-tutorial3

[2]-Click on the Geometry > Standard Primitives > Plane and use the following setting
Set the plane like this in the Perspective view
3dsmax-3dmaskingeffect-studio-tutorial4

3dsmax-3dmaskingeffect-studio-tutorial5

3dsmax-3dmaskingeffect-studio-tutorial6

[3]-Again Click on the Geometry > Extended Primitives > C-Ext and use the following setting
Set C-Ext like this in the top view
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[4]-Click on the Geometry > Standard Primitives > Teapot and use the following setting
Use the following setting set the camera like this
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[8]-Now press (M) you will see the material window is open create a two material
Now click on the standard button and select the DGS Material (physics_Phen)
you will see the DGS Material(physics_Phen) is open now click on the map button
Then put (mask) map and now open mask parameter put map like this
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[9]-open the DGS Material (physics_Phen) and use the following setting
Then open the Shader palette now your material like this
3dsmax-3dmaskingeffect-studio-tutorial19

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[10]-Now import a map like this then in the first map select the environment and
In the second map select the texture
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[11]-After assign material press (F9) and you will see the final image is ready save the file in your folder
3dsmax-3dmaskingeffect-studio-tutorial26

how to build a 3d model
how to make 3d graphics
iges model

3d model pen holder studio tutorial

Here I will Show you about 3dsmax 3dmodel pen holder studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline Modeling and Edit poly modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelpenholder-studio-tutorial1

3dsmax-3dmodelpenholder-studio-tutorial2

3dsmax-3dmodelpenholder-studio-tutorial3

[2]-Click on the Geometry > Extended primitives > Chamfer box and use the following setting
Create a box in the top view like this image as shown below
3dsmax-3dmodelpenholder-studio-tutorial4

3dsmax-3dmodelpenholder-studio-tutorial5

3dsmax-3dmodelpenholder-studio-tutorial6

[3]-Now click on the Shape > Splines > line and create a line this in the front view
3dsmax-3dmodelpenholder-studio-tutorial7

3dsmax-3dmodelpenholder-studio-tutorial8

[4]-Now applying the Lathe, Turbo Smooth and shell Modifier
Then use the following setting
3dsmax-3dmodelpenholder-studio-tutorial9

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3dsmax-3dmodelpenholder-studio-tutorial11

[5]-Your object should like this in the front view
3dsmax-3dmodelpenholder-studio-tutorial12

[6]-Select the Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting set the Object like this in the front view
3dsmax-3dmodelpenholder-studio-tutorial13

3dsmax-3dmodelpenholder-studio-tutorial14

[7]-Click on the Geometry > Standard primitives > Geo Sphere and use the following setting
Set the Geo Sphere like this in the front view
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[8]-Click on the Geometry > Standard primitives > Tube and use the following setting
Now applying the Edit Poly Modifier then select the vertex mode
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[9]-Set the vertexes like this image as shown below then apply the Turbo Smooth Modier
3dsmax-3dmodelpenholder-studio-tutorial22

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[10]-Now your object should like this image as shown below
3dsmax-3dmodelpenholder-studio-tutorial24

[11]-Select the Both Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting set the Object like this in the front view
3dsmax-3dmodelpenholder-studio-tutorial25

3dsmax-3dmodelpenholder-studio-tutorial26

[12]-Press (M) and you will see the material window is open
I can make a three material In the First two materials just i can import a map like this
In the Third material Click on the Standard Button > Glass (Physics_Phen) Material
And use the following setting Assign to the given object
3dsmax-3dmodelpenholder-studio-tutorial27

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[13]-Now press (F12) you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
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[14]-Add some light effects press (F9) and you will see the final image is ready save the file in your folder
3dsmax-3dmodelpenholder-studio-tutorial34

how to build a 3d model
how to make 3d graphics
iges model

3d model mobile battary studio tutorial

Here I will tell you about 3dsmax 3dmodelmobilebattary studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline modeling technique.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelmobilebattary-studio-tutorial1

