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3d ancient model studio tutorial

Here I will Show you about 3dsmax 3d ancient model studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline Modeling.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dancientmodel-studio-tutorial1

3dsmax-3dancientmodel-studio-tutorial2

3dsmax-3dancientmodel-studio-tutorial3

[2]-Now click on the Shape > Spline > NGon and create a NGon in the top view
Then applying the bevel modifier and your NGon should like this in the front view
3dsmax-3dancientmodel-studio-tutorial4

3dsmax-3dancientmodel-studio-tutorial5

3dsmax-3dancientmodel-studio-tutorial6

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[3]-Again create a NGon in the top view
Then applying the bevel modifier and your NGon should like this in the front view
3dsmax-3dancientmodel-studio-tutorial8

3dsmax-3dancientmodel-studio-tutorial9

3dsmax-3dancientmodel-studio-tutorial10

[4]-Click on the Geometry > Standard primitives > Box use the following setting
Create a Box in the top view and set like this
3dsmax-3dancientmodel-studio-tutorial11

3dsmax-3dancientmodel-studio-tutorial12

3dsmax-3dancientmodel-studio-tutorial13
[5]-Select the Box press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set the box like this in the front view
3dsmax-3dancientmodel-studio-tutorial14

3dsmax-3dancientmodel-studio-tutorial15

[6]-Click on the Geometry > Standard primitives > Cylinder use the following setting
Create a cylinder in the top view and set a cylinder like this in the front view
3dsmax-3dancientmodel-studio-tutorial16

3dsmax-3dancientmodel-studio-tutorial17

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[7]-Select the Object press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now set the object like this in the top view
3dsmax-3dancientmodel-studio-tutorial19

3dsmax-3dancientmodel-studio-tutorial20

[8]-Now click on the Shape > Spline > Circle and use the following setting
Create a Circle in the top view then open the rendering palette use the following setting
3dsmax-3dancientmodel-studio-tutorial21

3dsmax-3dancientmodel-studio-tutorial22

3dsmax-3dancientmodel-studio-tutorial23

[9]-Now your circle should like this then the circle like this in the front view
3dsmax-3dancientmodel-studio-tutorial24

[10]-Click on the Geometry > Standard primitives > Sphere and use the following setting
And set the sphere like this in the front view
3dsmax-3dancientmodel-studio-tutorial25

3dsmax-3dancientmodel-studio-tutorial26

3dsmax-3dancientmodel-studio-tutorial27

[11]-Press (M) and you will see the material window is open
I can import a two map like this image as shown below
3dsmax-3dancientmodel-studio-tutorial28

3dsmax-3dancientmodel-studio-tutorial29

[12]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
3dsmax-3dancientmodel-studio-tutorial30

stock 3d models
vrml model
working model 3d

3d model base ball bat studio tutorial

Here I will teach you about 3dsmax 3d model base ball bat studio tutorial.
I have used following techniques in this 3ds max tutorial.
Loft modeling techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelbaseballbat-studio-tutorial1

3dsmax-3dmodelbaseballbat-studio-tutorial2

3dsmax-3dmodelbaseballbat-studio-tutorial3

[2]-Now click on the Shape > Spline > circle and create a multiple circle like this in the top view
Set like this in the front view
3dsmax-3dmodelbaseballbat-studio-tutorial4

3dsmax-3dmodelbaseballbat-studio-tutorial5

[3]-Now click on the Shape > Spline > Line and create a line like this in the front view
Set like this in the front view
3dsmax-3dmodelbaseballbat-studio-tutorial6

3dsmax-3dmodelbaseballbat-studio-tutorial7

[4]-Now select the line Geometry > Compound object > Loft and open the loft parameter
Then click on the (Get shape) now click on the first click like this your object should like this
3dsmax-3dmodelbaseballbat-studio-tutorial8

3dsmax-3dmodelbaseballbat-studio-tutorial9

3dsmax-3dmodelbaseballbat-studio-tutorial10

3dsmax-3dmodelbaseballbat-studio-tutorial11

[5]-Set the path parameter (2.75) and Click on the (Get shape) Button then click on the second circle like this
Now your object should like this
3dsmax-3dmodelbaseballbat-studio-tutorial12

3dsmax-3dmodelbaseballbat-studio-tutorial13

3dsmax-3dmodelbaseballbat-studio-tutorial14

[6]-Set the path parameter (4.678) and Click on the (Get shape) Button then click on the third circle like this
Now your object should like this
3dsmax-3dmodelbaseballbat-studio-tutorial15

