3d model max tutorial omni light technique
Here I will teach you about 3d model max tutorial omni light technique
[1]-First of all you will press (ctrl+N) now you will see the new window is open
Now click on the Geometry > Standard primitives and Using the following Setting
Create a Teapot in the top view
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[2]-Now your object should be like this in the front view
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[3]-Select the teapot click on modifier window and applying Shell modifier and use the following setting
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[4]-Now again Select the teapot click on modifier window and applying Turbo Smooth modifier and use the following setting
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[5]-Now your object should be like this in the front view
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[6]-Now press the button (M) you will see the material window is open
And click on the Standard Button as shown image below
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[7]-You will see the Material/Map Browser Window is open and select the (Architectural) as shown image below
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[8]-Now open the Templates Palate in the material window and select the Metal as shown image below
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[9]-Now change color like this in the diffuse color
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[10]-Open (Special effect) and Import a map like this and you can import the other maps and use a following setting
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[11]-Press (F9) Now your image should be like this
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[12]-Now click on the Geometry > Standard primitives and Using the following Setting
Create a Plane in the top view
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[13]-Now your object should be like this in the Perspective view
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[14]-Now click on the Light > Omni and Use the following setting
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[15]-And Set the omni like this in the front view
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[16]-Select the omni hold the (shift) key and drag it and use a following setting
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[17]-Now your object should be like this in the left view
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[18]-Press (M) & U will see the material window is open and use the following setting
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[19]-Open the Map palette in the material window Put the map in Reflection window (Ray trace)
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[20]-Press (8) & U will see the Environment & Effect window is open then use the following setting
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[21]-After using the following setting now you will see the final image is ready
Press (f9) to see the preview of the image
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June 30th, 2008 at 5:46 am
[…] 3d model max tutorial omni light technique […]