3dsmax-3dmodelmobilebattary-studio-tutorial2

3dsmax-3dmodelmobilebattary-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Box use the following setting
Create a box in the top view and set like this
3dsmax-3dmodelmobilebattary-studio-tutorial4

3dsmax-3dmodelmobilebattary-studio-tutorial5

3dsmax-3dmodelmobilebattary-studio-tutorial6

[3]-Now click on the Shape > Spline > Rectangle and create a Rectangle in the Top view
Apply the Extrude Modifier and use the following setting
3dsmax-3dmodelmobilebattary-studio-tutorial7

3dsmax-3dmodelmobilebattary-studio-tutorial8

3dsmax-3dmodelmobilebattary-studio-tutorial9

[4]-Then select the Rectangle press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the Front view
3dsmax-3dmodelmobilebattary-studio-tutorial10

3dsmax-3dmodelmobilebattary-studio-tutorial11

[5]-Now click on the Shape > Spline > Line and create a line in the front view
3dsmax-3dmodelmobilebattary-studio-tutorial12

3dsmax-3dmodelmobilebattary-studio-tutorial13

[6]-Open the Rendering parameter and use the following setting then apply the Turbo Smooth Modifier
3dsmax-3dmodelmobilebattary-studio-tutorial14

3dsmax-3dmodelmobilebattary-studio-tutorial15

[7]-Select the Line press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set like this in the Front view
3dsmax-3dmodelmobilebattary-studio-tutorial16

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[8]-Click on the Geometry > Standard primitives
Create a two cylinder one cone and tube with different types
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3dsmax-3dmodelmobilebattary-studio-tutorial20

3dsmax-3dmodelmobilebattary-studio-tutorial21

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[9]-Then adjust like this
3dsmax-3dmodelmobilebattary-studio-tutorial23

[10]-Press (M) and you will see the material window is open
Use the following make a three material like this
And import a jpg like this and you can import other jpg
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3dsmax-3dmodelmobilebattary-studio-tutorial26

3dsmax-3dmodelmobilebattary-studio-tutorial27

[11]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
3dsmax-3dmodelmobilebattary-studio-tutorial28

Auto Desk 3d model letters

3D model table tennis tutorials in 3D max.

how to build a 3d model
how to make 3d graphics
iges model

3dmodel dry cell studio tutorial

Here I will tell you about 3dsmax 3dmodel dry cell studio tutorial.
I have used following techniques in this 3ds max tutorial.
Edit poly modifier modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a plane in the top view and set like this
3dsmax-3dmodeldrycell-studio-tutorial1

3dsmax-3dmodeldrycell-studio-tutorial2

3dsmax-3dmodeldrycell-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Cylinder and use the following setting
Create a Cylinder in the top view and set like this
3dsmax-3dmodeldrycell-studio-tutorial4

3dsmax-3dmodeldrycell-studio-tutorial5

3dsmax-3dmodeldrycell-studio-tutorial6

[3]-Now Apply Edit poly Modifier
Select the Vertex mode in the Edit poly Modifier
3dsmax-3dmodeldrycell-studio-tutorial7

3dsmax-3dmodeldrycell-studio-tutorial8

[4]-Now pick the (Select & Uniform Scale)
Now set the vertex like this
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[5]-Now applying the Mesh Smooth Modifier and use the following setting
Your object should like this in the front view
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[6]-Click on the Geometry > Standard primitives > Cylinder and use the following setting
Create a Cylinder in the top view and set like this
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[7]-Now Apply Edit poly Modifier
Select the Vertex mode in the Edit poly Modifier then make a selection like this
Pick the (Select & Uniform Scale) now set the vertex like this
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[8]-Now your object should like this
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[9]-Select the object right click select the Editable poly then select the Element mode
And make a selection like this then assign the material like this
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[10]-Again select the polygon mode and make a selection like this
And assign the Material like this
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[11]-After assign the material (F9) you will see the final image is ready save the file in your folder
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