3dsmax-3dmodelbaseballbat-studio-tutorial16

3dsmax-3dmodelbaseballbat-studio-tutorial17

[7]-Set the path parameter (22.922) and Click on the (Get shape) Button then click on the forth circle like this
Now your object should like this
3dsmax-3dmodelbaseballbat-studio-tutorial18

3dsmax-3dmodelbaseballbat-studio-tutorial19

3dsmax-3dmodelbaseballbat-studio-tutorial20

[8]-Set the path parameter (70.141) and Click on the (Get shape) Button then click on the fifth circle like this
Now your object should like this
3dsmax-3dmodelbaseballbat-studio-tutorial21

3dsmax-3dmodelbaseballbat-studio-tutorial22

3dsmax-3dmodelbaseballbat-studio-tutorial23

[9]-Set the path parameter (100.0) and Click on the (Get shape) Button then click on the sixth circle like this
Now your object should like this
3dsmax-3dmodelbaseballbat-studio-tutorial24

3dsmax-3dmodelbaseballbat-studio-tutorial25

3dsmax-3dmodelbaseballbat-studio-tutorial26

[10]-Click on the Geometry > Standard primitives > Sphere and use the following setting
Set the sphere like this in the top view and applying the turbo smooth modifier on the sphere
Now your object should like this in the front view
3dsmax-3dmodelbaseballbat-studio-tutorial27

3dsmax-3dmodelbaseballbat-studio-tutorial28

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[11]-Now add some lighting effect press (F9) you will see the final image is ready save the file in your folder
3dsmax-3dmodelbaseballbat-studio-tutorial32

stock 3d models
vrml model
working model 3d

3d model coke cane studio tutorial

Here I will tell you about 3dsmax 3dmodelcokecane studio tutorial.
I have used following techniques in this 3ds max tutorial.
Edit poly modifier modeling.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelcokecane-studio-tutorial1

3dsmax-3dmodelcokecane-studio-tutorial2

3dsmax-3dmodelcokecane-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Cone and use the following setting
Create a box in the top view and set like this in the front view
3dsmax-3dmodelcokecane-studio-tutorial4

3dsmax-3dmodelcokecane-studio-tutorial5

3dsmax-3dmodelcokecane-studio-tutorial6

[3]-Now Apply Edit poly Modifier
Select the Polygon mode then make a selection like this
3dsmax-3dmodelcokecane-studio-tutorial7

3dsmax-3dmodelcokecane-studio-tutorial8

[4]-Click on the extrude Button in the Edit poly modifier parameter use the following setting
Now your object should like this
3dsmax-3dmodelcokecane-studio-tutorial9

3dsmax-3dmodelcokecane-studio-tutorial10

[5]-Again make a selection like this Click on the extrude Button in the Edit poly modifier parameter
Now your object should like this
3dsmax-3dmodelcokecane-studio-tutorial11

3dsmax-3dmodelcokecane-studio-tutorial12

3dsmax-3dmodelcokecane-studio-tutorial13

[6]-Now select the vertex in the Edit poly Modifier and se the vertex like this
3dsmax-3dmodelcokecane-studio-tutorial14

3dsmax-3dmodelcokecane-studio-tutorial15

[7]-Then apply the Turbo smooth Modifier and use the following setting
3dsmax-3dmodelcokecane-studio-tutorial16

[8]-Now your image should like this
3dsmax-3dmodelcokecane-studio-tutorial17

[9]-Press (M) and you will see the material window is open
I can make two material In the First material I can Import coke Jpg and
the material pick the steel color and give some shinning
3dsmax-3dmodelcokecane-studio-tutorial18

3dsmax-3dmodelcokecane-studio-tutorial19

[10]-Now Add some light effect Press (F9) you will see the final image is ready
Save the file in your folder
3dsmax-3dmodelcokecane-studio-tutorial20

stock 3d models
vrml model
working model 3d

3dsmax 3d model sweet studio tutorial

Here I will tell you about 3dsmax 3d model sweet studio tutorial.
I have used following techniques in this 3ds max tutorial.
Edit poly Modifier Modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelsweet-studio-tutorial1

3dsmax-3dmodelsweet-studio-tutorial2

3dsmax-3dmodelsweet-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Cylinder
Create a Cylinder in the Left view and set the Cylinder like this in the Front view
3dsmax-3dmodelsweet-studio-tutorial4

3dsmax-3dmodelsweet-studio-tutorial5

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[3]-Select the cylinder then Applying the Edit poly Modifier
Select the Polygon mode in the Edit poly Modifier
Now make a selection like this Image as shown below
3dsmax-3dmodelsweet-studio-tutorial7

3dsmax-3dmodelsweet-studio-tutorial8

3dsmax-3dmodelsweet-studio-tutorial9

[4]-Press delete button now your cylinder should like this in the perspective view
3dsmax-3dmodelsweet-studio-tutorial10

[5]-Then applying the Shell modifier and use the following setting
Now your object should be like this in the perspective view
3dsmax-3dmodelsweet-studio-tutorial11

3dsmax-3dmodelsweet-studio-tutorial12

[6]-Click on the Geometry > Standard primitives > Sphere
Use the following setting now your image should like this in the perspective view
3dsmax-3dmodelsweet-studio-tutorial13

3dsmax-3dmodelsweet-studio-tutorial14

3dsmax-3dmodelsweet-studio-tutorial15

[7]-Now pick the Select & Uniform Scale tool and drag like this in the Front view
After drag the object your image should be like this in the Front view
3dsmax-3dmodelsweet-studio-tutorial16

3dsmax-3dmodelsweet-studio-tutorial17

3dsmax-3dmodelsweet-studio-tutorial18

[8]-Select the Sphere press holds (Shift key) drag it and release you will see clone window is open
Use the following setting now you’re Sphere should like this
3dsmax-3dmodelsweet-studio-tutorial19

3dsmax-3dmodelsweet-studio-tutorial20

[9]-Press (M) and you will see the material window is open
Now in the first just import map like this image as shown below
3dsmax-3dmodelsweet-studio-tutorial21

[10]-In the all material Just pick the color you wants and give some shinning
3dsmax-3dmodelsweet-studio-tutorial22

3dsmax-3dmodelsweet-studio-tutorial23

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[11]-Now add some light press (F9) you will see the final image ready
Save the file in your folder
3dsmax-3dmodelsweet-studio-tutorial25

stock 3d models
vrml model
working model 3d

3ds max 3d streak comet effect studio tutorial

Here I will Show you about 3ds max 3d streak comet effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a streak comet effect with the help Streak effect.

[1]-First of all click on the Geometry > Standard Primitives > Geo sphere and use the following setting
Create a Geo sphere like this in the top view
3dsmax-3dstreakcometeffect-studio-tutorial1

3dsmax-3dstreakcometeffect-studio-tutorial2

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[2]-Then click on the Light > Standard > Direct Target Light
Now set the light like this in the front view
3dsmax-3dstreakcometeffect-studio-tutorial4

3dsmax-3dstreakcometeffect-studio-tutorial5

[3]-Open the Direct Target Light parameter and use the following setting
3dsmax-3dstreakcometeffect-studio-tutorial6

3dsmax-3dstreakcometeffect-studio-tutorial6

3dsmax-3dstreakcometeffect-studio-tutorial8

[4]-Now open the Atmosphere & Effect Palette then click on the (Add) button
And select the Volume light
3dsmax-3dstreakcometeffect-studio-tutorial9

3dsmax-3dstreakcometeffect-studio-tutorial10

[5]-Open the Volume light parameter and use the following setting
3dsmax-3dstreakcometeffect-studio-tutorial11

[6]-Again click on the (Add) button and select the lens Effect
3dsmax-3dstreakcometeffect-studio-tutorial12

3dsmax-3dstreakcometeffect-studio-tutorial13

[7]-Open the lens Effect parameter and use the following Setting
3dsmax-3dstreakcometeffect-studio-tutorial14

3dsmax-3dstreakcometeffect-studio-tutorial15

3dsmax-3dstreakcometeffect-studio-tutorial16

[8]-Now select the Streak and use the following Setting
3dsmax-3dstreakcometeffect-studio-tutorial17

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3dsmax-3dstreakcometeffect-studio-tutorial19

[9]-Click on the Geometry > Particle system > P Array
3dsmax-3dstreakcometeffect-studio-tutorial20

[10]-Open the P Array parameter and use the following setting image as shown below
3dsmax-3dstreakcometeffect-studio-tutorial21

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[11]-After use the following setting Press (F9) you will see the final image is ready
Save the file in your folder
3dsmax-3dstreakcometeffect-studio-tutorial26

stock 3d models
vrml model
working model 3d

3dmodel cool outline effect studio tutorial

Here I will teach you about 3dsmax 3dmodel cool outline effect studio tutorial.
I have used following techniques in this 3ds max tutorial.
How to create a cool outline effect on the text

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelcooloutlineeffect-studio-tutorial1

3dsmax-3dmodelcooloutlineeffect-studio-tutorial2

3dsmax-3dmodelcooloutlineeffect-studio-tutorial3

[2]-Now click on the Shape > Spline > Text and use the following setting Write (C) in the Front view
And applying the Extrude Modifier use the following setting
3dsmax-3dmodelcooloutlineeffect-studio-tutorial4

3dsmax-3dmodelcooloutlineeffect-studio-tutorial5

3dsmax-3dmodelcooloutlineeffect-studio-tutorial6

[3]-Now your text should be like this in the Front view image as shown below
3dsmax-3dmodelcooloutlineeffect-studio-tutorial7

[4]-click on the Shape > Spline > Text and Write (C) in the Front view open the rendering parameter
Use the following setting set like this image as shown below
3dsmax-3dmodelcooloutlineeffect-studio-tutorial8

3dsmax-3dmodelcooloutlineeffect-studio-tutorial9

3dsmax-3dmodelcooloutlineeffect-studio-tutorial10

[5]-Write (N) in the Front view and applying the Extrude Modifier use the following setting
Set like this image as shown below
3dsmax-3dmodelcooloutlineeffect-studio-tutorial11

3dsmax-3dmodelcooloutlineeffect-studio-tutorial12

3dsmax-3dmodelcooloutlineeffect-studio-tutorial13

[6]-Write (N) in the Front view open the rendering parameter use the following setting set like this image as shown below
3dsmax-3dmodelcooloutlineeffect-studio-tutorial14

3dsmax-3dmodelcooloutlineeffect-studio-tutorial15

3dsmax-3dmodelcooloutlineeffect-studio-tutorial16

[7]-Now your both text should be like this in the Front view image as shown below
3dsmax-3dmodelcooloutlineeffect-studio-tutorial17

[8]-Now press (M) and you will see the material window is open
I can make two materials in the first material select the Light blue color and give some shining
In the second material just select the White color and also give some shining
And assign to the given object image as shown below
3dsmax-3dmodelcooloutlineeffect-studio-tutorial18

3dsmax-3dmodelcooloutlineeffect-studio-tutorial19

[9]-Now add lights as you like press (F9) and you will see the final image is ready
Save the file in your folder

3dsmax-3dmodelcooloutlineeffect-studio-tutorial20

stock 3d models
vrml model
working model 3d

3d modelplastic dram studio tutorial

Here I will tell you about 3dsmax 3d model plastic dram studio tutorial.
I have used following techniques in this 3ds max tutorial.
Editable poly and How create a plastic effect in 3dsmax.

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Plane and use the following setting set the plane like this in the
Perspective view
3dsmax-3dmodelplasticdram-studio-tutorial1

3dsmax-3dmodelplasticdram-studio-tutorial2

3dsmax-3dmodelplasticdram-studio-tutorial3

[2]-Now click on the Geometry > Standard primitives > Box and use the following setting create a
Box like this in the top view
3dsmax-3dmodelplasticdram-studio-tutorial4

3dsmax-3dmodelplasticdram-studio-tutorial5

3dsmax-3dmodelplasticdram-studio-tutorial6

[3]-Select the cylinder Right selects Editable poly and selects the polygon mode in the Editable poly
And make a selection like this
3dsmax-3dmodelplasticdram-studio-tutorial7

3dsmax-3dmodelplasticdram-studio-tutorial8

3dsmax-3dmodelplasticdram-studio-tutorial9

[4]-Then click on the Extrude button in the Editable poly parameter you will see the
Extrude parameter palette is open use the following setting
3dsmax-3dmodelplasticdram-studio-tutorial10

3dsmax-3dmodelplasticdram-studio-tutorial11

[5]-Now your object should like this
3dsmax-3dmodelplasticdram-studio-tutorial12

[6]-Then applying the Turbo Smooth Modifier & Shell Modifier your object should like this
3dsmax-3dmodelplasticdram-studio-tutorial13

3dsmax-3dmodelplasticdram-studio-tutorial14

3dsmax-3dmodelplasticdram-studio-tutorial15

[7]-Now press (M) and you will see the material window is open
Select the Empty material slot click on the Standard Button > Architectural and select the Glass-Translucent
Then pick the color yellow in the Diffuse color your material should like this
Again Select the Empty material slot and make a material like this assign to the given object
3dsmax-3dmodelplasticdram-studio-tutorial16

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3dsmax-3dmodelplasticdram-studio-tutorial19

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3dsmax-3dmodelplasticdram-studio-tutorial21

[8]-Now add some light effect press (F9) you will see the final image is ready
Save the file in your folder
3dsmax-3dmodelplasticdram-studio-tutorial22

stock 3d models
vrml model
working model 3d

3d model music system studio tutorial

Here I will teach you about 3dsmax 3d model music system studio tutorial.
I have used following techniques in this 3ds max tutorial.
Spline and primitive Modeling techniques

[1]-First of all you will press (ctrl+N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting set the
Plane like this perspective view image as shown below
3dsmax-3dmodelmusicsystem-studio-tutorial1

3dsmax-3dmodelmusicsystem-studio-tutorial2

3dsmax-3dmodelmusicsystem-studio-tutorial3

[2]-Now click on the Geometry > Standard primitives > Box creates a Box like this
In the Top view
3dsmax-3dmodelmusicsystem-studio-tutorial5

3dsmax-3dmodelmusicsystem-studio-tutorial5

3dsmax-3dmodelmusicsystem-studio-tutorial6

[3]-Now click on the Shape > Spline > Rectangle and Use the following Setting create a Rectangle in the front view
Apply the bevel Modifier then use the following setting set like this in the top view
3dsmax-3dmodelmusicsystem-studio-tutorial7

3dsmax-3dmodelmusicsystem-studio-tutorial8

3dsmax-3dmodelmusicsystem-studio-tutorial9

3dsmax-3dmodelmusicsystem-studio-tutorial10

[4]-click on the Geometry > Extended primitives > Chamfer Box creates a Chamfer Box like this
In the front view and set like this
3dsmax-3dmodelmusicsystem-studio-tutorial11

3dsmax-3dmodelmusicsystem-studio-tutorial12

3dsmax-3dmodelmusicsystem-studio-tutorial13

[5]-Again create a Rectangle and applying the Bevel Modifier
Now rectangle should be like this
3dsmax-3dmodelmusicsystem-studio-tutorial14

3dsmax-3dmodelmusicsystem-studio-tutorial15

3dsmax-3dmodelmusicsystem-studio-tutorial16

[6]-Select the Rectangle press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and now your object should be like this
3dsmax-3dmodelmusicsystem-studio-tutorial17

3dsmax-3dmodelmusicsystem-studio-tutorial18

3dsmax-3dmodelmusicsystem-studio-tutorial19

[7]-Again create a Rectangle and applying the Bevel Modifier
Now rectangle should be like this
3dsmax-3dmodelmusicsystem-studio-tutorial20

3dsmax-3dmodelmusicsystem-studio-tutorial21

3dsmax-3dmodelmusicsystem-studio-tutorial22

[8]-Click on the Geometry > Extended primitives > Chamfer cylinder Use the following Setting
Create a Chamfer cylinder like this In the Front view and set like this
3dsmax-3dmodelmusicsystem-studio-tutorial23

3dsmax-3dmodelmusicsystem-studio-tutorial24

3dsmax-3dmodelmusicsystem-studio-tutorial25

[9]-Select the Rectangle press holds (Shift key) drag it and release you will see clone window is open
Use the following setting and again apply this effort now your object should be like this
3dsmax-3dmodelmusicsystem-studio-tutorial26

3dsmax-3dmodelmusicsystem-studio-tutorial27

3dsmax-3dmodelmusicsystem-studio-tutorial28

3dsmax-3dmodelmusicsystem-studio-tutorial29

[10]-Create a Chamfer cylinder use the following setting and applying the Mesh Smooth Modifier
Then set like this in the front view
3dsmax-3dmodelmusicsystem-studio-tutorial30

3dsmax-3dmodelmusicsystem-studio-tutorial31

3dsmax-3dmodelmusicsystem-studio-tutorial32

[11]-Select the front Rectangle and click on the Geometry > Compound object > Boolean >Pick Operand B
Use the following setting your image should like this
3dsmax-3dmodelmusicsystem-studio-tutorial33

3dsmax-3dmodelmusicsystem-studio-tutorial34

3dsmax-3dmodelmusicsystem-studio-tutorial35

[12]-Create a another Chamfer cylinder and set like this
3dsmax-3dmodelmusicsystem-studio-tutorial36

3dsmax-3dmodelmusicsystem-studio-tutorial37

[13]-Create a cylinder and apply the Boolean your figure should like this
3dsmax-3dmodelmusicsystem-studio-tutorial38

3dsmax-3dmodelmusicsystem-studio-tutorial39

3dsmax-3dmodelmusicsystem-studio-tutorial40

[14]-Now press (M) and you will see the material window is open
I can make six materials in the first to fourth material I can import a map
3dsmax-3dmodelmusicsystem-studio-tutorial41

3dsmax-3dmodelmusicsystem-studio-tutorial42

3dsmax-3dmodelmusicsystem-studio-tutorial43

3dsmax-3dmodelmusicsystem-studio-tutorial44

[15]-In the fifth material put the noise map and use the following setting
Sixth Material Pick the color and give some sinning
After use the following setting then material assign to the given object
3dsmax-3dmodelmusicsystem-studio-tutorial45

3dsmax-3dmodelmusicsystem-studio-tutorial46

3dsmax-3dmodelmusicsystem-studio-tutorial47

[16]-Now add lights as you like press (F9) and you will see the final image is ready
Save the file in your folder

3dsmax-3dmodelmusicsystem-studio-tutorial48

stock 3d models
vrml model
working model 3d

3dmodel gavel studio tutorial

Here I will tell you about 3dmodel gavel studio tutorial.
I have used following techniques in this 3ds max tutorial.
Edit poly modifier modeling.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a plane in the top view and set like this
3dsmax-3dmodelgavel-studio-tutorial1

3dsmax-3dmodelgavel-studio-tutorial2

3dsmax-3dmodelgavel-studio-tutorial3

[2]-Click on the Geometry > Standard primitives > Box and use the following setting
Create a Cylinder in the top view and set like this in the left view
3dsmax-3dmodelgavel-studio-tutorial4

3dsmax-3dmodelgavel-studio-tutorial5

3dsmax-3dmodelgavel-studio-tutorial6

[3]-Now Apply Edit poly Modifier
Select the Vertex mode in the Edit poly Modifier
3dsmax-3dmodelgavel-studio-tutorial7

3dsmax-3dmodelgavel-studio-tutorial8

[4]-Now make a selection like this
3dsmax-3dmodelgavel-studio-tutorial9

[5]-Now set the vertex’s like this
3dsmax-3dmodelgavel-studio-tutorial10

[6]-Make a selection like this and pick the Select & Uniform Scale tool in the main tool bar
Drag the vertex like this
3dsmax-3dmodelgavel-studio-tutorial11

3dsmax-3dmodelgavel-studio-tutorial12

3dsmax-3dmodelgavel-studio-tutorial13

[7]-Make a selection like this the and again drag the vertex’s like this
3dsmax-3dmodelgavel-studio-tutorial14

3dsmax-3dmodelgavel-studio-tutorial15

[8]-Now this time select the polygon mode in the edit poly modifier
And make a selection like this and click on the Bevel button
You will see the Bevel window is open use the following setting
3dsmax-3dmodelgavel-studio-tutorial16

3dsmax-3dmodelgavel-studio-tutorial17

3dsmax-3dmodelgavel-studio-tutorial18

3dsmax-3dmodelgavel-studio-tutorial19

[9]-Then pick the Select & Uniform Scale tool in the main tool bar
Drag the selection like this in the front view
3dsmax-3dmodelgavel-studio-tutorial20

3dsmax-3dmodelgavel-studio-tutorial21

[10]-Your object should like in the top and left respectively
3dsmax-3dmodelgavel-studio-tutorial22

3dsmax-3dmodelgavel-studio-tutorial23

[11]-Now applying the Mesh Smooth Modifier and use the following setting
3dsmax-3dmodelgavel-studio-tutorial24

[12]-Use the following setting make a material like and assign to the fork
3dsmax-3dmodelgavel-studio-tutorial25

3dsmax-3dmodelgavel-studio-tutorial26

[13]-After assign to the object (F9) you will see the final image ready save the file in your folder

3dsmax-3dmodelgavel-studio-tutorial27

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